Patch notes for May 2016 release | EVE Online

Patch notes for May 2016 release

2016-06-21 - By CCP Phantom

Patch notes for May 2016  Release 1.6
Published on Tuesday, June 21st, 2016

Features & Changes

User Interface:

  • Clicking on a web link in the client now opens your desktops default browser. This includes a warning dialog that warns you about leaving the EVE Online client.

Defect Fixes

Gameplay:

  • New Eden has been made a better place by fixing a potential exploit.

Third Party Developers

CREST API:

  • Fixed a caching issue that caused the /corporations//structures/ resource to begin returning errors an hour after it was first accessed each day by each user.
  • Added a /corporations// resource that contains a link to the corporation structures resource, so it can be discovered.
  • Changed the /corporation//structures/ resource to /corporations//structures/ - More info is available in this dev blog.
  • Fixed an issue with killmails that included someone in factional warfare.
  • Fixed an issue with the navigation, show contract, and show market details CREST resources.

Patch notes for May 2016  Release 1.5
Published on Tuesday, June 14th, 2016

Third Party Developers

CREST API:

Please note that these changes are backwards incompatible changes!

See the following devblog for full details: //developers.eveonline.com/blog/article/crest-renovations-2016-06

  • Market orders in the all orders resource are now sorted by order ID
  • /types/typeid:integertype/ is now /inventory/types/</typeid:integertype>
  • /types/ is now /inventory/types/
  • Removed "motd" from the root API
  • Added "id" to the market group "parentGroup" attribute
  • The root API is now just version 5; all previous versions have been deleted
  • "serviceStatus" in the root API is now just a string value and not a dictionary of "server", "eve", and "dust" values
  • "userCounts" is now "userCount" and a single integer value instead of a dictionary of "eve" and "dust"
  • Removed every CREST resource that only dealt with DUST and not used by third-party developers for EVE
  • The character resource (/characters/characterid:integertype/) v3 no longer exists and a new v4 has been added</characterid:integertype>
  • The "navigation" resource (/characters/characterid:characteridtype/navigation/waypoints/) for setting waypoints has moved to /characters/characterid:characteridtype/ui/autopilot/waypoints/</characterid:characteridtype></characterid:characteridtype>
  • The waypoints link is now found under character -> ui -> waypoints along with showMarketDetails and showContract
  • Links to characters that used to include the capsuleer link no longer do as that resource has been removed
  • Fixed an issue with some types throwing an internal server error due to graphic IDs
  • The market history resource has changed from /market/regionid:integertype/types/typeid:integertype/history/ to /market/regionid:integertype/history/ and now takes a "type" parameter exactly the same way the market buy or sell order resources do</regionid:integertype></typeid:integertype></regionid:integertype>
  • Regions now link to the market history resource

Patch notes for May 2016  Release 1.4
Published on Wednesday, June 8th, 2016

Defect Fixes:

Graphics:

  • Fixed edge-cases of wormhole distortions being coloured red.

Patch notes for May 2016  Release 1.3
Published on Tuesday, June 7th, 2016

Defect Fixes:

Miscellaneous:

  • A few small improvements to make New Eden a better place for everyone.

Patch notes for May 2016  Release 1.2
Published on Friday, June 3rd, 2016

Defect Fixes:

User Interface:

  • Fixed an issue where the camera would break when jumping through a wormhole with tactical camera enabled.

Patch notes for May 2016  Release 1.1
Published on Thursday, June 2nd, 2016

Defect Fixes:

Gameplay:

  • The bonuses from some Citadel reprocessing rigs will no longer require a character to have assumed control of the citadel since the last downtime in order to work correctly.
  • Corrected an issue that was causing the industry window to break if a tactical ammo blueprint was in an active research job.

Graphics:

  • Icons for wormholes now travel faster and as such will no longer be colour-shifted to the red end of the spectrum. 

User Interface:

  • The Sensor Overlay should now always display locations (such as bookmarks, anomalies) after changing between different view states.
  • Fixed an issue with the market not showing data in space after using it in a Citadel and filtering to only show orders in the Citadel.

Patch notes for May 2016  Release
Published on Tuesday, May 31st, 2016

Features & Changes

Exploration:

  • ‘Ligature’ Integrated Analyzer blueprint can now be looted in Data site Info Shard and Com Tower containers.
  • ‘Zeugma’ Integrated Analyzer blueprint can now be looted in Data site Mainframe and Databank containers.
  • Construction work has now been completed on the Upwell Consortiums five Astrahus citadels.

Graphics:

  • Updated Nebulae backdrops to use the YUV color space to remove compression artifacts.

Market:

  • ‘Ligature’ Integrated Analyzer and its blueprint have been added to the Market.
  • ‘Zeugma’ Integrated Analyzer and its blueprint have been added to the Market.

Modules:

  • Two new 'multi-analyzer' modules have been added which can open both Relic and Data site containers.
    Their blueprints can be found in Data sites and their stats are as follows:
  • ‘Ligature’ Integrated Analyzer exploration module
    • Volume: 5 m3
    • Activation Cost: 20 GJ
    • Structure Hitpoints: 40
    • Optimal Range: 5000 m
    • Activation Time / Duration: 10 seconds
    • Virus Coherence: 20
    • Virus Strength: 20
    • Virus Utility Element Slots: 1
    • Access Difficulty Bonus: 5%
    • Tech Level: 1
    • CPU usage: 25
  • ‘Zeugma’ Integrated Analyzer exploration module
    • Volume: 5 m3
    • Activation Cost: 20 GJ
    • Structure Hitpoints: 40
    • Optimal Range: 6000 m
    • Activation Time / Duration: 10 seconds
    • Virus Coherence: 40
    • Virus Strength: 30
    • Virus Utility Element Slots: 1
    • Access Difficulty Bonus: 7%
    • Tech Level: 2
    • CPU usage: 30

Miscellaneous:

  • DUST514 items will no longer appear in the market.

