Patch Notes

Patch Notes For December Release

Patch Notes for December Release 1.6
Released on Thursday, January 7th, 2016

FIXES :

Miscellaneous:

  • Improvements to the backend system.
  • New Eden has been made a better place for everyone due to several fixes.

 

 

Patch Notes for December Release 1.5
Released on Thursday, December 17th, 2015

FEATURES & CHANGES :

Exploration:

  • Snowballs and Sodium Fireworks can now be looted from the Operation Frostline combat sites.

Graphics:

  • Nebulae backgrounds have been updated to reduce compression artifacts.

FIXES :

Gameplay:

  • Fixed an issue where too many district beacons were spawning on the overview, you must now be within 500km before it will show.

User Interface:

  • Fixed an issue where it was not always possible to accept courier contracts.

 

 

Patch Notes for December Release 1.4
Released on Tuesday, December 15th, 2015

FEATURES & CHANGES :

Exploration:

  • BPC's for the four new Logistic Frigates have been added to the rewards of the Operation Frostline combat site (Deacon, Kirin, Thalia and Scalpel).

Graphics:

  • The shield impact effects on smaller ships will now scale more noticeably than before, meaning that impacts from larger weapons will be easier to see compared to the impacts from smaller weapons fire.
  • The Level of Detail (LOD) system is now applied to the GPU particles that are used in the armor damage impact effects. This change can improve the client performance.   
  • The visual damage system is applied to Rogue Drone ships.
  • Shield Booster and Hardener effects will now visually loop on cycle.
  • An extra level of depth has been applied to the armor damage visualisation. 

FIXES :

Gameplay:

  • Fixed a case where ghost ships were left behind after docking or jumping with a ship, which had guarding or assisting drones deployed.

Graphics:

  • The booster orientation on the Svipul has been adjusted. 
  • Fixed an issue where killmarks could swap between duplicate hulls in the hanger scene.
  • The length of the sound effect played when the Moa hull begins to animate has been corrected.
  • A visual issue that affected the Nugoeihuvi skin for the Caracal has been fixed.

Technical:

User Interface:

  • Fixed an issue where the preview window for ships would occasionally fail to load the actual preview.

 

 

Patch Notes for December Release 1.3
Released on Thursday, December 10th, 2015

FEATURES & CHANGES :

Miscellaneous

  • Minor update to the back-end system.

 

 

Patch Notes for December Release 1.2 
Released on Thursday, December 10th, 2015

FEATURES & CHANGES :

Audio:

  • Armor repair sound muffles when armor is at 100% and module is still active.

FIXES :

Gameplay:

  • Fixed an issue where missions that were accepted before the December 8th release but had not been warped to would end up with a broken beacon location which would leave the player unable to run the mission.

Technical:

  • Improving skill training code to make it more resilient against various inconsistencies and timing issues, which will also fixes rare cases of skill training time loss.

User Interface:

  • Modules are now being marked as online more reliably, especially after fitting them from a saved fitting and for ships with a role bonus for fitting specific modules like Reinforced Bulkheads.
  • Filter list in Directional Scanner now has a scroll bar will not escape the screen.
  • Number input in Range field will no longer cause D-scan filters to be applied.
  • Tracking Camera settings now work correctly with visual D-scan when Solar System map is in Fullscreen.
  • Map is now correctly aligned when flattened.
  • Cargo bays will now correctly pop out to new windows if Shift-clicked in space.
  • Tracking camera correctly retains direction settings on undock.
  • Jumping while Ship Tree or the Map are open will no longer cause the user to be stuck in an infinite warp tunnel.

 

 

Patch Notes for December Release 1.1
Released on Wednesday, December 9th, 2015

FEATURES & CHANGES :

Science & Industry:

  • Station components and the blueprints to build them have been renamed to the following:
    • Structure Construction Parts Blueprint 
    • Structure Construction Parts
    • Structure Docking Bay Blueprint
    • Structure Docking Bay
    • Structure Factory Blueprint
    • Structure Factory
    • Structure Hangar Array Blueprint
    • Structure Hangar Array
    • Structure Laboratory Blueprint
    • Structure Laboratory
    • Structure Market Network Blueprint
    • Structure Market Network
    • Structure Medical Center Blueprint
    • Structure Medical Center
    • Structure Mission Network Blueprint
    • Structure Mission Network
    • Structure Office Center Blueprint
    • Structure Office Center
    • Structure Repair Facility Blueprint
    • Structure Repair Facility
    • Structure Reprocessing Plant Blueprint
    • Structure Reprocessing Plant
    • Structure Storage Bay Blueprint
    • Structure Storage Bay

