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Viewing archived items for August 2014

Incursion changes in Hyperion

By CCP FoxFour
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Hello capsuleers, As CCP Seagull said in her Hyperion overview dev blog, we have some changes coming to Incursions with Hyperion on August 26th. This dev blog is going to give a more detailed explanation of what those changes to Incursions are. If you would like to know more about what Incursions are, check out this really good article over on the EVE University wiki about Incursions. Reducing the re-spawn time of Incursions Right now when an Incursion finishes there is between a 24 and 48 hour...

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Sharing is caring - Overview improvements with Hyperion

By CCP karkur
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In Hyperion (Aug 26th) we are introducing a change that will allow you to share overviews in the game with any pilot in New Eden. This has been requested quite often and ties in very well with improving tools for player groups and those who want to share setups with their friends. We think new players and veterans alike will benefit from a new, comprehensive means of sharing overview settings in-game, as well as importing and exporting them. The shareable overview profiles will contain all the ...

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Size Matters: Introducing Burner Missions

By CCP Fozzie
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Hello again indomitable capsuleers! This is CCP Fozzie bringing you another dev blog with more features coming in our August 26th Hyperion release. Today we’ll be talking about a new type of level 4 security mission that we’ll be bringing you in the Hyperion release.

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Coming in Hyperion on August 26th

By CCP Seagull
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The next release coming to EVE Online is Hyperion, scheduled for deployment on August 26th. So what’s coming to New Eden? Lots of news for wormholes! Read all about the wormhole-related changes in this devblog from CCP Fozzie, where you will also find feedback threads for each feature: http://community.eveonline.com/news/dev-blogs/into-the-known-unknowns/ The team is very serious about listening to and incorporating thoughtful feedback, so please keep it coming! (Click to enlarge) Rebalanced sy...

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An Update on Bug Reporting, Part 3

By CCP Goliath
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Hi all, CCP Goliath here to go over the work that CCP Tier has been doing on the bug reporting service. When we launched the service almost a year ago, we knew that it was missing two vital components: the ability to communicate between players and developers/volunteers and the ability to see and edit your bug report. While these missing features certainly didn‘t slow players down when it came to submitting reports, nor developers and volunteers while processing them, there was still a clear ne...

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