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Viewing archived items for 2010

Celebrating the Creative Player III

By CCP Fallout
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Hello, everybody! This is the final installment of our blog series "Celebrating the Creative Player" for 2010, and the entire EVE Online Community team would like to thank all of our players for their continued creative expression. EVE is a remarkable game that seems to inspire so many of you, and we continue to be in awe of the talent inherent with the EVE community. In this edition, CCP Zymurgist and I will showcase some of the more interesting things we've come across in the last month that p...

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Contracts Improvements

By CCP Atlas
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Contracts Improvements As a part of the Incursion 1.1 expansion in January we are including quite a lot of improvements to the aging Contracts system. There are a lot of things in this system that could be done better, and over the years we have gotten quite a lot of suggestions from players on how to improve the search part of Contracts. Backend work The reason that we are doing this now primarily stems from backend performance issues.

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Neo NeoCom

By CCP Optimal
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Comparing this ancient screenshot of the EVE client to what we are currently used to stare at day in and day out reveals many interesting things.

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Raging on

By GM Grimmi
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It's been almost one and a half years now since we pushed ahead with operation Unholy Rage in our campaign against RMT. Much ground has been gained during this period, most notably in the field of spam control, in limiting the damage from account hacking and in the promotion of PLEX as an alternative for those looking for more ISK. Hundreds of accounts are banned every week for macro use and other RMT related activities, and we constantly explore ways to help us adapt to the ever changing method...

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Fixing Lag: Drakes of Destiny (Part 2)

By CCP Masterplan
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Previously... In the first part of this blog, I talked about what Destiny is, and showed how a tool called Telemetry is helping us visualise where we should focus our efforts to improve server performance. I ended with a highlight of a particular problem - missile spamming Drakes causing excessive Destiny load. This time, I'm going to show how I changed the situation for the better. I'm going to begin at the end. Or, more specifically, I'm going to show the results. Figure 1 shows the overall al...

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Fixing Lag: Drakes of Destiny (Part 1)

By CCP Masterplan
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Listen Up Hi. I'm CCP Masterplan, one of the members of Team Gridlock. Our job in Gridlock is to tackle the issues of degraded performance under excessive load - in particular making EVE's signature massive fleet-fights more fun. Whilst CCP Veritas has been having lots of fun switching modules on and off, I've been looking at another area of server load: Things in space. Specifically, adding and removing them, moving them around, and how we tell your clients all about them. You might have seen m...

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2010 Holiday Ship : The CONCORD Echelon

By CCP Loktofeit
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It's that time of year again, when people get into the spirit of giving, even the people 23,000 years into the future. CONCORD has joined in the seasonal festivities by packing its hangars with a very special gift for the capsuleers of New Eden. December 14th, the pilots of EVE Online will receive the latest ship to roll off of the CONCORD production line - the Echelon. (Click to Enlarge) Constructed in secrecy, the Echelon is a minor masterpiece of engineering, integrating otherwise incomprehen...

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Chronicles: With Acknowledgments to Mad Dogs

By CCP Abraxas
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So this was how it started off, somewhat dramatically, back somewhere in the murky pre-recession depths of 2006: "I don't know what you saw," she says, "because it's different for everyone. I see snowflakes, gently drifting about inside the boxes. Other people see colors, and others can only tell by feel.

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Character Creation

By CCP Ph00ze
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We figured that with the attention our character creation system has been getting lately, that it was time to write a devblog about it. There´s lots to cover, so let´s get to it! The Carbon Character System was made to enable us to create characters for several projects, including Eve.

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Celebrating the Creative Player II

By CCP Fallout
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Hello, creative Capsuleers! It is time for another edition of the EVE Online Community team's monthly blog celebrating the creative player. I'm your host, CCP Fallout, and together with my wonderful ever-smiling partner, CCP Zymurgist, we hope to showcase some amazing work EVE Online players have created. Everyone seems to be completely in love with the new Character Creator, which is periodically being tested on the Singularity test server and will make its way to Tranquility with January's rel...

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Learning skills are going away

By CCP Greyscale
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With one hand Santa giveth, and with the other he taketh away. BE AWARE: THE CHANGES OUTLINED IN THIS BLOG MAY SLIP TO EARLY NEXT YEAR IF THEY DON'T MEET THE NECESSARY SOFTWARE AND QA MILESTONES, IN THE SPIRIT OF DOING THINGS PROPERLY RATHER THAN QUICKLY.

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Neural remap, PLEX and the way forward

By CCP Zulu
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You've probably all seen or heard about the changes that hit the test server last month where you could buy a neural remap (redistribution of attributes) with a PLEX. The ensuing community discussion and a whole heap of Council of Stellar Management discussions we had, both during their visit to CCP earlier in October and, through the magic of the internet, has led us to revisit that specific change and helped us form a holistic strategy for virtual goods sales moving forward. Phew, that was a l...

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Account Security and You!

By CCP Sreegs
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Hello Eve People, By way of introduction I am CCP Sreegs. I am CCP's Security Administrator and I basically sit in both the Virtual World Operations and Internal IT departments. I've been on board since August and I think now's as good a time as any for us to sit down for a chat.

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EVE Online: Commissioned Officer Edition

By CCP Zinfandel
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The video games retail channel is still not good at selling MMORPGs. Yes, they can launch a new game. But their business is set up to launch new hit games, then take the extra boxes off the store shelves, ship them back to manufacturers, and put other new boxes in their place. Some MMORPG publishers can also use the retail channel to distribute paid expansion packs but EVE Online does not charge extra for expansions – everyone gets them at no additional charge.

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War is the engine that drives the universe

By CCP Dr.EyjoG
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In this latest volume of the QEN (Q3 2010) there are some really interesting numbers on war and how conflict in EVE is the catalyst for production. It includes number on ships destroyed, even down to the number of Titans that meet their purpose in a glorious explosion. And war calls for more ships, more items. Hence this QEN also includes number of production in the supercapital category in Q3 of 2010. Of course we also have the standard material on population of EVE, price levels and general de...

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Incursion release date

By CCP Zulu
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We imagine that you are starting to get excited over the Incursion expansion we've been working on for the past few months. With all of the screenshots and videos of the new Incarna character creator we've seen filling up the intertubes, we can see that excitement is building for the upcoming Incursion expansion.

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The Nation strikes back

By CCP Ytterbium
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It is another routine day in your friendly New Eden neighborhood: some capsuleers are gazing at the exciting, humming glow of strip miners with a blank, almost lifeless stare; others are playing carousels with their ships inside stations; the rest are merrily shooting each other in the face while exchanging strange remarks about their sisters in local chat. Suddenly, all this buzzing activity comes to a stop.

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Well, that was a few people

By CCP Veritas
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So we made a bit of a record on October 30th, holding some 3242 players in a single system without the node crashing. This far exceeded our expectations on what a node could handle, and I spent an embarrassing portion of my evening excitedly informing my wife about how high the number in system had gone.

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Death to downtimes!

By CCP Hunter.
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Greetings, capsuleers. First off, I would like to introduce myself. I am CCP Hunter, Database Administrator in the Virtual World Operations department. The VW Ops department is responsible for the daily operation of Tranquility and all that relates to it: the databases, endless amount of servers, test servers and web servers. The Big Announcement! Since the launch of EVE Online in May 2003, our official daily downtime has been 60 minutes, from 11:00 - 12:00 UTC. However, over the past two years ...

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