FIXES :

Audio:

  • Restored audio effects to Armor Hardeners and Repairers.
  • Adjusted audio effects for subcapital ship engines.
  • Audio effects now correctly follow your camera distance

Gameplay:

  • Fixed a case where Energy Neutralizer modules could sometimes get stuck if the target jumps through a gate whilst the module is mid-cycle.
  • Fixed an issue where Outpost Construction Component Blueprints were requiring an item that it is not available on Tranquility.

PvE:

  • The mission "A Friend in Need (4 of 10)" can now be completed.

Technical:

  • Wormhole transitions animation and sound effects now correctly play

User Interface:

  • Guidance Disruptors now show the correct icon and label above their victims ship HUD.

 

 

Patch Notes for December Release 1.0
Released on Tuesday, December 8th, 2015

FEATURES & CHANGES :

Audio:

  • The new Theme pulses to the beat of a million exultant hearts.
  • Doppler Shift - An option has been added to the Audio menu to audible frequency shifts on the engine effects of all subcapital ships.  This feature is CPU intensive, and not recommended for minimum specification systems or extremely busy scenes including large fleet fights.

Balancing:

  • Module Tiericide on Warp Disruption Field Generators. More details can be found here.

As part of these changes, Warp Disruption Field Generators that are loaded with Focused Warp Disruption scripts will now scramble their targets, disabling microwarpdrives and micro jump drives.

  • Module Tiericide on Neutralizers and Nosferatu. More details can be found here.
  • Module Tiericide on Shield Rechargers. More details can be found here.
  • Module Tiericide on Shield Power Relays. More details can be found here.
  • Module Tiericide on Shield Flux Coils. More details can be found here.
  • Module Tiericide on Remote Repair Modules. More details can be found here.

As part of these changes, remote armor, shield and hull reps all now have falloff (this falloff reduces effectiveness as you get further from your target)

  • Remote repair ranges, cycle times, capacitor use and ship bonuses have all been adjusted. Full details can be found in the forum thread linked above.
  • Missile Guidance Computers and Guidance Enhancers have had the strength of their missile precision bonuses improved. More details can be found here.

As part of the Module balancing process, the names of many modules have changed along with their attributes. The following modules have had their names changed:

