TenTonHammer
The learning curve in MMOs, past and present.
Viewing archived items for January 2009
The learning curve in MMOs, past and present.
CCP Considering Mobile Apps For EVE Online
Explains how any plan for conquest in 0.0 space involves politics and strategic planning as much as it does power and numbers.
EVE cited as a source to learn from in article on the Top 5 Things MMOs Should Learn in the New Year. Regarding Kill/Quest,Level designs - "One game that has been taking off faster than a warp drive engine has been EVE Online, because it has broken from this methodology.
Article covering the reach towards popular social networking systems by CCP
- New peak concurrent user record of 45,186
Murder Incorporated - The story of Eve Online's most devastating assassins.