Dev Blogs

Archive

Viewing archived items for January 2014

Community Spotlight: NickFuzzeh

By CCP Eterne
| Comments

The Battle for B-R5RB will be remembered for many things. It was the most destructive battle in EVE's history. 75 titans exploded in the battle. Over 7000 players participated. 11 trillion ISK was destroyed. The servers held together despite 18 hours of fighting. Spooky skeletons and airhorns. Wait, you don't know about the spooky skeletons and airhorns? That means you weren't one of the 13000+ people who tuned in to Nick Fuzzeh's stream of the battle.

Read full post

EVE China - A Serenity Update!

By CCP Ingo

Hi there, I’m CCP Ingo, Global Brand Director for EVE Online at CCP Games. Some of our players may remember a Dev Blog released by CCP Heimdall back in December 2012, which gave details surrounding the re-launch of EVE in China, and the handover to a new publisher, Tiancity. Since Chinese New Year is fast approaching, and during this time many people take a look at the previous year in review while also looking forward to the year ahead, we decided here at CCP that it was time to give our playe...

Read full post

The Art of Rubicon 1.1

By CCP BlueScreen
| Comments

Greetings capsuleers, CCP BlueScreen here reporting for Team TriLambda (EVE’s ‘art’ team). o7 It’s been a while since we talked. I hear tales of unrest-- the pod pilots of New Eden are awaiting news from the north. Fear not, the ravens are inbound. We at Team TriLambda, the biggest and longest standing development team assigned to EVE Online, have been hard at work preparing an array of updates and additions for the Rubicon 1.1 release. Today I will be covering TriLambda’s general development w...

Read full post

Little Things - Rubicon 1.1

By CCP karkur
| Comments

Hello space friends! As many of you know, we have a few forum threads where you guys have been telling us what minor Quality of Life changes (so-called "Little Things") you want to see in EVE Online. And as some of you also know, I've been going through these threads, picking out the ideas and implementing them.

Read full post

HED-GP Technical Retrospective: What a HED-ache

By CCP Veritas
| Comments

Hello spacefriends, your local technical director and performance explainerer here. As a few of you may know, we had a fight recently in HED-GP. Not the first time that's happened and probably not the last, but it's quite notable as it was moderately gigantic in scale and the performance of the server was, well, not pretty.

Read full post

Rubicon 1.1: Sisters of EVE Reinforcements and UI fine-tuning

By CCP Xhagen
| Comments

Ahoy! Game of Drones, the team that brought you the new Certificate system, the Interbus Ship Identification System (ISIS), the Multiple Character training and the Sisters of EVE ships, has been busy polishing… nay, spit shining its features from Rubicon just in time for Rubicon 1.1 on January 28th. Sisters of EVE ships are getting reinforcements As was announced at EVE Down Under last November, the Sisters of EVE ships released in Rubicon are receiving support in Rubicon 1.1 with a brand new b...

Read full post

The Next Generation of Mobile Structures

By CCP Fozzie
| Comments

Hello once again intrepid capsuleers! This is CCP Fozzie bringing you another Dev Blog about a few of the new Mobile Structures that will be available to you with the upcoming release of Rubicon 1.1! When we released Rubicon two months ago we introduced the concept of Mobile Structures, a set of deployable objects that allow players to have more control over their local environment and that represent the first applications of our completely new space structure codebase.

Read full post

Tracking Camera UI Improvements

By CCP Delegate Zero
| Comments

For Rubicon 1.1, Team Pirate Unicorns has been working on improvements to the tracking camera UI, and additionally the actual behaviour and movement of the camera when in tracking mode. Users of the tracking camera are likely aware that the UI is currently split up between two locations that are not necessarily related to one another.

Read full post

Community Spotlight: Kirith Kodachi

By CCP Eterne
| Comments

Contributing to the EVE Online community can take many forms. People have blogs, podcasts, guides, fiction, and more. Many people specialize in one form or the other. But there are a few people who have gone above and beyond and contribute to EVE in multiple ways. One of those people is Kirith Kodachi, who in his 7 year EVE Online career has produced an amazing amount of content for the EVE community. Inner Sanctum of the Ninveah Kirith started playing EVE in September 2006 with some friends wh...

Read full post

More information on the New Eden Open II

By CCP Bro
| Comments

Hello again capsuleers! I‘m here with some more information on the New Eden Open II and to remind you that sign ups are open until January 20th, so make haste dear pilots if you plan to enter the fray and build up some serious e-fame!! For those of you wondering what the New Eden Open is all about, read this blog. First off I want to refresh your memory on what the stakes are this year. PRIZES The prize pool totals $25,000 to be distributed in the following way: 1st place: $12,000 2nd place: $8...

Read full post

Community Spotlight: Red vs Blue

By CCP Eterne
| Comments

New Eden is a universe of war. No matter where you go, someone is fighting someone else. Whether it is two corporations battling for a Customs Office over a valuable planet, militias dueling inside a complex to capture it for their favored faction, alliances in a border skirmish, or two massive powerblocs deploying hundreds of supercapitals to contest territory, war is perpetual.

Read full post

New Player Training Sessions Track #3: Industry

By CCP Eterne
| Comments

With the coming of the New Year, it’s time for a fresh New Player Training Session track! We’ve had two successful ones so far, introducing hundreds of new players (and a few veterans!) to the mechanics of combat and exploration. We topped both of those tracks off with amazing fleets that produced explosions, laughs, and even a song. For those who don’t know, the New Player Training Sessions are seminars run by the EVE Community Team to teach rookies the ins and outs of a specific segment of EV...

Read full post

More Deployables from Super Friends

By CCP SoniClover
| Comments

Hello Capsuleers! This is CCP SoniClover fresh from my holiday hibernation to tell you all about what shenanigans Team Super Friends is up to for the Rubicon point release due at the end of January. What you will see from us in 1.1 can be neatly divided into two parts – couple of variations of siphon units on one hand and a new deployable called Encounter Surveillance System on the other. Put the Siphon Let’s start with the siphon variations.

Read full post

CSM8 - 1st Summit Minutes Published

By CCP Dolan
| Comments

The 8th Council of Stellar Management (CSM8) and CCP had their first scheduled summit in late August, 2013. A wide variety of topics were discussed during the summit in Reykjavik, and the table of contents is listed below. The full meeting minutes can be found here: http://cdn1.eveonline.com/community/csm/CSM8_August_Summit_Minutes.pdf List of Sessions: Basic Introductions and Design Theory Review of Stakeholder Process EVE Security EVE Economy Part 1 EVE Economy Part 2 Art State of Balance Fut...

Read full post

Community Spotlight: Staticmapper

By CCP Eterne
| Comments

Wormhole space can be a mysterious and difficult world to enter. There are no jump gates and systems aren’t put together in regions or constellations to help you keep track of where you are. Even system names are arcane and difficult to remember. When you consider wormhole classes, system effects, and more, you may never know what you’re getting into when you jump into a system. But for those explorers who want to risk the danger, Staticmapper helps take some of the unknown out of the process. ...

Read full post