  • F-392 Baker Nunn Tracking Disruptor I is now known as Baker Nunn Enduring Tracking Disruptor I
  • Balmer Series Tracking Disruptor I is now known as Balmer Series Compact Tracking Disruptor I
  • 'Abandon' Tracking Disruptor I is now known as C-IR Compact Guidance Disruptor I
  • DDO Photometry Tracking Disruptor I is now known as DDO Scoped Tracking Disruptor I
  • 'Distributor' Tracking Disruptor I is now known as 'Distributor' Guidance Disruptor I
  • 5W Infectious Power System Malfunction is now known as Small Infectious Scoped Energy Neutralizer
  • Small 'Gremlin' Power Core Disruptor I is now known as Small Gremlin Compact Energy Neutralizer
  • Medium 'Gremlin' Power Core Disruptor I is now known as Medium Gremlin Compact Energy Neutralizer
  • 50W Infectious Power System Malfunction is now known as Medium Infectious Scoped Energy Neutralizer
  • Heavy 'Gremlin' Power Core Disruptor I is now known as Heavy Gremlin Compact Energy Neutralizer
  • 500W Infectious Power System Malfunction is now known as Heavy Infectious Scoped Energy Neutralizer
  • 'Caltrop' Small Energy Neutralizer I is now known as Small 'Caltrop' Energy Neutralizer
  • 'Ditch' Medium Energy Neutralizer I is now known as Medium 'Ditch' Energy Neutralizer
  • 'Moat' Heavy Energy Neutralizer I is now known as Heavy 'Moat' Energy Neutralizer
  • Small 'Knave' Energy Drain is now known as Small Knave Scoped Energy Nosferatu
  • Small 'Ghoul' Energy Siphon I is now known as Small Ghoul Compact Energy Nosferatu
  • Heavy 'Ghoul' Energy Siphon I is now known as Heavy Ghoul Compact Energy Nosferatu
  • Heavy 'Knave' Energy Drain is now known as Heavy Knave Scoped Energy Nosferatu
  • Medium 'Ghoul' Energy Siphon I is now known as Medium Ghoul Compact Energy Nosferatu
  • Medium 'Knave' Energy Drain is now known as Medium Knave Scoped Energy Nosferatu
  • 'Upir' Small Nosferatu I is now known as Small 'Upir' Energy Nosferatu
  • 'Strigoi' Medium Nosferatu I is now known as Medium 'Strigoi' Energy Nosferatu
  • 'Vrykolakas' Heavy Nosferatu I is now known as Heavy 'Vrykolakas' Energy Nosferatu
  • M51 Iterative Shield Regenerator is now known as M51 Benefactor Compact Shield Recharger
  • Basic Shield Power Relay is now known as 'Basic' Shield Power Relay
  • Type-D Power Core Modification: Shield Power Relay is now known as Type-D Restrained Shield Power Relay
  • Mark I Generator Refitting: Shield Power Relay is now known as Mark I Compact Shield Power Relay
  • Basic Shield Flux Coil is now known as 'Basic' Shield Flux Coil
  • Type-D Power Core Modification: Shield Flux is now known as Type-D Restrained Shield Flux Coil
  • Mark I Generator Refitting: Shield Flux is now known as Mark I Compact Shield Flux Coil
  • Micro Remote Shield Booster I is now known as  'Micro' Remote Shield Booster
  • Capital Murky Remote Shield Booster is now known as CONCORD Capital Remote Shield Booster
  • Small Murky Remote Shield Booster is now known as Small Murky Compact Remote Shield Booster
  • Small Asymmetric Remote Shield Booster is now known as Small Asymmetric Enduring Remote Shield Booster
  • Small S95a Remote Shield Booster is now known as Small S95a Scoped Remote Shield Booster
  • Medium Murky Remote Shield Booster is now known as Medium Murky Compact Remote Shield Booster
  • Medium Asymmetric Remote Shield Booster is now known as Medium Asymmetric Enduring Remote Shield Booster
  • Medium S95a Remote Shield Booster is now known as Medium S95a Scoped Remote Shield Booster
  • Large Murky Remote Shield Booster is now known as Large Murky Compact Remote Shield Booster
  • Large Asymmetric Remote Shield Booster is now known as Large Asymmetric Enduring Remote Shield Booster
  • Large S95a Remote Shield Booster is now known as Large S95a Scoped Remote Shield Booster
  • Capital Coaxial Remote Armor Repairer is now known as CONCORD Capital Remote Armor Repairer
  • Small I-ax Remote Armor Repairer is now known as Small I-ax Enduring Remote Armor Repairer
  • Small Coaxial Remote Armor Repairer is now known as Small Coaxial Compact Remote Armor Repairer
  • Small 'Solace' Remote Armor Repairer is now known as Small Solace Scoped Remote Armor Repairer
  • Medium I-ax Remote Armor Repairer is now known as Medium I-ax Enduring Remote Armor Repairer
  • Medium Coaxial Remote Armor Repairer is now known as Medium Coaxial Compact Remote Armor Repairer
  • Medium 'Solace' Remote Armor Repairer is now known as Medium Solace Scoped Remote Armor Repairer
  • Large I-ax Remote Armor Repairer is now known as Large I-ax Enduring Remote Armor Repairer
  • Large Coaxial Remote Armor Repairer is now known as Large Coaxial Compact Remote Armor Repairer
  • Large 'Solace' Remote Armor Repairer is now known as Large Solace Scoped Remote Armor Repairer

As part of the Module balancing process, some module types have been retired. All copies of these modules have been converted into another similar module. The following module replacements have taken place:

