Following testing work over the past weekend for EVE Online: Inferno 1.1, we became aware of issues which would have resulted in a less than optimal game experience for our players. These issues are mostly fallout from code cleanup work we've been working on for the past weeks and caused specific models not to render. We apologize for the lateness of this discovery, this is the unfortunate, but inevitable, cost of continuous development and our constant commitment to improving EVE.
As a result our teams will continue working to resolve these issues so that we can bring you all the features, fixes and changes listed in our patch notes at the earliest possible opportunity. We don't expect the delay to last long, but we'd rather be safe than sorry and will announce a new deployment time when we've fixed the issues encountered.