Introducing Clone States and the Future of Access to EVE Online

By Team Size Matters
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Immortal Capsuleers,

Today, we have something exciting to share with you; our plans for a new feature that will let both old and new players take part in EVE Online for free.

This is a big, fundamental change to the way EVE works, so we’d like to go over the high level concept, some reasoning for it, and the kind of help we need from you to make it solid. Then, at the bottom of the blog you can find a full Q&A section which addresses points not covered in the blog itself.

This feature is built around the complex biotechnology which originally gave rise to the capsuleers: clones. Technological advancements in New Eden have led to a new way of manufacturing and augmenting clones, unlocking the possibility for a variety of distinct Clone States. With this technology, clone manufacturers can now build and distribute clones which possess a base state, the Alpha state. They can be enhanced or otherwise altered to achieve other states, but the Alpha state will always exist underneath. The state of a given clone may affect its access to trained skills, its ability to train new ones, or the rate at which new skills are acquired.

When we launch later this year there will be two clone states available:

  • The Alpha Clone State is the new base state for all clones and it will be available to any character in New Eden at any time. Clones in the Alpha state will be able to train and use a specific set of skills including tech one Frigates, Destroyers and Cruisers for your faction along with essential weapons and modules. Alphas will also train skills at a reduced rate compared to Omegas.
     
  • The Omega Clone State is obtained by augmenting basic clones using neural expanders and cerebral acceleration technology, granting unlimited skill access. Omega clone state will behave exactly as your subscribed characters do now. 

Your clone state will be determined by your account status. Characters on subscribed or PLEXed accounts will be granted Omega state, while Alpha state will be given to characters on any unsubscribed account.

You probably have a lot of questions already, and we will address many of them here, but let’s start with some discussion about why we are excited to make this change and why we’re making it now.

As you know, EVE is a very special game. Our single shard server means that every player truly affects every other, whether through economics, resource gathering, direct combat or bad posting. This in turn means that our universe is more interesting, more exciting and more dangerous with each additional citizen.

Just like you, we’ve known this for a long time and, just like you, we’ve been doing everything we can to bring more people into our spectacular sandbox. Part of our vision for the future of EVE has included more open access for some time, but with the interconnected nature of the game comes vulnerability. We knew that if the flood gates were opened in the wrong way, we could see anything from server meltdowns to the collapse of the EVE economy. Over time, our hardware has improved, code has been untangled (mostly!) and we’ve found a design we believe in.

EVE is ready for this.

Let’s dig into that design and how it really works.

Clone States – In Depth

First of all, accounts won’t be changing much. Every account has three character slots. One of those slots at a time may be used to train skills. One of those characters may be logged in at a time. Account services such as PLEX, Multiple Character Training, and Skill Trading will be completely unaffected.

As described above, any account with an active subscription (paid directly or via PLEX) will have all its characters upgraded to Omega state. Omega can be summed up in a very simple way: It works exactly like subscribed accounts always have.

Alpha State, on the other hand, will be much different. The most important thing to know about Alpha clones is that they may only use a specific set of skills and skill levels. To begin with, we are planning that the Alpha skill set will be focused on using tech one Frigates, Destroyers and Cruisers. Alpha clones will only be able to use ship and weapon skills native to their faction. If you have skills trained on a character in Alpha State, which are not part of the Alpha skill set, those skills will be locked and unusable until Omega state is reactivated. Characters will start the game with the same 400,000 skill points as they do now and will be able to train freely within the Alpha list. A fully trained Alpha will have roughly 5 million skill points. You can find the full Alpha list in the Q&A below the blog.

Additionally, we are changing some of the existing skill pre-requisites:

  • Increase skill requirement for Entosis Link I module to Informorph Psychology II (was Infomorph Psychology I) to allow Alphas to use jump clones we must also make this change to prevent Alphas from using Entosis Links.