  • Small 'Arup' Remote Armor Repairer has been converted into Small Solace Scoped Remote Armor Repairer
  • 'Brotherhood' Small Remote Armor Repairer has been converted into 'Beatnik' Small Remote Armor Repairer
  • Medium 'Arup' Remote Armor Repairer has been converted into Medium Solace Scoped Remote Armor Repairer
  • Large 'Arup' Remote Armor Repairer has been converted into Large Solace Scoped Remote Armor Repairer
  • 'Pacifier' Large Remote Armor Repairer has been converted into 'Peace' Large Remote Armor Repairer
  • Micro Asymmetric Remote Shield Booster has been converted into ‘Micro' Remote Shield Booster
  • Micro Murky Remote Shield Booster has been converted into ‘Micro' Remote Shield Booster
  • Micro 'Atonement' Remote Shield Booster has been converted into ‘Micro' Remote Shield Booster
  • Micro S95a Remote Shield Booster has been converted into ‘Micro' Remote Shield Booster
  • Small 'Atonement' Remote Shield Booster has been converted into Small Murky Compact Remote Shield Booster
  • Medium 'Atonement' Remote Shield Booster has been converted into Medium Murky Compact Remote Shield Booster
  • Large 'Atonement' Remote Shield Booster has been converted into Large Murky Compact Remote Shield Booster
  • E5 Prototype Energy Vampire has been converted into Small Knave Scoped Energy Nosferatu
  • Small Diminishing Power System Drain I has been converted into Small Ghoul Compact Energy Nosferatu
  • E50 Prototype Energy Vampire has been converted into Medium Knave Scoped Energy Nosferatu
  • Medium Diminishing Power System Drain I has been converted into Medium Ghoul Compact EnergyNosferatu
  • E500 Prototype Energy Vampire has been converted into Heavy Knave Scoped Energy Nosferatu
  • Heavy Diminishing Power System Drain I has been converted into Heavy Ghoul Compact Energy Nosferatu
  • Small Rudimentary Energy Destabilizer has been converted into Small Infectious Scoped Energy Neutralizer 
  • Small Unstable Power Fluctuator I has been converted into Small Gremlin Compact Energy Neutralizer
  • Medium Rudimentary Energy Destabilizer I has been converted into Medium Infectious Scoped Energy Neutralizer
  • Medium Unstable Power Fluctuator I has been converted into Medium Gremlin Compact Energy Neutralizer
  • Heavy Rudimentary Energy Destabilizer I has been converted into Heavy Infectious Scoped Energy Neutralizer
  • Heavy Unstable Power Fluctuator I has been converted into Heavy Gremlin Compact Energy Neutralizer
  • Passive Barrier Compensator I has been converted into M51 Benefactor Compact Shield Recharger
  • 'Benefactor' Ward Reconstructor has been converted into M51 Benefactor Compact Shield Recharger
  • Supplemental Screen Generator I has been converted into M51 Benefactor Compact Shield Recharger
  • Alpha Reactor Shield Power Relay has been converted into 'Basic' Shield Power Relay
  • Marked Generator Refitting: Shield Power Relay has been converted into 'Basic' Shield Power Relay
  • Partial Power Plant Manager: Shield Power Relay has been converted into 'Basic' Shield Power Relay
  • Type-E Power Core Modification: Shield Power Relay has been converted into 'Basic' Shield Power Relay
  • Beta Reactor Control: Shield Power Relay I has been converted into Type-D Restrained Shield Power Relay
  • Local Power Plant Manager: Reaction Shield Power Relay I has been converted into Mark I Compact Shield Power Relay
  • Alpha Reactor Shield Flux has been converted into 'Basic' Shield Flux Coil
  • Marked Generator Refitting: Shield Flux has been converted into 'Basic' Shield Flux Coil
  • Partial Power Plant Manager: Shield Flux has been converted into 'Basic' Shield Flux Coil
  • Type-E Power Core Modification: Shield Flux has been converted into 'Basic' Shield Flux Coil
  • Beta Reactor Control: Shield Flux I has been converted into Type-D Restrained Shield Flux Coil
  • Local Power Plant Manager: Reaction Shield Flux I has been converted into Mark I Compact Shield Flux Coil

Balance changes have been made to a number of ships to ensure a healthy and varied combat ecosystem. More details can be found here.

