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Viewing archived items for June 2013

EVE Vegas 2013 - A PLEXcellent adventure!

By CCP Guard
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Outside of Fanfest itself, EVE Vegas (October 18-20) is the undisputed premier experience for EVE and DUST players who like to meet other inhabitants of the New Eden universe face to face and have a great time. For the last few years the event has been growing and prospering under the excellent leadership of the EVE pilot Zapawork.

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Exploration Sites in Odyssey – It's Graph Time!

By CCP Bayesian
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It's been several weeks since the launch of Odyssey and the introduction of new mechanics in exploration sites by Team Prototyping Rocks. Since the launch we've been tracking usage statistics for our features and this devblog is going to take a look at some of the more interesting things we've seen from the high-level statistics.

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Community Spotlight: Red Frog Freight

By CCP Eterne
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Moving large amounts of goods from one end of New Eden to the other can be a time consuming, difficult hassle for people. If you can't pilot a freighter yourself, or don't have a friend who can, you might spend days moving ships and equipment from one place to another.

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Alliance Tournament XI - Results of the auction

By CCP Bro
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After a nail biting silent auction we have our winners and competitors for Alliance Tournament XI. I know a lot of you are bursting with excitement to find out who got in so without further ado here are your 32 teams that qualified through the silent auction. Everybody ready? Everybody gripping their chairs with excitement? Everybody have a buddy nearby to catch you if you faint? Ok, that’s enough of that. Silent auction Random draw CAStabouts Confederation of xXPIZZAXx Choke Point Moist. Curat...

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New system requirements for EVE

By CCP Zorba
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TL;DR: As of July 10, 2013, we’re changing the minimum and recommended system specifications for EVE Online and adding official Windows 8 support. On Windows, minimum system is now a AMD X2600 or NVIDIA GeForce 8600 GPU, and a dual core CPU @ 2.0 GHz. Recommended system is an AMD Radeon 6790 or NVIDIA GeForce GTX 560 GPU, and a quad core CPU @ 2.0 GHz.

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Alliance Tournament XI commentator picks and other updates

By CCP Loxy
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EVE TV & Alliance Tournament XI Greetings fans of space pew pew. Behold some updates regarding this year’s Alliance Tournament, scheduled for the 20th of July (yes its that close). Team Signups are open this week! Signups are currently available to alliance executors until 23:59 UTC on the 9th of June and teams that sign up through this process will go into a random draw next week, where we will draw the first 32 teams. Get your alliance executor to log into account management to sign up right ...

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EVE-VR: An experiment in bringing virtual reality to the EVE Universe

By CCP Karuck
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Greetings space fans, We had something a little different to show off at this year's Fanfest: a fully functional virtual reality game prototype called EVE-VR! The game placed you in the cockpit of a fighter, engaging enemies in intense dogfights across the EVE Online® universe. EVE-VR sparked a lot of interest from both players and the press, so we decided to write a devblog explaining how this idea came about, and what it was like developing a game for virtual reality. (Click To Enlarge) Backg...

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Odyssey Ship Balancing

By CCP Ytterbium
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A few weeks before a big expansion hits usually is the time for reflection on how well we have packed things together. In our case here, it’s all about having a final look at the ships we are tackling for Odyssey. And by “we”, I mean our team of rabid ship designing slave-monkeys, mainly CCP Fozzie and Rise. So total, we are bringing you 40 revamped hulls in the next expansion, 4 of these being new – which fit as part of a Navy theme to complement the recent storyline events in New Eden, as req...

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Sensor overlay changes in EVE Odyssey

By CCP Frellicus
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Greeting capsuleers, this is CCP Frellicus from Team Five 0 here to introduce our latest addition to the exploration of space in the universe of New Eden. I’m talking about a system that has been aptly dubbed “the sensor overlay”. Before we delve into the specifics of the sensor overlay let’s have a few words from my good teammate CCP Greyscale about the general premise of the feature. So as part of the overall "exploration" package for Odyssey, we (ie Team Five 0, with UI-design direction from...

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An Audio Transition: Introducing Odyssey’s new transition sounds

By CCP WhiteNoiseTrash
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Hello, we at Team Klang hope that you have enjoyed playing EVE Online: Odyssey so far and in particular all the changes made to the audio of EVE. With the Odyssey expansion, a lot of new features were introduced and these require audio attention. In this DEV Blog, I (CCP WhiteNoiseTrash) will go through some of the thoughts and the creative process behind the sounds of the new transitions: between jump gates, docking and undocking and when being podded.

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