By specifically selecting skills in this way, we can ensure that the EVE ecosystem and the value of Omega state are both protected, while still providing a wide-ranging, exciting EVE experience for Alphas. The clone state prevents access to powerful skills like Cynosural Field Theory and Cloaking, and limits farming through skills that control scaling and efficiency. We are also able to react to unexpected issues by refining the Alpha clone skill list further, should the need arise. Of course, Alphas also have enormous freedom. They will be doing everything from rampaging null sec in Caracal fleets to exploration sites in high sec to playing a major role in faction warfare.

Along with all the system changes described above, we want to make sure that the game itself does a good job showing where skills, items, certificates or activities require a certain clone state. For that reason, we are doing a hefty update to the skill section of the character sheet as well as adding new iconography across the client to let you know exactly what each state can do. Here’s a work in progress shot of the new skill window and an Alpha looking through an inventory with some Omega required items:


(click to enlarge)

Many players coming back to check EVE for free will have played before and they might have last logged out in any number of situations which an Alpha could never have found itself in, like behind the wheel of a Titan for instance. Again, check out the Q&A for more detail, but our general approach in these situations is going to be very hands off. We won’t be moving ships around or cancelling your jobs and orders. Instead, benefits from skills that require Omega state won’t be applied and modules requiring those skills will go offline.

The design we're describing is based on the combined effort of all of us here, but we need your help to make sure the Alpha experience is the best it can be. We need to hear how you think Alpha state will get used, especially if there’s obvious problems. We need to get the set of Alpha state skills tuned very carefully. And we also need to know what we can do to support you as a wave of new players come to the game looking for a home.

The CSM heard about this concept just a couple days ago--basically the same time you are, but we are communicating now specifically so that they can help gather your feedback and bring it to us for the summit in September, where we will be flying out the entire CSM for the first time. If you would rather talk to us directly, the forum thread for this blog is a great place to start and we will be opening up other channels, such as a Reddit AMA, in the coming weeks.

We are extremely excited about the Clone States feature. Soon, New Eden will be inundated with a flood of wide-eyed capsuleers eager to explore the world we've been building together for the past 13 years. And you will be able to shape their experiences. Are you going to help them fit a PVE destroyer? Or maybe have them point that destroyer towards the waiting ranks of a rival alliance? Or might you perhaps share a few rounds of that famous low sec hospitality? The choice is yours. 

Clone States are coming this November. What will they mean to you?

Signing off,

Team Size Matters, on behalf of the EVE Online Development Team

 

Questions and Answers:

Questions about how it works:

Q: Where can I see what skills Alphas will be allowed to train and use?

A: The full list is at the bottom of this page. Note that it is a work in progress and we will be adjusting the list based on your feedback.

Q: If I upgrade my account to Omega does it affect all my characters?

A: Yes, all the characters on an account share a clone state. Note that you can still only train one character at a time, per account (unless you have a multiple character training certificate).

Q: Can Alpha clones inject and extract skills?

A: You can Inject skills regardless of your clone state. Currently, we are planning to require Omega state for skill extraction and also not allow the extraction of skills in the Alpha set.

Q: Are there restrictions on simultaneous log on for Alpha Clones?

A: We have not decided whether the simultaneous log on restrictions from the current trial system will apply to Alpha Clones. The decision will partly depend on your feedback, as well as our technical investigations over the coming months.

Q: Can other players see my clone state?

A: No, only you will be able to see your clone state. We think that seeing the clone state of other players would provide too much strategic value to make it public.

Questions about returning players:

Q: If I used to play EVE, do I need to do anything to activate Alpha State?

A: No, any unsubscribed account will automatically be set to Alpha State.

Q: What happens if I log in as an Alpha but I’m in a ship with required Omega skills?

A: You will be allowed to fly the ship until the next time you dock, but any ship bonuses or attributes will not gain the benefits of Omega skills.

Q: What happens if I log as an Alpha but I have modules fit that require Omega skills?

A: Those modules will be set offline when you log in.

Q: What happens if my training queue contains Omega skills but I am in Alpha State?

A: We will pause your training queue and it will need to be manually restarted once the Omega skills are removed or the subscription is renewed.