  • Breacher:-0.08 inertia, +5 m/s
  • Tormentor: +10m3 Dronebay
  • Rifter: +5 CPU, +3 PWG
  • Slasher: +5 CPU, +2 PWG
  • Tristan: -10 m/s, -100 Hull hitpoints
  • Punisher: +1 Turret, +1 Lowslot, +10 PWG, +13 CPU, Replaced the 5% damage bonus with -10% laser cap use per level
  • Republic Fleet Firetail: Increased tracking bonus to 10% per level
  • Caldari Navy Hookbill: Changed damage bonus to 25% Kin, 20% Em/Therm/Exp
  • Osprey Navy Issue: -1 Launcher (second utility high), +100 pwg, +15 dronebay and bandwidth, Changed damage bonus to 25% Kinetic, 20% EM/Therm/Exp
  • Sacrilege: +50m3 dronebay
  • Worm: -1 Lowslot, -20 CPU
  • Gila: -1 Lowslot, -20 CPU
  • Orthrus: Reduce damage bonus to +15% per level
  • Barghest: -1 Launcher (second utility high), Increased damage bonus to 10% per level

Exploration:

  • All Rigging related and Encryption Methods skill books have been removed from Relic exploration sites and can now be looted from Data sites instead.
  • Micro Jump Drive, Shield Booster, Armor Hardener, Spectrum Breaker and Armor Repairer blueprints have been removed from Relic exploration sites. They can still be looted from Data sites.
  • Micro Jump Drive, Shield Booster, Armor Hardener, Spectrum Breaker and Armor Repairer blueprints have had their drop rates lowered.
  • All Ghost sites now require the use of the Data Analyzer module.
  • The presence of Drifter wormholes around New Eden has been increased.
  • The most commonly dropped loot in exploration Data sites has had its drop amount halved.
  • Exploration Ghost sites are now Cosmic Signatures instead of Cosmic Anomalies.
  • All COSMOS items have been added to the exploration Data sites loot tables.
  • Hunt down and defeat the Serpentis in Operation Frostline Target sites

Graphics:

  • Visual Damage System - Your ship will now display a shield when taking damage, if your attacker gets through your shields you will see localized armor damage.

 

  • Known issue: The Mac client impact effects are lacking visual fidelity.
  • Known issue: Smart bombs, gas clouds and Titan super weapons will not display shields or armor impacts.
  • Known issue: Impact visual effects on Rogue Drones are missing.
  • Known issue: Visual damage will not display on ships unless they are targeted or on your 'watch list'.

 

  • The battle between light and dark is over, the brightness slider has been implemented into the settings menu!
  • Re-added the high shader quality option for Mac users.
  • Temporal Anti-Aliasing has been added to improve hardware anti-aliasing. (Note: TAA is only available on DX11 and is tied to the High Anti-Aliasing setting, this means DX9 users will only be able to select Medium Anti-Aliasing from the settings menu from now on.)
  • Cider has been updated on the Mac client (See the Fixes section for further details.)

The following visual effects have been renovated:

  • Ship & Drone engine boosters
  • Cynosural Field Beacon
  • Cynosural Jump Portal
  • Cynosural Jump Portal Black Ops
  • Warp Entry
  • Wormhole Jump
  • ECCM
  • ECM Burst
  • Sensor Booster
  • Stasis Web
  • Survey Scanner
  • Tracking Booster
  • Smart Bombs (EMP, Graviton, Photon, Plasma)

 

  • Your ship will now accumulate dirt and grime over time. (Note: You can clean your ships hull through the fitting window.)
  • Your PVP prowess will now be visible as every kill accomplishment you get in your current ship will adorn your ships hull.
  • Decals have been given the same V5 treatment as ships.
  • The background star-field now has an added depth, as it can be occluded by Nebulae phenomenons. The density and sharpness has been adjusted to hide repetitive patterns.

Modules:

  • Three new ice Mining Lasers usable only on Expedition frigates are now available.
  • The Micro Jump Field generator is now available. More details can be found here.
  • Missile Disruption modules are now available. More details can be found here.
  • Four new meta versions of the Entosis link are now available.They are as follows:
  • Affirmative. Modified Entosis Link - Reduced Capacitor Use
  • Noir. Modified Entosis Link - Higher Max Velocity
  • Pandemic SPHERE Modified Entosis Link - Longer Range
  • Spectre Fleet's Modified Entosis Link - Lower Powergrid Requirements.

