Patch Notes

Patch notes for Galatea

Patch notes for Galatea 1.2
Released on Thursday, August 27, 2015

FIXES

Gameplay:

  • Fixed an issue causing "red box" bracket indicators to not disappear correctly after aggression ends.
  • The traits tab has been added to the Fiend and Imp (AT XIII prize ships) and a few incorrect stats on those ships have been fixed.

Graphics:

  • Screen whiteouts on ship explosions have been fixed.

PvE:

  • An NPC spawning issue in the combat site Marked for Death has been fixed.
  • A despawning issue with the Mul-Zatah Monastery combat site has been fixed.
  • Sansha Incursions will now pay out their LP in a timely manner. Previous Incursion victories have since had their LP awarded out.

Technical:

  • The rescache tool has been updated fixing an issue with downloading files to the shared resource cache.

User Interface:

  • Fixed an issue where mission ore icons were not showing which was causing the overview to lag.

 

 

Patch notes for Galatea 1.1
Released on Wednesday, August 26, 2015

FIXES

Graphics:

  • The icon for the SIN in the ISIS displays the correct geometry now.

User Interface:

  • Fixed an issue where the icon for large collidable objects was not showing and causing the overview to be a little slow.
  • Updated the background Dominix model in the Gallente and Minmatar hangar scenes.

 

 

Patch notes for Galatea 1.0
Released on Tuesday, August 25, 2015

FEATURES & CHANGES

Audio:

  • Galatea Theme Song
  • The client audio code has been adjusted for the updated combat and support module effects.

Graphics:

  • The Dominix has been redesigned with a complete visual overhaul, new warp animation, and better implementation of the latest materials and shaders.
  • The "Look At" camera has been modified to linger on an exploding target before returning to the active ship. 
  • Effects for combat and support modules (including Doomsday Weapons, Warp Scramblers, Scanners, Salvagers, and Tractor Beams) have been visually updated.
  • The Entosis effect will now cease when a pilot moves out of range of a Sovereignty structure.

Modules:

  • Ships fitted with an Entosis Link can no longer accelerate beyond 4000 m/s.
  • The mass addition from Entosis Links has been removed.

Missions & NPCs:

  • The Drifter armada has arrived and the time has come to step up and join the Navy Fleet in their battle to defend the Throne Worlds from this hostile attack.

Ships:

  • The AT XIII prize ships "Fiend" and "Imp" have been added. More information about those ships can be found here.

SKINs:

  • A first set of designer SKINs have been published: the "Raata Sunset" for Caldari ships.
    • Bantam Raata Sunset SKIN (Permanent)
    • Condor Raata Sunset SKIN (Permanent)
    • Griffin Raata Sunset SKIN (Permanent)
    • Heron Raata Sunset SKIN (Permanent)
    • Kestrel Raata Sunset SKIN (Permanent)
    • Merlin Raata Sunset SKIN (Permanent)
    • Corax Raata Sunset SKIN (Permanent)
    • Cormorant Raata Sunset SKIN (Permanent)
    • Blackbird Raata Sunset SKIN (Permanent)
    • Caracal Raata Sunset SKIN (Permanent)
    • Moa Raata Sunset SKIN (Permanent)
    • Osprey Raata Sunset SKIN (Permanent)
    • Drake Raata Sunset SKIN (Permanent)
    • Ferox Raata Sunset SKIN (Permanent)
    • Naga Raata Sunset SKIN (Permanent)
    • Raven Raata Sunset SKIN (Permanent)
    • Rokh Raata Sunset SKIN (Permanent)
    • Scorpion Raata Sunset SKIN (Permanent)
    • Widow Raata Sunset SKIN (Permanent)
    • Phoenix Raata Sunset SKIN (Permanent)
    • Chimera Raata Sunset SKIN (Permanent)
    • Wyvern Raata Sunset SKIN (Permanent)
    • Leviathan Raata Sunset SKIN (Permanent)
    • Badger Raata Sunset SKIN (Permanent)
    • Tayra Raata Sunset SKIN (Permanent)
    • Charon Raata Sunset SKIN (Permanent)
    More information is available in the dev blog about the designer SKINs.

Structures & Deployables:

  • The base capture time of Structure Command Nodes and Station Services have been reduced to 4 minutes
  • Defenders now start with 60% control at the beginning of a structure capture event
  • The cap on total command nodes per structure capture event has been reduced to 10
  • Spawn rate of new random command nodes in structure capture events has been reduced by 50%. Nodes respawning after old ones are completed remain unchanged.

User Interface:

  • When you open the skill queue window with a character that is unable to train skills due to having too many characters already training skills on that account, an overlay is displayed informing you that you are unable to train and pointing out that you can use Multiple Pilot Training Certificates to activate more skill queues.
  • The icon for scatter containers has been updated.
  • Skill check icon has been changed to blue.
  • Added a region column to the Sovereignty info in the alliance window
  • Added a region column to the claimed systems tab in the alliance window
  • Added basic sovereignty information in the show info on a constellation
  • Moved the setting to change the vulnerability time to the Sovereignty tab from the Home tab for alliances
  • The camera rotation amount needed to complete the Opportunity task 'Moving the camera' has been decreased
  • Introduced an icon for the POS Force Field.
  • Increased the maximum width of the browse/quickbar in market window.
  • Added Tech 2, Tech 3, and Faction tags to kill reports in the character sheet combat log.

 

FIXES

Gameplay:

  • The amount of defensive softwares found in the hacking tutorial has been lowered from two to one.
  • Sovereignty structures will now move at least 350km from their closest planet when launched.
  • Command Nodes could sometimes be left behind by an old sovereignty structure if it was destroyed due to an unpaid bill during the capture event. This has been fixed and is no longer possible.
  • Command Nodes could sometimes be left behind by an old sovereignty structure if the owner alliance was disbanded during the capture event. This has been fixed and is no longer possible.

Graphics:

  • A gap in the Osprey hull has been removed. No more leaks! .
  • A UV seam that appeared around a female avatar's stomach area has been fixed.
  • The rotation speed of the Hawk's under-wing pods has been corrected.
  • A gap in Abaddon hull model has been fixed.
  • The turret location on the Occator hull has been corrected.
  • Territorial Claim Units will now show the alliance logo of the owner whilst claimed.

PvE:

  • A scanning issue in the Deltole system has been fixed.
  • An NPC spawning issue in the combat site Angel Base has been fixed.
  • An NPC spawning issue in the combat site Angel Extravaganza has been fixed.
  • Graphical issues with the Guristas Refuge combat site have been fixed.
  • Multiple text issues in missions have been fixed.

User Interface:

  • An issue with green/white colored arrows in fleet management window has been fixed.
  • Cancelling capital change from No capital now works as expected
  • A few Mining Barge NPCs didn't display their proper icon. This has been corrected.
  • Fixed an issue where the Show Info option in the Combat Log section of Character Sheet would not work.
  • Fixed an issue in localized clients where modules with loaded scripts would show a black bar with the number 1.
  • Fixed the name/description of new wallet journal entries for I-Hub maintenance bills. (Previously they were incorrectly labelled to as 'Sovereignty bill')