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Quick, give me manual control!

By CCP Nullarbor
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o7 mates! With Phoebe just having undocked, our attention quickly turns to the Rhea release coming on December 9. If you've been watching the o7 show and reading developer blogs you would have already heard some pretty amazing things being cooked up for later this year. Today I'm going to share with you an experiment that was born out of recent new player experience testing that we have been doing here at CCP HQ in Iceland.

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Thera and the Shattered Wormholes

By CCP Fozzie
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Thera and the Shattered Wormholes Rough transition through wormhole conduit to seventh candidate location. Shields and nanoplating held with minimal erosion. Deployed camera drones and was immediately impressed by the vivid blue glare of the central star.

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Sleeper Cache exploration sites & Polarized weapons

By CCP SoniClover
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Hello Capsuleers! This is CCP SoniClover from EVE's Team Banana Stand dev team here to introduce new exploration content coming your way soon. We’re creating a few new exploration sites that are aimed at experienced explorers. We’ve wanted to do these ever since the Odyssey release last year, as we didn’t find time then to add high-end content to supplement the adjusted probe scanning mechanics.

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A new look for EVE’s UI – feedback needed!

By CCP Optimal
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On behalf of Team Game of Drones and the EVE UI Group, I am here to tell you about a new look for the EVE UI that we are working on. It’s a big revamp of the look of the whole EVE user interface – while keeping the functionality almost entirely the same. The current look dates back to around 2000, and we want to make sure EVE looks like a modern and beautiful game, but also that you have an interface that helps you do what you need faster and better. The look brings a new kind of blurred window...

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U and I - Together we continue our little improvements

By CCP karkur
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Hi space friends! CCP karkur here to tell you about a few often-requested changes that are coming your way in Phoebe. Asset Search and Advanced Search Many of you like organizing your assets into station containers, which is all well and good, that is, until you need to find that Polaris Engima or that 'Nibelung' Mining Laser you have misplaced but know you have somewhere.

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Invention updates in Phoebe

By CCP Ytterbium
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Some time has passed since our previous blog on invention changes and we would like to make sure the latest information is available to our player base before those changes go live with Phoebe. Science field changes As mentioned in our previous blog, we are going to change science field skills drastically both for invention and Tech II manufacturing activities.

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Phoebe Travel Change Update

By CCP Greyscale
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Here follows a complete description of changes regarding ship travel being shipped in the Phoebe release on November 4th, for your edification. Changes in bold. Explanations in italics. Jump drive ranges Jump Drive Calibration (JDC) skill bonus reduced from 25%/level to 20%/level. Primarily to allow us to make base ranges whole numbers while hitting our target ranges – a 2.25x multiplier leads to lots of repeating decimals. Titan base jump range reduced from 3.5LY to 2.5LY, for a new maximum ra...

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CSM9 Summer Summit Minutes!

By CCP Leeloo
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Hello capsuleers, CCP Leeloo here with some excitement about all things CSM! If you don't know what the CSM is, then check this out! CSM9 Summer Summit Remember I said we would release the minutes on 31st of October? Well, that was not true.

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Guiding Light: The Mission Objective Guidance system

By CCP SoniClover
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Hello Capsuleers! This is CCP SoniClover on behalf of Team Banana Stand, telling you about one of our new features in Phoebe: Mission Objective Guidance. Mission Objective Guidance is a system intended to aid people in completing missions they’ve accepted by giving hints on what to do next to progress or complete the mission. There were several reasons for going for this feature, the two main ones being to reduce likelihood of players becoming confused or frustrated when doing a mission and to ...

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Longer Queues Expected: Skill Training Above and Beyond 24 Hours

By CCP Delegate Zero
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Greetings ever-evolving and ever-learning capsuleers! As many of your already know from CCP Seagull’s Phoebe release blog, we will be making a major change to EVE’s skill training system in the upcoming release by removing the 24-hour training queue limitation. Quick history lesson: once upon a time there was no skill training queue and much use of alarm clocks and other reminders was involved in “optimizing” a skill-training plan.

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Trials and Tribulations

By CCP Terminus
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Hello capsuleers! As some of you may have heard already from CCP FoxFour's presentation at EVE Vegas, Team Size Matters will be releasing a number of improvements for trial accounts in the Phoebe release on November 4th. This blog will go into detail regarding what we're actually changing and how we hope to improve the trial experience for new players. Why We Are Changing Trials The goal of these changes is to open up the game to new players so they can explore a greater variety of the content ...

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Multisell all the things with Phoebe

By CCP Punkturis
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Hi, I'm CCP Punkturis from Team Banana Stand. I'm here to tell you that, with Phoebe on November 4th, we're introducing the long anticipated ability to create multiple market sell orders at the same time! *clap clap clap* This means we're removing the old "sell Item" window and replacing it with a window that you can add one or more items to. We designed the new window with simplicity in mind, so you‘ll find it easy to use.

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All That Is Gold Does Not Glitter - Data Sites, Expeditions and more

By CCP RedDawn
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With a thunderous humility I bring many greetings. My name is CCP RedDawn and on behalf of Team Space Glitter I’m here to tell you all about some of the features and improvements that we have been working on for the upcoming Phoebe release on the 4th of November. Exploration So for starters we have something for all you intrepid explorers out there. The general consensus right now is that Relic sites are worth more than their Data site counterparts when it comes to the basic ISK per hour and th...

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Coming to EVE Online in the Phoebe release on November 4th

By CCP Seagull
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I’m very excited to present the features coming to EVE Online in the Phoebe release on November 4th. And this is not even everything, we have a few more things that are likely to make it in, and I’ll bring you an update when we get even closer to the release. For even more details on these changes, and a look at what is ahead for December and beyond, tune in to the EVE Keynote at EVE Vegas where I will speak about where EVE is going. But let’s get to it – here’s the first round of what’s coming...

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Upcoming Forum changes - Phase 1 of 2

By raRaRa CCPraRaRa
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Good morning space friends, and in case I don't see ya, good afternoon, good evening and good night! This is CCP raRaRa from Team Webster. This dev blog will introduce a few upcoming changes that we are making to the EVE Forums. We've received many great ideas on how to make the forums a better place.

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Sensor Overlay 2.0: Bigger, Better, Bookmarks in Spacier!

By CCP Lebowski
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Greetings Capsuleers! It was back in the Odyssey expansion that the Sensor Overlay was added to EVE, a feature allowing Cosmic Anomalies and Signatures to be viewed in space instead of only existing as text entries in the scan window. We are now adding a number of other objects in space to the sensor overlay, along with filtering options and a new compass view.

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Anomalous Materials: The Research Race of YC 116

By CCP Fozzie
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Greetings trailblazing capsuleers! This is CCP Fozzie bringing you a quick dev blog covering an ingame event that is running for the next week. This blog represents the out-of-character side of the story that began with two in-character news reports released yesterday and today. The Story so Far Yesterday the Sanctuary Corp (the leaders of the Sisters of EVE) published a research paper that highlighted unusual new behavior among Sleeper Drones in W-Space. Today all four faction navies have put ...

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Long-Distance Travel Changes Inbound

By CCP Greyscale
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MAKE SURE TO READ THE UPDATES IN APPENDICIES B AND C Hi everyone, We are about to make some significant changes to how long-distance travel in various forms works in EVE, with the aim of significantly increasing minimum travel times between two arbitrary distant points, most particularly in regards to jump drive and portal based movement. The overarching reason for this is that the current ease of movement has shrunk the practical dimensions of New Eden considerably, to the detriment of the gam...

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