Miscellaneous:

  • Shattered Villard Wheels now have a volume of 0.1m3 (decreased from 1.0m3)
  • Updated formatting on Ascendancy Implants.

Missions & NPCs:

  • Lowered the amount of jamming NPC's in all ten Gallente level 4 Factional Warfare missions.
  • Fast webbing frigates have been added to all Caldari and Minmatar level 4 Factional Warfare mission sites.
  • Tech 3 Destroyers are now forbidden to enter Small Factional Warfare sites.
  • The ISK and LP rewards for Drifter Incursions have been increased.

Science & Industry:

  • The refining yield of Omber ore has been rebalanced. More details can be found here.

Ships:

  • The brand new Expedition Frigate known as the Endurance has been released. More details regarding the Endurance can be found here.
  • Four brand new Command Destroyers, which can utilize the new Micro Jump Field generators have been released. More details regarding the Command Destroyers can be found here.
  • Four brand new Tech II Logistics Frigates have been released. More details on these ships can be found here.
  • Four brand new Electronic Warfare Navy Frigates have been released. More details on these ships can be found here.

Skills:

  • Added the Command Destroyers skill. This skill is required to fly the new Command Destroyers.
  • Added the Logistics Frigate skill. This skill is required to fly the new Logistics Frigates.
  • The Expedition Frigate Skill now also allows capsuleers to fly the new Endurance Expedition Frigate.

SKINs:

Added remaining SKINs for T2 Gallente ships in the Valimor Legacy line. The following new SKINs and associated bundles are now available:

  • Enyo Valimor Legacy SKIN (Permanent)
  • Ishkur Valimor Legacy SKIN (Permanent)
  • Helios Valimor Legacy SKIN (Permanent)
  • Nemesis Valimor Legacy SKIN (Permanent)
  • Keres Valimor Legacy SKIN (Permanent)
  • Ares Valimor Legacy SKIN (Permanent)
  • Taranis Valimor Legacy SKIN (Permanent)
  • Eris Valimor Legacy SKIN (Permanent)
  • Deimos Valimor Legacy SKIN (Permanent)
  • Ishtar Valimor Legacy SKIN (Permanent)
  • Phobos Valimor Legacy SKIN (Permanent)
  • Oneiros Valimor Legacy SKIN (Permanent)
  • Arazu Valimor Legacy SKIN (Permanent)
  • Lachesis Valimor Legacy SKIN (Permanent)
  • Astarte Valimor Legacy SKIN (Permanent)
  • Eos Valimor Legacy SKIN (Permanent)
  • Sin Valimor Legacy SKIN (Permanent)
  • Kronos Valimor Legacy SKIN (Permanent)
  • Viator Valimor Legacy SKIN (Permanent)
  • Occator Valimor Legacy SKIN (Permanent)
  • Anshar Valimor Legacy SKIN (Permanent)

Added SKINs for 12 of the new ships available on release. These are:

  • Navy EWAR Frigates
  • Maulus Navy Issue Intaki Syndicate SKIN (Permanent)
  • Griffin Navy Issue Wiyrkomi SKIN (Permanent)
  • Vigil Fleet Issue Justice SKIN (Permanent)
  • Crucifier Navy Issue EoM SKIN (Permanent)
  • T2 Logistics Frigates
  • Deacon Raata Sunset
  • Kirin Blue Tiger
  • Thalia Valimor Legacy
  • Scalpel Valklear Glory
  • Command Destroyers
  • Pontifex Raata Sunset SKIN (Permanent)
  • Stork Blue Tiger SKIN (Permanent)
  • Magus Valimor Legacy SKIN (Permanent)
  • Bifrost Valklear Glory SKIN (Permanent)

Added SKINs for the 3 Mordu's Legion Ships. These are:

  • Garmur Waschi Uprising 'Parade' SKIN (Permanent)
  • Orthrus Waschi Uprising 'Parade' SKIN (Permanent)
  • Barghest Waschi Uprising 'Parade' SKIN (Permanent)

Technical:

  • Grid boxes have been increased in size from 250km to 7800km.
  • Changed how the player is stored when docked in a station: The player is now stored in their ship when docked in a station instead of in the hangar. A session change timer will appear when changing ships but will not take effect when changing ships; only when the player tries to undock they will need to wait it out.

