Ship Hitpoints Increased | EVE Online

Ship Hitpoints Increased

2004-12-20 - By CCP TomB

All ships have been increased in base hitpoint values for testing purposes of increased survivability and can be tested on Singularity. This does only affect player ships, NPC's would not get this change.

The change won't affect small / normal scaled PvP combat scenarios as dramatically as the hitpoints are increased by, most of these scenarios relay on out-caping your oponent. It will how ever affect the length of die-time in ganking scenarios where a target is not able to use his capacitor to counter the incoming damage; fleet combat, POS raids, pirate blockades & etc.’s. It will also affect survivability of smaller ships somewhat where they have more time to get in or out of range.

Issues will come from this change, here are a few listed that you might encounter:

  • You need more charges to kill your oponent, volume of charges needs tweaking
  • Shield Boosting and Armor Repairing ain’t much of an eye candy, amount of boosting and repairing needs to be increased while duration would get decreased
  • Shield Extenders & Armor Plates are useless with current values, they also will need the tweaking
  • Your ship might be unbalanced
  • Your ship might be even more unbalanced

This test is done to start mass feedback from the community on how this change affects combat gameplay and to see what issues might occur. The values above are prototypes that will be used to kick-start the testing.

Please refer to this thread for giving us feedback on possible problems and to comment on values.

<font=red>Remember before replying;</font=red> we are looking at problems before we start doing the balance, do not get frustrated at values in the post, this dev blog is open for posting your thoughts and feedback, please use the post for discussion on values.

Amarrian ships would be getting primary armor bonus, Khanid might get mixed.

Caldari shield, we will try and have a look at shield recharge in the way.

Minmatar ships differ for armor/shield tanking usage, as would their hp increases, cyclone for example is better of with more shield, tempest can do both very well etc.

Gallente mostly armor as well as Amarr but some might get blend, but all still alot of structure, even if it's useless, why i don't know