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Viewing archived items for July 2014

Alliance Tournament XII - Prizes Revealed

By CCP Fozzie
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Hello glory-hungry capsuleers! This is CCP Fozzie, bringing you another update on New Eden’s rapidly approaching 12th Alliance Tournament. Today we’ll be sharing all the details of the incredible prizes that await the daring alliances that will compete in the tournament, as well as providing some updates on our Duality practice server. For those of you who are unfamiliar with EVE’s premier e-sports event, the Alliance Tournament is an annual competition in which the greatest alliances of EVE ca...

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EVE Industry - All you want to know

By CCP Greyscale
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Greetings space-Rockefellers, This blog is going to go over everything we're doing with research and costs in Crius, to explain the "final form" of what we're shipping so you can see everything that's happening in one place, and to act as long-form release documentation (the patchnotes of course go into significant bullet-pointed detail). If something relating to cost or research is not listed here, then it isn't happening, even if it was mentioned in a previous blog or post. M.E.

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Teams and the Revamp of Industry in EVE Online

By CCP SoniClover
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Hello Capsuleers! This is CCP SoniClover from Team Super Friends, one of EVE’s dev groups working as part of the Industry revamp. The bulk of what we’ve been doing will be coming your way in Crius on July 22. The major portion of our labor has been the industry landscape, namely scaling of job costs based on activity and teams.

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In-Space Brackets revisited with Crius

By CCP Delegate Zero
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Team Pirate Unicorns here with an update on our iteration work with the in-space brackets list for the Crius release on July 22nd. That’s the list that comes up when you mouse over something. As per our recent Test Server Feedback thread, we have introduced a ‘compact list’ mode and made some changes to the bounded list view.

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Industry & 3rd Party Developers

By CCP Nullarbor
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We have seen a bit of a rebirth in API development here at CCP, in no small part thanks to CCP FoxFour. This blog is going to do a wrap up of the changes we have made to our API endpoints and the static data export (SDE), with the assumption that you are already up to speed with the gameplay changes related to industry. Static Data Export We have rebuilt the static data export for Crius with the latest numbers ready for your consumption.

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'Little Things' coming to EVE Online in Crius

By CCP Punkturis
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Hello space friends! Team Super Friends have been working on a few little things for Crius and we want to tell you about them. Here’s what you can expect come July 22nd. Split insurance list For those with the appropriate corporation roles, browsing through the insurance list could be a bit confusing.

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Principles of Industry in EVE Online

By CCP Greyscale
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This is not a feature blog, but rather a view of the bigger picture, of what we're up to and what you can expect out of it. Coming into this industry work, we had two main goals. Firstly, industry should be easy to understand. Once you've decided what you want to do, it should be obvious how you do it.

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Testing EVE Online's graphics with 'EVE Probe'

By CCP Snorlax
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Greetings! Team RnB is hard at work on EVE Probe – a standalone application that uses Trinity, the graphics engine from EVE, and will act as our test bed for optimizations and new features. CCP Snorlax had a presentation on this at Fanfest this year (http://www.youtube.com/watch?v=apyD43WQjQ4) – if you missed it there you can follow the link or read all about it here. Know how sometimes you get crashes that we can´t reproduce? It may be a full crash to desktop, or it could be the display driver...

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