User Interface:

  • Visual update to probes and d-scan cone
  • Fleet window added as default icon on the Neocom
  • Added an icon to the Watch List for when you are targeting and have targeted a member
  • Interbus Ship Identification System has been renamed.
  • Broadcast section of the fleet window is expanded by default
  • "Highlight My Messages" and "Highlight Infantry Messages" are now global chat options so they do not need to be set on every individual chat channel.

 

FIXES :

Audio:

  • Expanded the advanced audio Atmosphere slider to include Incursion system entry sounds.

Gameplay:

  • System wide effects for Sansha and Drifter Incursions are now activated and deactived correctly.
  • TCU and Ihubs now snap to the adjacent grid when the center of the current grid is occupied by a deployable.
  • Fixed an issue where logoff timers would not count down when the object being aggressed gets removed from space.
  • Logging off with entosis link active will no longer allow players to make their capsuleer logoff timers start counting down when the link module is in the middle of a cycle.
  • Structures that require the anchoring skill but are not anchorable can no longer be deployed by players that have not trained the anchoring skill to the required level.
  • Fixed an issue where reprocessing a T3 Destroyer could result in a mode item being created.
  • Attacking Mobile Scan Inhibitors and Mobile Micro Jump Units no longer causes a significant security status penalty and kill right.
  • Fixed an issue where overlapping warp disruption fields would sometimes cancel one another out.
  • Harvestable Clouds show now up in the Mining default overview tab.
  • Fixed an issue where logoff timers would not count down when the object being aggressed gets removed from space.
  • Missing "Proceed with Dangerous Action" confirmation dialog has been added for when engaging an NPC with drones where the same dialog would be shown for attacking the NPC with other weapons.
  • TCUs and IHubs can no longer be self-destructed while reinforced or contested.
  • Zainou 'Sharpshooter' ZMX implants may now be traded on the market properly
  • Entosis Link II blueprints will now appear when filtering for Tech II blueprints
  • The Hecate and Jackdaw now drop the correct wrecks when destroyed
  • Fixed Civilian Small Remote Armor Repairer not being comparable

Corps and Alliances:

  • Corporation members with "use" access only are now able to use Reprocessing and Compression arrays instead of also requiring take access.
  • Check boxes in Access section of the Role Management tab of the Corporation window are now grayed out if and only if you do not have permission to assign those roles.
  • Members who have "Base" and "Other" grantable roles for hangars can now see the role management tab in the corporation window. 
  • Fixed an issue where the corporation window would show up empty in some cases.
  • Rejecting unsolicited corp invitations now results in "invitation declined" rather than "application withdrawn".
  • Fixed an issue that would cause the "No applications found" text to remain in the Applications to Corporation tab once an application is received.
  • The notification sent to a corp recruiter when trying to invite a pilot that still has roles in another corporation no longer lists the pilot's roles within that corporation.

Graphics:

  • Fixed default Tempest skin.     
  • Anchoring animation now plays correctly for X-Large Ship Maintenance Array.     
  • Expanded the 'Camera bobbing' option to enable the deactivation of bobbing in hangars.    
  • Adjusted small projectile turret firing on low LOD quality.    
  • Rectified asymmetrical stance animation of the Confessor.     
  • Modified the Geometry of the Light Neutron Blaster and variations.     
  • Fixed the transparency of a drone structure.     
  • Corrected sunlight reflections when HDR is enabled.    
  • Reworked mounted turrets to appear accurately on the Imp.     
  • Tweaked the positions of turrets on Bustard hulls.
  • Designers at Eliina Kariopka's studio corrected a small visual defect in the Raata Sunset SKIN for the Augoror.

Mac-specific Graphics:

  • Fixed window displacement under El Capitan.    
  • Resolved decals with normal maps not rendering correctly on the Mac client.     
  • Fixed broken static hangar renders on OS X Clients.     
  • Fixed cloaking effects under Medium Shader Quality on OS X Clients.

