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Viewing archived items for December 2014

Rebalancing Modules in EVE Online, Round Two

By CCP Terminus
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Hello Capsuleers! This is CCP Terminus bringing you another devblog, this time covering our continuing Module Tiericide project. For reference to what the Module Tiericide project is all about and what that will mean to your modules please refer to CCP Fozzies previous devblog here: Rebalancing EVE, One Module at a Time.

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Holidays Greetings From Team Security! - 2014 In Numbers

By CCP Grimmi
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Holiday greetings from Team Security! It has been quite an eventful year and we look forward to another one starting soon. As the end of December draws near, it is the perfect time for a re-cap on how things have progressed this year and what we’re planning for the future. Policy Updates First, we'd like to go over a couple of things regarding policy updates that are going to be implemented on January 1st 2015. ISK Buyers - 2 strikes! As we announced at FanFest 2014, we are tuning our ISK Buyer...

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Coming to EVE Online in the Proteus Release on January 13th and a Status Update on Sovereignty

By CCP Seagull
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Even as most of the EVE Online team is preparing for the holidays, we are still working our with limited bandwidth to get you a few things in our January release. Here’s an outline of the features coming to EVE Online in the Proteus release and an update on where we are with our work on changes to sovereignty game play and 0.0 security space. The events unfolding in the New Eden universe will continue, and we will also continue with not telling you explicitly about everything that is going to h...

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Happy Holidays From CCP!

By CCP Falcon
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Once again it’s that time of the year and holiday season is upon us! As 2014 draws to a close, a look back over the events of the previous twelve months makes it very easy to see that this has been another amazing year for the EVE community. From the surprise success of The Camel Empire in Alliance Tournament XII (and their beautiful EVE TV advertisements), to the immortalization of a renowned piece of EVE history as the first volume of EVE: True Stories, the colossal Bloodbath of B-R5RB, Warlo...

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Introducing the three ships of Fanfest 2015

By CCP Guard
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Greetings thirsty space friends near and far, Negotiations between CCP and the Quafe Company regarding sponsorship for EVE Fanfest 2015 have reached a conclusion and our friends at Quafe headquarters have committed to a tribute of three branded ship skins for each capsuleer attending the annual gathering. The ships, coming your way in the form of single-run blueprint copies, all hail from Gallente Federation shipyards and should be well known to drone warfare specialists. Click to enlarge The Q...

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Download on Demand client for EVE Online

By CCP Snorlax
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Sometime early next year we will change the way we deploy the EVE Online client. The primary driver for this change is to get people into the game quicker – both new players, downloading a trial for the first time and existing players patching after major updates. We're moving away from having resources packed into the stuff files in the EVE installation folder, to downloading individual resources on demand.

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Physically Based Rendering and making EVE look “Real”

By CCP Mankiller
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The Old Problem The fundamental question of any CGI programmer is: “What color is a given pixel on screen?” The more accurately the programmer answers that question, the higher the quality of the final picture. The essential tools for coming up with an accurate answer are of course real world physics and math.

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Starmap Improvements - A Map To Treasure

By CCP Rise
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Completed south polar sweep, concluding first survey of the eighth planet. All told this is a fine example of a temperate body and should make a good colonization target. The Sanctuary planners were hoping for a stable terrestrial, with surface conditions a secondary consideration. A barren or even an ice planet would have been viable.

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A new Era of Clones

By CCP Terminus
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Hello Capsuleers! CCP Terminus here to talk to you about the changes coming to medical clones in Rhea on December 9th. The Current Medical Clone System When a player’s capsule (known colloquially as a pod) is destroyed, their clone is killed, leaving behind a frozen corpse floating through space.

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