Questions about abuse:

Q: Won’t suicide ganking using free characters be a major problem?

A: We don’t think clone states will have much impact on suicide ganking or other harassment in high-sec. But, we will be paying very close attention and if this becomes an issue we can pursue options to improve the situation such as turning safety’s on for Alphas in high sec or making changes to the allowed skills list.

Q: What about botting? Won’t it get out of control?

A: Botting and multiplexing are a violation of the EULA and will be investigated and persecuted as usual under these changes. We don’t expect a significant increase in this kind of activity but we will be amping up security to make sure we don’t have problems.

Q: What about farming on free alts using systems like industry?

A: We’ve deliberately tried to limit this behavior using the skills allowed in the Alpha list. It should be very hard to scale alt farms in a way that hurts the ecosystem. But, this is something we need your help on though so if you see the potential for abuse please let us know.

Q: Won’t lag be a huge problem?

A: We are confident that we can handle a significant increase in activity, so hopefully not. We are prepared to make design changes if this does become a problem, and as always we will continue investing in our hardware and our code base.

Questions about design choices:

Q: Why are Alpha skills limited to the character’s faction?

A: We feel that it's important to keep the allowed skills list from getting too large but would rather there was depth within their chosen faction than broad options to cross into other factions. This also reserves pirate faction ships as an Omega only option, which fits considering their power and complexity. Finally, we think focusing on one faction for new characters will help lower the early game complexity.

Q: Why are Alpha skills limited to Cruisers and lower?

A: We think this set of ships gives you the chance to have a meaningful impact on almost every activity and environment in the game without causing any problems in the ecosystem. Bigger and more advanced ships could easily lead to various forms of farming and abuse that would harm the experience for subscribed EVE players. That said, we expect to make changes based on feedback and on activity once the feature is released.

Questions about accounts and payment:

Q: Will you start charging for expansions or other new content?

A: No, we will continue to develop and release expansions and features for free as we always have.

Q: Will the price of subscription change? 

A: No.

Q: Will there be things I used to get as part of my subscription that I will now have to pay separately for?

A: No – if you are subscribed to EVE Online, you will have all the same benefits and resources available to you as you always have as a subscriber.

Q: Will customer support work the same for Alpha and Omega states?

A: We are creating and implementing concrete plans to make sure we can provide the same level of support for all of our players.

Q: Will Alphas be allowed on test servers?

A: Not most of the time, but possibly for certain events.

Q: What happens if my subscription ends while I'm logged in, will I be converted to Alpha in the middle of a fight?

A: In these cases, you will remain an Omega until the next time you log out. We won't ever turn skills off during the middle of a session.

Trainable skills in Alpha State:

