The Merits of Sandbox vs Themepark MMOs "The conflicts between warring corporations make up a huge part of EVE Online’s gameplay and it is fully created by the players themselves. Building factories and locking down a system or planning and executing a large fleet attack on an enemy are all events that occur without any direction from the developers of the game."
In The Press
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Viewing archived items for November 2011
Gaga' Workshop - Q4 partnered with gaming giant, CCP, to create a digital avatar of Rick Genest (aka Zombie Boy) for placement within the realm of CCP's most popular game, EVE Online, helping launch EVE Online's avatar program featuring virtual garments designed by Formichetti.
Amazing EVE Online video tells epic tale of wormhole conflict
EVE dev video talks customer relations and server nodes
EVE Online urgent support request turnaround usually 15 minutes
EVE OnlineCrucible arrives November 29. Going “back to basics” as promised
Wednesday ShortsLOTRO, PS Home, EVE, Sideway New York, Panzer Corps
Starbase-related tweaks - "CCP is making a habit of saying all the right things lately."
EVE Online introducing new nebulae - "The final frontier is about to get a whole lot prettier"
Tips and musings of an Obelisk Freighter pilot.
Latest EVE dev video talks ship balance and features coming this winter
CCP Introduces the Caldari Naga and its three counterparts.
A closer look at the EVE/DUST 514 link with CCP server architect Lin Luo.
EVE dev video shows work on engine trails, custom ship skins and more
CCP's Elisabet Gretarsdottir discusses emerging opportunities enabled by technology in Networked Society 'On the Brink' (video)