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Happy Holidays From CCP!

By CCP Falcon
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Once again it’s that time of the year and holiday season is upon us! As 2014 draws to a close, a look back over the events of the previous twelve months makes it very easy to see that this has been another amazing year for the EVE community. From the surprise success of The Camel Empire in Alliance Tournament XII (and their beautiful EVE TV advertisements), to the immortalization of a renowned piece of EVE history as the first volume of EVE: True Stories, the colossal Bloodbath of B-R5RB, Warlo...

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Introducing the three ships of Fanfest 2015

By CCP Guard
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Greetings thirsty space friends near and far, Negotiations between CCP and the Quafe Company regarding sponsorship for EVE Fanfest 2015 have reached a conclusion and our friends at Quafe headquarters have committed to a tribute of three branded ship skins for each capsuleer attending the annual gathering. The ships, coming your way in the form of single-run blueprint copies, all hail from Gallente Federation shipyards and should be well known to drone warfare specialists. Click to enlarge The Q...

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Download on Demand client for EVE Online

By CCP Snorlax
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Sometime early next year we will change the way we deploy the EVE Online client. The primary driver for this change is to get people into the game quicker – both new players, downloading a trial for the first time and existing players patching after major updates. We're moving away from having resources packed into the stuff files in the EVE installation folder, to downloading individual resources on demand.

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Physically Based Rendering and making EVE look “Real”

By CCP Mankiller
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The Old Problem The fundamental question of any CGI programmer is: “What color is a given pixel on screen?” The more accurately the programmer answers that question, the higher the quality of the final picture. The essential tools for coming up with an accurate answer are of course real world physics and math.

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Starmap Improvements - A Map To Treasure

By CCP Rise
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Completed south polar sweep, concluding first survey of the eighth planet. All told this is a fine example of a temperate body and should make a good colonization target. The Sanctuary planners were hoping for a stable terrestrial, with surface conditions a secondary consideration. A barren or even an ice planet would have been viable.

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A new Era of Clones

By CCP Terminus
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Hello Capsuleers! CCP Terminus here to talk to you about the changes coming to medical clones in Rhea on December 9th. The Current Medical Clone System When a player’s capsule (known colloquially as a pod) is destroyed, their clone is killed, leaving behind a frozen corpse floating through space.

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Quick, give me manual control!

By CCP Nullarbor
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o7 mates! With Phoebe just having undocked, our attention quickly turns to the Rhea release coming on December 9. If you've been watching the o7 show and reading developer blogs you would have already heard some pretty amazing things being cooked up for later this year. Today I'm going to share with you an experiment that was born out of recent new player experience testing that we have been doing here at CCP HQ in Iceland.

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Thera and the Shattered Wormholes

By CCP Fozzie
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Thera and the Shattered Wormholes Rough transition through wormhole conduit to seventh candidate location. Shields and nanoplating held with minimal erosion. Deployed camera drones and was immediately impressed by the vivid blue glare of the central star.

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Sleeper Cache exploration sites & Polarized weapons

By CCP SoniClover
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Hello Capsuleers! This is CCP SoniClover from EVE's Team Banana Stand dev team here to introduce new exploration content coming your way soon. We’re creating a few new exploration sites that are aimed at experienced explorers. We’ve wanted to do these ever since the Odyssey release last year, as we didn’t find time then to add high-end content to supplement the adjusted probe scanning mechanics.

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A new look for EVE’s UI – feedback needed!

By CCP Optimal
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On behalf of Team Game of Drones and the EVE UI Group, I am here to tell you about a new look for the EVE UI that we are working on. It’s a big revamp of the look of the whole EVE user interface – while keeping the functionality almost entirely the same. The current look dates back to around 2000, and we want to make sure EVE looks like a modern and beautiful game, but also that you have an interface that helps you do what you need faster and better. The look brings a new kind of blurred window...

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U and I - Together we continue our little improvements

By CCP karkur
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Hi space friends! CCP karkur here to tell you about a few often-requested changes that are coming your way in Phoebe. Asset Search and Advanced Search Many of you like organizing your assets into station containers, which is all well and good, that is, until you need to find that Polaris Engima or that 'Nibelung' Mining Laser you have misplaced but know you have somewhere.

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Phoebe Travel Change Update

By CCP Greyscale
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Here follows a complete description of changes regarding ship travel being shipped in the Phoebe release on November 4th, for your edification. Changes in bold. Explanations in italics. Jump drive ranges Jump Drive Calibration (JDC) skill bonus reduced from 25%/level to 20%/level. Primarily to allow us to make base ranges whole numbers while hitting our target ranges – a 2.25x multiplier leads to lots of repeating decimals. Titan base jump range reduced from 3.5LY to 2.5LY, for a new maximum ra...

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CSM9 Summer Summit Minutes!

By CCP Leeloo
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Hello capsuleers, CCP Leeloo here with some excitement about all things CSM! If you don't know what the CSM is, then check this out! CSM9 Summer Summit Remember I said we would release the minutes on 31st of October? Well, that was not true.

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Invention updates in Phoebe

By CCP Ytterbium
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Some time has passed since our previous blog on invention changes and we would like to make sure the latest information is available to our player base before those changes go live with Phoebe. Science field changes As mentioned in our previous blog, we are going to change science field skills drastically both for invention and Tech II manufacturing activities.

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Guiding Light: The Mission Objective Guidance system

By CCP SoniClover
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Hello Capsuleers! This is CCP SoniClover on behalf of Team Banana Stand, telling you about one of our new features in Phoebe: Mission Objective Guidance. Mission Objective Guidance is a system intended to aid people in completing missions they’ve accepted by giving hints on what to do next to progress or complete the mission. There were several reasons for going for this feature, the two main ones being to reduce likelihood of players becoming confused or frustrated when doing a mission and to ...

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Longer Queues Expected: Skill Training Above and Beyond 24 Hours

By CCP Delegate Zero
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Greetings ever-evolving and ever-learning capsuleers! As many of your already know from CCP Seagull’s Phoebe release blog, we will be making a major change to EVE’s skill training system in the upcoming release by removing the 24-hour training queue limitation. Quick history lesson: once upon a time there was no skill training queue and much use of alarm clocks and other reminders was involved in “optimizing” a skill-training plan.

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Multisell all the things with Phoebe

By CCP Punkturis
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Hi, I'm CCP Punkturis from Team Banana Stand. I'm here to tell you that, with Phoebe on November 4th, we're introducing the long anticipated ability to create multiple market sell orders at the same time! *clap clap clap* This means we're removing the old "sell Item" window and replacing it with a window that you can add one or more items to. We designed the new window with simplicity in mind, so you‘ll find it easy to use.

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