Missions & NPCs:

  • Minor balance tweaks have been made to Drifter Battleships

PvE:

  • Some Z-Fighting could occur on Freight Pads in the Sansha Den site, this has now been resolved.
  • The Storyline mission "Patient Zero" now has a readable entry message to the encounter.
  • The mission briefing for "Stray Caldari Carrier" has been cleaned of grammatical errors.
  • The mission "Small Misunderstandings (2 of 3)" will now spawn the cargo container further away from the large collidable objects in the encounter so it can be accessed with ease.
  • The Faction description of Mordu's Legion Command has been cleaned of grammatical errors.
  • The mission briefing for "Sansha Acquisition" has been cleaned of grammatical errors.

Factional Warfare:

  • The Small Military Beacon has had its description updated to highlight T3 destroyers cannot enter the site.

Technical:

  • Fixed an issue where the following areas of the game would cause the client to freeze while loading type information for the first time:
    • Opening the market
    • Creating a contract
    • Importing ship fittings

User Interface:

  • Fixed an issue where show info windows were erroneously displaying default values for attributes with the value of 0.
  • Fixed an issue where number of items being sold could appear incorrectly in a transaction confirmation window.
  • "Open Cargo" can no longer be selected in the contextual menu of an object while warping.
  • Missing confirmation dialog has been added for when engaging an NPC with drones where the same dialog would be shown for attacking the NPC with other weapons.
  • Corrected a typo in the description of the Guristas Anomic Base mission.
  • Corrected a reference to the Republic in the mission completion text for 'Gate Keeper'.
  • Corrected a double space in the Angel Cartel Anomic Base mission text.
  • Fixed some text formatting issues in the 'Declare War' window.
  • Corrected the description of the Mobile Micro Jump Unit so that it displays the correct deploy restriction distance.
  • Corrected the names of the mode switching shortcuts to match the names of the modes themselves.
  • Corrected a grammatical error in the message received when attempting to compare an incomparable item.
  • Correcting discrepancies between the use of "reduced" and "decreased". Traits and Bonuses should now use "reduced" exclusively.
  • Insurance windows will now close when ships undock.
  • Inconsistencies in the terminology used for Neut & NOS drain amount bonuses have been corrected.
  • All references to Vampire have been replaced with Nosferatu for consistency.
  • Fixed a grammatical error in the objective of the Angel Cartel Anomic Base mission.
  • Updated the Warp Disruption Field Generator description to include reference to its ability to prevent capital ships from activating stargates.
  • The Capital Navigation Window will now populate correctly when opened.
  • Alliance contacts should no longer be showing up as neutral if they are set to below neutral, and the overview prioritizes neutral above other standings.
  • Corrected a misspelling of the word "Performance" in the Graphic settings.
  • The tooltip for fleet bonuses in the fleet window is now showing correctly for a commander position if bonuses from higher positions (FC and/or WC) are being applied.
  • Fixed an issue causing skill info windows to sometimes not open on the first click.
  • Fixed a broken tooltip in reprocessing window.
  • Removed "unknown" attribute text from Strategic Cruisers and Blood Raider ship show-info windows
  • Removed defunct damage attributes from the show-info window for the Republic Fleet Heavy Missile Launcher
  • The skill queue window no longer gets stuck when trying to modify a skill queue without having a free skill training slot.
  • Excessively long search strings no longer cause the Beta Map search function to stop working
  • It should no longer be possible for the Beta map window to enter an invalid position
  • The Probe Scanner window now respects stacking order of windows after session changes
  • Docking in a Station while the New Map is open will no longer cause the ‘You Are Here’ icon to default to the current systems Sun
  • Removed “Destroy Probes” button from Beta Probe Scanning UI
  • Two probe scan results (Circle scan) represents orientation correctly instead of always being flat.
  • Unscanned signature markers are now shown as Xs
  • Color overlays have been tweaked in Beta map to better show statistics visualization
  • “Mark my orders” is now selected by default in Market settings
  • D-Scan overview selection text will no longer escape its bounding box
  • Last selected custom formation is now correctly executed on clicking Custom Formation when one has been selected before
  • Probe movement control is no longer sometimes invisible when new Solar System map is initially loaded
  • Major improvements to picking and layering in the new Probe Scanner

THIRD PARTY DEVELOPERS:

SDE and IEC: