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Viewing archived items for August 2009

Epic is as epic does

By CCP Jasonitas
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Since the release of Apocrypha, the Content team has been developing and producing more arcs of the epic variety. As a result, four new epic arcs have been added, one for each of the major empire factions. I'll cut right to the chase and give you their descriptions. Caldari arc: "Penumbra" In the heartland of State space, inter-corporate tensions come to the fore as Nugoeihuvi makes a move for some quick ISK, and you must choose who to trust and who to betray.

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Regular or Unleaded?

By CCP Abathur
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Since the beginning of EVE, one of the more frustrating issues when trying to balance ships has been that there was only one ‘space' available for all of the stuff a player needed to carry along - the ‘Cargo' Bay. Cargo is traditionally defined as: ‘The freight carried by a ship, an aircraft, or another vehicle.' In EVE it has become a catch all for anything and everything that you could stuff into your ship. This problem exacerbated itself when we introduced jump capable capital ships ...

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Audio in EVE Online

By CCP Baldur
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At CCP we're constantly striving to improve EVE. As the Audio Director my focus is obviously going to be on the sound and music matters within EVE. Given our desire for constant improvement, we felt we needed to completely upgrade the audio engine within EVE because we started to hit the limits of our old engine. We also wanted to have one stable audio engine for all future projects. After some research we chose to go the middleware route and Audiokinetic's Wwise was selected.

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Production, production, production - we want more production ....

By CCP Dr.EyjoG
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The Quarterly Economic Newsletter for Q2 of 2009 is now ready with some very interesting info on Tech II production and changes in ships flying in space. Of course it has other standard info as well, such as price indices, market snapshots and demographic information and some new info on how ISK is distributed throughout space. It takes a lot of work from many people to make a QEN. There is a team of researchers that mines the massive amount of data available from TQ and analyse it to the best o...

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Unholy Rage

By GM Grimmi
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For the better part of 2009, we here at CCP have been formulating new strategies to address the issue that all persistent services on the Internet ultimately face, i.e. the data persisted in our systems has meaning to people and everything that has meaning has value. Frankly speaking this has been something that we have been strategizing about since 2004.

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The Second Coming of Moondoggie

By CCP Pleognost
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The Second Coming of Moondoggie Surfing is very much like making love. It always feels good, no matter how many times you've done it. - Paul Strauch Here at Team Slartibartfast, we want you to feel good. We want you to feel good and do it a lot.

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The Way of the PLEX

By GM Grimmi
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Imagine this scenario, if you will: EVECitizen943 is in trouble. Money is tight and the missus is not entirely on board with the whole idea of some of it being spent on a silly thing like an awesome totally rockin' massively multiplayer online role-playing game. "Ah, the memories.

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Just one click away

By CCP Murinae
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One of the things our sprint team is tackling is player corporations. EVE is a social game, and the best way to get people involved is through player corporations. So we want to make the corporation interface more intuitive, make it more functional for the people who use it and remove the confusing data overload for the people who don't.

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