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Continuous reseeding

By LeKjart

Been captivated by a book called Blackbox by Nick Walker these last evenings, so I completely forgot to blog. Otherwise I've been looking at making reseeding of various NPC stuff continuous. There are some guys already 'playing' the reseeds which is kind of immersion breaking.

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Extended downtime today

By CCP Hellmar

The reason for the changes to the downtime today 11:20-13:00 instead of the normal 11:00-12:00 is that we are installing SNMP extensions to our SQL Server monster machine, this requires a reinstall of sp3. Once the SNMP extensions are in it will allow is to trend more performance counters over time to better tune the tables/procs and SQL configurations to make EVE even smoother. Unfortunately we couldn't role-play the reason as the message needed to get a cross.

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Sliding doors on the Test server

By CCP Hellmar

A new backup from TQ has been installed to the Test server. Think of it as a save game you can play to test out something you haven't got guts for in "real life" (on TQ). Wanna kill members of m0o in a suicide mission, want to insult your lvl 3 agent, overtake an encounter, find out just how tough the Guristas Usurper is, test station building before investing all that money, Chaos is the place. On Chaos there's light at the end of the tunnel and it is the train.

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Matrox does EVE

By CCP Hellmar

My man Omar at Matrox just sent word that the surround gaming section for EVE is up: http://www.matrox.com/mga/3d_gaming/surrgame.cfm http://www.matrox.com/mga/3d_gaming/enhanced_games/eve.cfm

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Finally a Secure Player Website Login

By CCP CAPSLOCK

After having had to wait some time for the certificate, having it installed on the webservers and having the ISP people enabling routing to the SSL websites, we now finally can read the DEV Blogs and Messageboard without having to fear for our EVE login credentials. Me and Hellmar are updating our passwords though, just in case ;)

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Stasis Web

By CCP Hellmar

The real reason for the Stasis web was human error. The process of copying partial file updates from Chaos to the massive cluster that TQ is involves too many hands, specially in case of rather extensive, partial, binary updates as the Python engine fix required (no we don't have an auto patcher for the server :)). The people involved have taken the administrative punishment required for such a big blunder (think the opening scene of Dracula where there are frogs in stead of bodies that a impale...

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Communication Censoring

By CCP Hellmar

The reason forcing us to having to replace & from chat channel names is that there was an error in text formatting which adds ... to the end of words that can't be displayed due to space constraints. This was particularly noticeable in chat channel names. The ... logic did take correctly into account the escape sequences for >

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Bug in the Python engine

By CCP Hellmar

We have discovered a bug in the Python engine. It has to do with a debug feature that we turned on in beta to hunt reference leaks. Basically we added #define COUNT_ALLOCS which adds the sys.getobjects function.

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Character creation

By CCP Hellmar

So glad to see that 36 hour character deletion delay proposal is getting favourable comments. This will both help with accidental character deletion and make exploiter tracking simpler, wading through 10-20 characters is just tedious, although no one gets away with anything in the end. Note that 5 character creations per week and the 36 hour character delay proposal have really the same net effect. Can't see how a normal player needs to create more than ~5 characters per week. If someone can thi...

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PKs in secure areas

By LeKjart

Players seem to be using some laxity of CONCORD to actually pod kill players in high security systems. We will add warp scrambling to their arsenal in those systems, and generally make them more efficient.

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Local chat channel

By LeKjart

Discussed with Davíð about making the local chat channel truely solarsystem wide, i.e. including people within stations as well so that communication doesn't get cut when docking and undocking. The local channel doesn't seem to be used a lot anyway, and private channels can easily bridge whatever use players are making of it right now.

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In-game forums

By LeKjart

Talked to Hellmar about moving the in-game forums from the news system to the in-game browser, so that the forums can be used in-flight. We would then probably scrap the news facility in-station.

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Character creation

By LeKjart

Some debate going on whether the number of characters created/deleted per week per user should be limited in some way. This might alleviate some muling issues and semi-exploits related to them, but I am not convinced that these can not be addressed through some more in-game mechanisms.

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Community events at Fanfest 2012

By CCP Navigator
| Comments

As hundreds of players from all over the world prepare for the trip to the Harpa center in Reykjavik for Fanfest 2012, we here in the Community team wanted to give you an insight into some of the community events we will be hosting this year. The aim of community events at Fanfest is to provide players with non-EVE activities that they can participate in outside of the normal roundtables, presentations and panels.

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All our webs are belong to you

By CCP Alice
| Comments

Hi, CCP Alice here with the latest and greatest from web. Last year we began a strategic journey of improving our web presence by launching a brand new Account Management website and new Forums. I’m here with the first dev blog in a series to come throughout 2012 that will detail important changes and updates to our websites over the course of this year. Currently, the EVE website is a mixed bag.

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