Crius / 22 july 2014

Crius: JOIN THE INDUSTRIAL REVOLUTION

The Empires struggle to contain you. The pirate factions push the boundaries of science to combat you. Meanwhile, beneath the shiny new veneers of the stations and starbases, the industrial sector upgrades its facilities and interfaces to support you. Why? Because they know your money and power drives the universe, and making your life easier makes their wallets fatter.

If you like the industrial side of EVE Online, you'll love the new features in Crius. If you've never tried your hand at it, now is a great time to check it out. Easier to use interfaces, more opportunities, and new features give savvy industrialists and cunning crafters that extra edge they are looking for. There's never been a better time to build.

New Features

Make the competition sweat

TEAMS

They're organized, efficient, and available to the highest bidder. Teams of industry professionals can be hired to generate system-wide bonuses to manufacturing, copy and research jobs. Go Teams!

DYNAMIC PRICING

The age old problem: You've got ships to build but every installation is in use. Not anymore! In Crius, the cap is lifted on installations so that you can get your jobs done when you need to. Watch the price, though, as the stations adjust the manufacturing cost based on the number of installations in use.

BLUEPRINTS AND RESEARCH

Your mission for more efficient material use and production now begins with a more efficient research panel. Easy to understand, easy to use. It's not rocket science. Well, it sort of is, but you get the point.

STARBASES

Starbase owners, get your corp ready to start remodeling. Add a Compression Array to store your ore and ice. Low sec capital manufacturers, invest in the new Thukker Component Array. Put the new boosts, arrays and material discount changes to work for your industrialists. They'll love you for it.

The User Experience

The Sweet Sights and Sounds of Industry

THE USER EXPERIENCE

You'll find many of the windows you use for industry and research are visually improved and offer dynamic data crucial to decision-making. The information is more graphical, the feedback clearer. The experience, more engaging.

  • Preview job data for any blueprint
  • Instant job cost calculation
  • Job history with single-click job resubmission (provided blueprint and materials are available)

REPROCESSING

People do a lot of strange things with gear they don't have a use for. We'd like to introduce those pilots (and everyone else, for that matter) to the new reprocessing system. With a more intuitive interface, item grouping and market data, players can now make a more informed decision on whether to reprocess, sell or slap it on a ship for a devil-may-care venture into low sec.

THE SOUNDS OF INDUSTRY

The atmospheric audio introduced in Retribution has made its way into stations. The bustle of busy workers means business is booming, while quieter stations are signs of less industrial activity and lower prices. Some call it procedurally generated atmospheric auditory cues, but the smart capsuleer knows it's just the sweet sound of opportunity knocking.

Tools and improvements

Building a Better future

Updates, improvements and those helpful extras are an important part of our releases. They're usually reserved for the release day patch notes, but some are just too good to not share sooner.

FLEET WARP OPT-OUT

Players in a fleet will be able to opt out of taking fleet warps, which is useful for a number of roles in a fleet.

Warp Opt Out

REMOVED SKILL CHECK ON MODULE FITTING

With this change, those preparing ships for others can do so without having the skills required to fit the modules. The required skills are still needed to online the modules.

API SUPPORT FOR NEW INDUSTRY FEATURES

With Crius, we are releasing a number of new industry related features in both the EVE API and Public CREST that 3rd Party Developers and crafty individuals can use to create tools.

DEV BLOGS AND ANNOUNCEMENTS

WHAT THE DEVS HAVE TO SAY

Industry & 3rd Party Developers

We have seen a bit of a rebirth in API development here at CCP, in no small part thanks to CCP FoxFour. This blog is going to do a wrap up of the changes we have made to our API endpoints and the static data export (SDE), with the assumption that you are already up to speed with the gameplay changes related to industry. Static Data Export We have rebuilt the static data export for Crius with the ...

Coming in Crius: Introducing what’s in EVE’s big industry release

Crius, the next release for EVE Online, will bring about a massive set of new features and changes to science, manufacturing, research and reprocessing in EVE. For those new to manufacturing in EVE Online, it’ll be the perfect time to try building your own ships and ammunition, or to try setting up a small operation at a starbase. The ambitious industrialist will be able to better outsmart the ma...