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- United States
In its first decade, Eve online was a wild west where dreams of empires were achievable. The mechanic of the game so far has encouraged players to join larger groups to find security in numbers and organization. Still, the domination of N+1 fleet has been correctly identified as a problem for the game, and the stagnation of null sec has been called out as an issue. This second decade must be the age of revolutions, and the game must offer mechanics that can threaten established alliances, forcing the largest groups into actively defending their territories, or become splintered. It should also prevent hidden influences by established power players protecting their personal interests. There are no revolution without the ability to wage effective guerilla warfare, and the CSM needs voices that can lobby to make sure features that are designed to be guerilla friendly do not end up being nerfed to uselessness to protect established interests.
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