Skills:

  • Skill points trained in the racial Force Auxilliary skills have been reimbursed. Further details are available here.

User Interface:

  • Camera

    • Right-click pan has been introduced
    • The functionality to change the field-of-view zoom with CTRL+mouse wheel has been removed
    • The 'old' camera has been disabled
  • Moved the following window commands from 'General' to 'Window' in shortcuts section of ESC menu:

    • Close Active Window
    • Close All Windows
    • Minimize Active Window
    • Minimize/Maximize All Windows
  • Renamed 'Minimize All Windows' shortcut to 'Minimize/Maximize All Windows' and now it also maximizes all minimized windows.

  • Allowing combat shortcuts to work on d-scan results.

Defect Fixes:

Gameplay:

  • Ships with very little hull HP remaining will no longer gain small amounts of hull HP when jumping through gates.
  • Ejecting from a ship with very little hull HP remaining may once again cause that ship to explode instead of causing the ship to gain small amounts of hull HP.
  • The Standup Target painter, Sensor Dampener and Weapon Disruptor modules no longer appear as if they can use scripts in the fitting UI.
  • Changed Gnosis Blueprint Volume to 0.01.
  • It is no longer possible to load T2 ammunition into guns without having trained the appropriate skill.
  • Empty T3 cruisers in space can now be probed down correctly.
  • Fighters are now affected by Micro Jump Field Generators.
  • It is no longer possible to disable auto-repeat on entosis links - as it needs to run for more than one cycle to have any effect.
  • Ships can no longer use "Safe Logoff" whilst they have fighters deployed in space.
  • Wormhole effects are now applied correctly when undocking from a Citadel.
  • Fixed issue with Starbase Energy Neutralizing Batteries ignoring Energy Warfare Resistance.
  • Energy Neutralizers for sub-capitals are no longer penalized by the signature radius of the target.
  • It is no longer possible to give any commands to fighters (except Recall) while the commanding ship is in a forcefield.
  • Fixed several issues with tethering. 

Graphics:

  • Corrected an issue with the 3d preview of ship SKINs.
  • Reignited the engines of the Gallente Supercarrier Nyx.
  • Retailored the display of Physically Simulated Cloth and Hair on in station avatars.

PvE:

  • To aid finding the Starbase Ion Field Projection Batteries in Patriotic Measures (5 of 5), we have removed some nebula decorations.
  • Sansha Watch NPC spawn issues have been resolved.

User Interface:

  • Fixed an issue where combat shortcuts would not work on d-scan brackets.
  • Fixed an issue where after jumping a gate in a tactical destroyer the modules would refresh and slide into view.
  • Removed reference and link to EVElopedia from Loyalty Points Voucher info window.
  • It is again possible to right-click outpost entries in the corporation window under "Home" - "Details".
  • The attribute tab for Warfare Links has no longer a separate entry for Titans, but groups them together with the other allowed ship classes.
  • The inventory index tree is now updating correctly when moving containers between corporation hangar divisions.
  • The drone window no longer displays very damaged drones with a too long red bar for the armor damage.
  • Camera:
    • Fixed an issue where the tracking camera could be used when jumping through stargates which would result in the camera breaking.
    • Fixed an issue where the safe log off dialog would not respect the 'Offset Interface With Camera' option.
    • Fixed an issue where 'Look At' with the tactical camera could zoom in too close on an object.
    • Fixed an issue where using 'Look At' twice on the same object in tactical camera would not work properly.
    • Fixed an issue where zooming out with the free tactical camera as far as possible would move the camera unexpectedly.
    • Fixed an issue where the attached camera in tactical mode would move with every little ship movement for example weaving with manual controls.
    • Fixed an issue where the camera zoom level would not be correct during the cloaking phase after jumping a stargate.
  • Wallet:
    • Automatic pay settings display correctly and can be configured for corporations that are in alliances.
  • Fighters:
    • Left-clicking the ship while having both the ship and fighters selected will now unselect the fighters to improve consistency.
  • Citadels:
    • It is now possible to open the Ammo Hold of a Citadel while controlling a Citadel through the icon in the fitting screen.
    • The deliveries hangar in Citadels can now be opened in its own window.
    • The context menu for market entries in Citadels does now include the options for the location / solar system.
    • Undocking from a Citadel will now display appropriate warnings (Crimewatch, Contraband, ...) and will close appropriate windows (Clone window, reprocessing window).
  • Multibuy:
    • Improved the notification for failing to add items, which cannot be traded on the market, to the Multibuy window.
    • When an item in the Multibuy window is no longer available at the shown price, the item is being re-added to the Multibuy window more reliably after failing to be bought.
  • Fittings related:
    • The icon for drone bay / fighter bay in the fitting screen is now updating correctly when switching between ships with drones and carriers with open fitting screen. 
    • Fixed a problem with importing ship fittings from clipboard including a Small Compact Pb-Acid Cap Battery.
    • Importing a fitting from clipboard will now allow including ice products like Strontium Clathrates.
    • The fitting management tool will no longer unfit subsystems from T3 cruisers, without being able to replace them with new subsystems. This was leading to missing subsystems and broken ships.
    • Fixed an issue where the ship model could move in the fitting window when warping around.
  • Descriptions:
    • Fixed improper usage of CamelCase in the description of the High Speed Maneuvering skill.
    • Corrected excess double spacing in many ship descriptions.
    • Corrected description of the Omnidirectional Tracking Enhancer II.
    • Fixed the description of the skills Sensor Linking and Long Distance Jamming.