Race Skill Level Group
Amarr Armor Layering 1 Armor
Amarr EM Armor Compensation 1 Armor
Amarr Explosive Armor Compensation 1 Armor
Amarr Hull Upgrades 4 Armor
Amarr Kinetic Armor Compensation 1 Armor
Amarr Mechanics 4 Armor
Amarr Remote Armor Repair Systems 3 Armor
Amarr Remote Hull Repair Systems 1 Armor
Amarr Repair Systems 4 Armor
Amarr Thermal Armor Compensation 1 Armor
Amarr Corporation Management 1 Corporation Management
Amarr Drone Avionics 4 Drones
Amarr Drone Durability 4 Drones
Amarr Drone Interfacing 3 Drones
Amarr Drone Navigation 4 Drones
Amarr Drone Sharpshooting 4 Drones
Amarr Drones 5 Drones
Amarr Light Drone Operation 4 Drones
Amarr Medium Drone Operation 3 Drones
Amarr Repair Drone Operation 2 Drones
Amarr Electronic Warfare 3 Electronic Systems
Amarr Propulsion Jamming 3 Electronic Systems
Amarr Weapon Disruption 3 Electronic Systems
Amarr Advanced Weapon Upgrades 1 Engineering
Amarr CPU Management 4 Engineering
Amarr Capacitor Emission Systems 3 Engineering
Amarr Capacitor Management 4 Engineering
Amarr Capacitor Systems Operation 3 Engineering
Amarr Electronics Upgrades 4 Engineering
Amarr Energy Grid Upgrades 4 Engineering
Amarr Energy Pulse Weapons 2 Engineering
Amarr Power Grid Management 4 Engineering
Amarr Thermodynamics 3 Engineering
Amarr Weapon Upgrades 4 Engineering
Amarr Controlled Bursts 4 Gunnery
Amarr Gunnery 5 Gunnery
Amarr Medium Energy Turret 4 Gunnery
Amarr Motion Prediction 4 Gunnery
Amarr Rapid Firing 4 Gunnery
Amarr Sharpshooter 4 Gunnery
Amarr Small Energy Turret 4 Gunnery
Amarr Surgical Strike 4 Gunnery
Amarr Trajectory Analysis 4 Gunnery
Amarr Leadership 3 Leadership
Amarr Missile Launcher Operation 1 Missiles
Amarr Acceleration Control 3 Navigation
Amarr Afterburner 3 Navigation
Amarr Evasive Maneuvering 3 Navigation
Amarr High Speed Maneuvering 3 Navigation
Amarr Navigation 4 Navigation
Amarr Warp Drive Operation 3 Navigation
Amarr Biology 3 Neural Enhancement
Amarr Cybernetics 3 Neural Enhancement
Amarr Infomorph Psychology 1 Neural Enhancement
Amarr Industry 5 Production
Amarr Mass Production 3 Production
Amarr Gas Harvesting 2 Resource Processing
Amarr Mining 4 Resource Processing
Amarr Mining Upgrades 4 Resource Processing
Amarr Reprocessing 3 Resource Processing
Amarr Salvaging 3 Resource Processing
Amarr Armor Rigging 2 Rigging
Amarr Astronautics Rigging 2 Rigging
Amarr Drones Rigging 2 Rigging
Amarr Electronic Superiority Rigging 2 Rigging
Amarr Energy Weapon Rigging 2 Rigging
Amarr Jury Rigging 3 Rigging
Amarr Archaeology 3 Scanning
Amarr Astrometric Acquisition 2 Scanning
Amarr Astrometric Rangefinding 2 Scanning
Amarr Astrometrics 3 Scanning
Amarr Hacking 3 Scanning
Amarr Survey 3 Scanning
Amarr Science 4 Science
Amarr EM Shield Compensation 1 Shields
Amarr Explosive Shield Compensation 1 Shields
Amarr Kinetic Shield Compensation 1 Shields
Amarr Shield Compensation 3 Shields
Amarr Shield Management 3 Shields
Amarr Shield Operation 4 Shields
Amarr Shield Upgrades 3 Shields
Amarr Tactical Shield Manipulation 3 Shields
Amarr Thermal Shield Compensation 1 Shields
Amarr Connections 2 Social
Amarr Criminal Connections 2 Social
Amarr Diplomacy 3 Social
Amarr Distribution Connections 2 Social
Amarr Mining Connections 2 Social
Amarr Negotiation 2 Social
Amarr Security Connections 2 Social
Amarr Social 3 Social
Amarr Amarr Cruiser 4 Spaceship Command
Amarr Amarr Destroyer 4 Spaceship Command
Amarr Amarr Frigate 4 Spaceship Command
Amarr Amarr Industrial 1 Spaceship Command
Amarr Mining Frigate 4 Spaceship Command
Amarr Spaceship Command 3 Spaceship Command
Amarr Anchoring 1 Structure Management
Amarr Long Range Targeting 3 Targeting
Amarr Signature Analysis 3 Targeting
Amarr Target Management 4 Targeting
Amarr Broker Relations 2 Trade
Amarr Marketing 2 Trade
Amarr Trade 3 Trade

 

Caldari Armor Layering 1 Armor
Caldari EM Armor Compensation 1 Armor
Caldari Explosive Armor Compensation 1 Armor
Caldari Hull Upgrades 4 Armor
Caldari Kinetic Armor Compensation 1 Armor
Caldari Mechanics 4 Armor
Caldari Remote Hull Repair Systems 1 Armor
Caldari Repair Systems 4 Armor
Caldari Thermal Armor Compensation 1 Armor
Caldari Corporation Management 1 Corporation Management
Caldari Drones 5 Drones
Caldari Light Drone Operation 1 Drones
Caldari Electronic Warfare 3 Electronic Systems
Caldari Propulsion Jamming 3 Electronic Systems
Caldari Weapon Disruption 3 Electronic Systems
Caldari Advanced Weapon Upgrades 1 Engineering
Caldari CPU Management 4 Engineering
Caldari Capacitor Emission Systems 3 Engineering
Caldari Capacitor Management 4 Engineering
Caldari Capacitor Systems Operation 3 Engineering
Caldari Electronics Upgrades 4 Engineering
Caldari Energy Grid Upgrades 4 Engineering
Caldari Energy Pulse Weapons 2 Engineering
Caldari Power Grid Management 4 Engineering
Caldari Thermodynamics 3 Engineering
Caldari Weapon Upgrades 4 Engineering
Caldari Controlled Bursts 4 Gunnery
Caldari Gunnery 5 Gunnery
Caldari Medium Hybrid Turret 4 Gunnery
Caldari Motion Prediction 4 Gunnery
Caldari Rapid Firing 4 Gunnery
Caldari Sharpshooter 4 Gunnery
Caldari Small Hybrid Turret 4 Gunnery
Caldari Surgical Strike 4 Gunnery
Caldari Trajectory Analysis 3 Gunnery
Caldari Leadership 3 Leadership
Caldari Missile Launcher Operation 5 Missiles
Caldari Light Missiles 4 Missiles
Caldari Heavy Assault Missiles 3 Missiles
Caldari Heavy Missiles 4 Missiles
Caldari Missile Bombardment 4 Missiles
Caldari Missile Projection 2 Missiles
Caldari Rapid Launch 4 Missiles
Caldari Rockets 4 Missiles
Caldari Target Navigation Prediction 3 Missiles
Caldari Warhead Upgrades 3 Missiles
Caldari Acceleration Control 3 Navigation
Caldari Afterburner 3 Navigation
Caldari Evasive Maneuvering 3 Navigation
Caldari High Speed Maneuvering 3 Navigation
Caldari Navigation 4 Navigation
Caldari Warp Drive Operation 3 Navigation
Caldari Biology 3 Neural Enhancement
Caldari Cybernetics 3 Neural Enhancement
Caldari Infomorph Psychology 1 Neural Enhancement
Caldari Industry 5 Production
Caldari Mass Production 3 Production
Caldari Gas Harvesting 2 Resource Processing
Caldari Mining 4 Resource Processing
Caldari Mining Upgrades 4 Resource Processing
Caldari Reprocessing 3 Resource Processing
Caldari Salvaging 3 Resource Processing
Caldari Astronautics Rigging 2 Rigging
Caldari Drones Rigging 2 Rigging
Caldari Electronic Superiority Rigging 2 Rigging
Caldari Hybrid Weapon Rigging 2 Rigging
Caldari Jury Rigging 3 Rigging
Caldari Shield Rigging 2 Rigging
Caldari Launcher Rigging 2 Rigging
Caldari Archaeology 3 Scanning
Caldari Astrometric Acquisition 2 Scanning
Caldari Astrometric Rangefinding 2 Scanning
Caldari Astrometrics 3 Scanning
Caldari Hacking 3 Scanning
Caldari Survey 3 Scanning
Caldari Science 4 Science
Caldari EM Shield Compensation 1 Shields
Caldari Explosive Shield Compensation 1 Shields
Caldari Kinetic Shield Compensation 1 Shields
Caldari Shield Compensation 3 Shields
Caldari Shield Emission Systems 3 Shields
Caldari Shield Management 4 Shields
Caldari Shield Operation 4 Shields
Caldari Shield Upgrades 4 Shields
Caldari Tactical Shield Manipulation 3 Shields
Caldari Thermal Shield Compensation 1 Shields
Caldari Connections 2 Social
Caldari Criminal Connections 2 Social
Caldari Diplomacy 3 Social
Caldari Distribution Connections 2 Social
Caldari Mining Connections 2 Social
Caldari Negotiation 2 Social
Caldari Security Connections 2 Social
Caldari Social 3 Social
Caldari Caldari Cruiser 4 Spaceship Command
Caldari Caldari Destroyer 4 Spaceship Command
Caldari Caldari Frigate 4 Spaceship Command
Caldari Caldari Industrial 1 Spaceship Command
Caldari Mining Frigate 4 Spaceship Command
Caldari Spaceship Command 3 Spaceship Command
Caldari Anchoring 1 Structure Management
Caldari Long Range Targeting 3 Targeting
Caldari Signature Analysis 3 Targeting
Caldari Target Management 4 Targeting
Caldari Broker Relations 2 Trade
Caldari Marketing 2 Trade
Caldari Trade 3 Trade

 

Gallente Armor Layering 1 Armor
Gallente EM Armor Compensation 1 Armor
Gallente Explosive Armor Compensation 1 Armor
Gallente Hull Upgrades 4 Armor
Gallente Kinetic Armor Compensation 1 Armor
Gallente Mechanics 4 Armor
Gallente Remote Armor Repair Systems 3 Armor
Gallente Remote Hull Repair Systems 1 Armor
Gallente Repair Systems 4 Armor
Gallente Thermal Armor Compensation 1 Armor
Gallente Corporation Management 1 Corporation Management
Gallente Drone Avionics 4 Drones
Gallente Drone Durability 4 Drones
Gallente Drone Interfacing 3 Drones
Gallente Drone Navigation 4 Drones
Gallente Drone Sharpshooting 4 Drones
Gallente Drones 5 Drones
Gallente Light Drone Operation 4 Drones
Gallente Medium Drone Operation 3 Drones
Gallente Repair Drone Operation 2 Drones
Gallente Electronic Warfare 3 Electronic Systems
Gallente Propulsion Jamming 3 Electronic Systems
Gallente Weapon Disruption 3 Electronic Systems
Gallente Sensor Linking 1 Electronic Systems
Gallente Advanced Weapon Upgrades 1 Engineering
Gallente CPU Management 4 Engineering
Gallente Capacitor Emission Systems 3 Engineering
Gallente Capacitor Management 4 Engineering
Gallente Capacitor Systems Operation 3 Engineering
Gallente Electronics Upgrades 4 Engineering
Gallente Energy Grid Upgrades 4 Engineering
Gallente Energy Pulse Weapons 2 Engineering
Gallente Power Grid Management 4 Engineering
Gallente Thermodynamics 3 Engineering
Gallente Weapon Upgrades 4 Engineering
Gallente Controlled Bursts 4 Gunnery
Gallente Gunnery 5 Gunnery
Gallente Medium Hybrid Turret 4 Gunnery
Gallente Motion Prediction 4 Gunnery
Gallente Rapid Firing 4 Gunnery
Gallente Sharpshooter 4 Gunnery
Gallente Small Hybrid Turret 4 Gunnery
Gallente Surgical Strike 4 Gunnery
Gallente Trajectory Analysis 4 Gunnery
Gallente Leadership 3 Leadership
Gallente Missile Launcher Operation 1 Missiles
Gallente Acceleration Control 3 Navigation
Gallente Afterburner 3 Navigation
Gallente Evasive Maneuvering 3 Navigation
Gallente High Speed Maneuvering 3 Navigation
Gallente Navigation 4 Navigation
Gallente Warp Drive Operation 3 Navigation
Gallente Biology 3 Neural Enhancement
Gallente Cybernetics 3 Neural Enhancement
Gallente Infomorph Psychology 1 Neural Enhancement
Gallente Industry 5 Production
Gallente Mass Production 3 Production
Gallente Gas Harvesting 2 Resource Processing
Gallente Mining 4 Resource Processing
Gallente Mining Upgrades 4 Resource Processing
Gallente Reprocessing 3 Resource Processing
Gallente Salvaging 3 Resource Processing
Gallente Armor Rigging 2 Rigging
Gallente Astronautics Rigging 2 Rigging
Gallente Drones Rigging 2 Rigging
Gallente Electronic Superiority Rigging 2 Rigging
Gallente Hybrid Weapon Rigging 2 Rigging
Gallente Jury Rigging 3 Rigging
Gallente Shield Rigging 2 Rigging
Gallente Archaeology 3 Scanning
Gallente Astrometric Acquisition 2 Scanning
Gallente Astrometric Rangefinding 2 Scanning
Gallente Astrometrics 3 Scanning
Gallente Hacking 3 Scanning
Gallente Survey 3 Scanning
Gallente Science 4 Science
Gallente EM Shield Compensation 1 Shields
Gallente Explosive Shield Compensation 1 Shields
Gallente Kinetic Shield Compensation 1 Shields
Gallente Shield Compensation 3 Shields
Gallente Shield Management 3 Shields
Gallente Shield Operation 4 Shields
Gallente Shield Upgrades 4 Shields
Gallente Tactical Shield Manipulation 3 Shields
Gallente Thermal Shield Compensation 1 Shields
Gallente Connections 2 Social
Gallente Criminal Connections 2 Social
Gallente Diplomacy 3 Social
Gallente Distribution Connections 2 Social
Gallente Mining Connections 2 Social
Gallente Negotiation 2 Social
Gallente Security Connections 2 Social
Gallente Social 3 Social
Gallente Gallente Cruiser 4 Spaceship Command
Gallente Gallente Destroyer 4 Spaceship Command
Gallente Gallente Frigate 4 Spaceship Command
Gallente Gallente Industrial 1 Spaceship Command
Gallente Mining Frigate 4 Spaceship Command
Gallente Spaceship Command 3 Spaceship Command
Gallente Anchoring 1 Structure Management
Gallente Long Range Targeting 3 Targeting
Gallente Signature Analysis 3 Targeting
Gallente Target Management 4 Targeting
Gallente Broker Relations 2 Trade
Gallente Marketing 2 Trade
Gallente Trade 3 Trade

 

Minmatar Armor Layering 1 Armor
Minmatar EM Armor Compensation 1 Armor
Minmatar Explosive Armor Compensation 1 Armor
Minmatar Hull Upgrades 4 Armor
Minmatar Kinetic Armor Compensation 1 Armor
Minmatar Mechanics 4 Armor
Minmatar Remote Hull Repair Systems 1 Armor
Minmatar Repair Systems 4 Armor
Minmatar Thermal Armor Compensation 1 Armor
Minmatar Corporation Management 1 Corporation Management
Minmatar Drones 5 Drones
Minmatar Light Drone Operation 1 Drones
Minmatar Electronic Warfare 3 Electronic Systems
Minmatar Propulsion Jamming 3 Electronic Systems
Minmatar Weapon Disruption 3 Electronic Systems
Minmatar Target Painting 1 Electronic Systems
Minmatar Advanced Weapon Upgrades 1 Engineering
Minmatar CPU Management 4 Engineering
Minmatar Capacitor Emission Systems 3 Engineering
Minmatar Capacitor Management 4 Engineering
Minmatar Capacitor Systems Operation 3 Engineering
Minmatar Electronics Upgrades 4 Engineering
Minmatar Energy Grid Upgrades 4 Engineering
Minmatar Energy Pulse Weapons 2 Engineering
Minmatar Power Grid Management 4 Engineering
Minmatar Thermodynamics 3 Engineering
Minmatar Weapon Upgrades 4 Engineering
Minmatar Controlled Bursts 1 Gunnery
Minmatar Gunnery 5 Gunnery
Minmatar Medium Projectile Turret 4 Gunnery
Minmatar Motion Prediction 4 Gunnery
Minmatar Rapid Firing 4 Gunnery
Minmatar Sharpshooter 4 Gunnery
Minmatar Small Projectile Turret 4 Gunnery
Minmatar Surgical Strike 4 Gunnery
Minmatar Trajectory Analysis 4 Gunnery
Minmatar Leadership 3 Leadership
Minmatar Missile Launcher Operation 5 Missiles
Minmatar Light Missiles 4 Missiles
Minmatar Heavy Assault Missiles 3 Missiles
Minmatar Heavy Missiles 4 Missiles
Minmatar Missile Bombardment 4 Missiles
Minmatar Missile Projection 2 Missiles
Minmatar Rapid Launch 4 Missiles
Minmatar Rockets 4 Missiles
Minmatar Target Navigation Prediction 3 Missiles
Minmatar Warhead Upgrades 3 Missiles
Minmatar Acceleration Control 3 Navigation
Minmatar Afterburner 3 Navigation
Minmatar Evasive Maneuvering 3 Navigation
Minmatar High Speed Maneuvering 3 Navigation
Minmatar Navigation 4 Navigation
Minmatar Warp Drive Operation 3 Navigation
Minmatar Biology 3 Neural Enhancement
Minmatar Cybernetics 3 Neural Enhancement
Minmatar Infomorph Psychology 1 Neural Enhancement
Minmatar Industry 5 Production
Minmatar Mass Production 3 Production
Minmatar Gas Harvesting 2 Resource Processing
Minmatar Mining 4 Resource Processing
Minmatar Mining Upgrades 4 Resource Processing
Minmatar Reprocessing 3 Resource Processing
Minmatar Salvaging 3 Resource Processing
Minmatar Astronautics Rigging 2 Rigging
Minmatar Drones Rigging 2 Rigging
Minmatar Electronic Superiority Rigging 2 Rigging
Minmatar Projectile Weapon Rigging 2 Rigging
Minmatar Jury Rigging 3 Rigging
Minmatar Shield Rigging 2 Rigging
Minmatar Launcher Rigging 2 Rigging
Minmatar Archaeology 3 Scanning
Minmatar Astrometric Acquisition 2 Scanning
Minmatar Astrometric Rangefinding 2 Scanning
Minmatar Astrometrics 3 Scanning
Minmatar Hacking 3 Scanning
Minmatar Survey 3 Scanning
Minmatar Science 4 Science
Minmatar EM Shield Compensation 1 Shields
Minmatar Explosive Shield Compensation 1 Shields
Minmatar Kinetic Shield Compensation 1 Shields
Minmatar Shield Compensation 3 Shields
Minmatar Shield Emission Systems 3 Shields
Minmatar Shield Management 4 Shields
Minmatar Shield Operation 4 Shields
Minmatar Shield Upgrades 4 Shields
Minmatar Tactical Shield Manipulation 3 Shields
Minmatar Thermal Shield Compensation 1 Shields
Minmatar Connections 2 Social
Minmatar Criminal Connections 2 Social
Minmatar Diplomacy 3 Social
Minmatar Distribution Connections 2 Social
Minmatar Mining Connections 2 Social
Minmatar Negotiation 2 Social
Minmatar Security Connections 2 Social
Minmatar Social 3 Social
Minmatar Minmatar Cruiser 4 Spaceship Command
Minmatar Minmatar Destroyer 4 Spaceship Command
Minmatar Minmatar Frigate 4 Spaceship Command
Minmatar Minmatar Industrial 1 Spaceship Command
Minmatar Mining Frigate 4 Spaceship Command
Minmatar Spaceship Command 3 Spaceship Command
Minmatar Anchoring 1 Structure Management
Minmatar Long Range Targeting 3 Targeting
Minmatar Signature Analysis 3 Targeting
Minmatar Target Management 4 Targeting
Minmatar Broker Relations 2 Trade
Minmatar Marketing 2 Trade
Minmatar Trade 3 Trade