Patch Notes

Patch Notes For Proteus

Patch notes for Proteus 1.4
Released on Tuesday, January 27, 2015

FIXES

User Interface:

  • Fixed an issue with the overview settings appearance tab.

 

 

Patch notes for Proteus 1.3
Released on Thursday, January 22, 2015

FEATURES & CHANGES

Science & Industry:

  • The UI elements for Teams have been removed from the Industry window. Further information regarding the removal of Industry Teams can be found here.

 

FIXES

Gameplay:

  • Freighters can again scoop Mobile Tractor Units and Mobile Depots from space.
  • Ships with assembled Mobile Tractor Units or Mobile Depots in their cargohold can again be stored at a POS Ship maintenance array.

 

 

Patch notes for Proteus 1.2
Released on Tuesday, January 20, 2015

FEATURES & CHANGES:

User Interface:

  • New Map: Made various tweaks to data presentation.
  • New Map: system, region and constellation names are now draggable into chat fields.
  • The popup tooltips have been redesigned so that they better conform to the new UI design.

 

FIXES:

User Interface:

  • New Map: Fixed planet orbit lines that were missing in some systems.
  • Fixed info windows not scrolling while showing tooltips in attributes tab.
  • The buttons for mode switching appear now correctly when boarding a Confessor in space, for example from a Ship Maintenance Array.
  • Fixed overview settings - appearance - "colortag" and "background" tabs having the same symbols

 

 

Patch notes for Proteus 1.1
Released on Wednesday, January 14, 2015

FIXES:

Gameplay:

  • Fixed issues with threat evaluation causing NPCs to stop responding properly and disregarding drones. (HOTFIX 15.1.2015)

User Interface:

  • The mouse pointer behavior when hovering over the edge of the notification widget has been fixed.
  • Missing icons have been added into traits tab for Recon Ships.
  • The bonus descriptions for Rook and Rapier have been fixed.

 

 

Patch notes for Proteus 1.0
Released on Tuesday January 13, 2015

FEATURES & CHANGES :

Audio:

  • New theme song.
  • New German and Russian voices for aura, including the voice of Naburi NasNaburi for our German translation!

Exploration:

  • A new mining anomaly called "Asteroid Belt Remnants" can now be found in starter and career agent systems. This anomaly will be most attractive to newer players in small mining ships and will ensure that those systems do not run out of ore in times of high activity.
  • A new, hard to find exploration site can be found across all of New Eden. Be on the lookout for the lucrative but challenging Superior Sleeper Cache.

Graphics:

  • Introduced new asteroid belt environments featuring non-minable rocks, field fog, and crepuscular rays.
  • Created "Light Rays" and "Asteroid Environments" options: Display & Graphics options to activate or deactivate crepuscular rays or the new asteroid belt environments in space.
  • Redesigned the Exequror and Oneiros models with updated geometry and warp animation.

Localization:

  • Updated the client with new Aura voices for German and Russian.

Module Tiericide:

  • Round 2 of the module rebalance plan has begun. See this dev blog for more details.
  • Affected module groups have had a general balance pass for all modules in the group.
  • Unneeded module types have been removed and existing modules of those types have been converted to a remaining module type.
  • Several modules have been renamed in an effort to more easily communicate the type of advantage that particular variation offers.

HARVEST EQUIPMENT

Mining Lasers

Civilian Miner

  • CPU Usage – 65 (was 70)
  • Activation Cost – 20 (was 10)
  • Miner I
  • Activation Cost – 20 (was 10)
  •  Single Diode Basic Mining Laser
  • Meta – 6 (was 0)
  • CPU Usage – 45 (was 63)
  • Optimal Range – 11km (was 11.2km)
  •  Mining Amount – 25m3 (was 22m3)

EP-S Gaussian Excavation Pulse is now EP-S Gaussian Scoped Mining Laser

  • Powergrid Usage – 3 (was 2)
  • CPU Usage – 65 (was 51)
  • Activation Cost – 20 (was 10)
  • Optimal Range – 16km (was 10.6km)
  • Mining Amount – 50m3 (was 42m3)
  • Cu Vapor Particle Bore Stream I is now Particle Bore Compact Mining Laser
  • CPU Usage – 55 (was 57)
  • Activation Cost – 20 (was 10)
  • Optimal Range – 11km (was 12.4km)
  • Mining Amount – 50m3 (was 49m3)

Miner II

  • Activation Cost – 70 (was 90)
  • ORE Miner
  • Activation Cost – 70 (was 90)
  • Optimal Range – 16km (was 14km)
  • Mining Amount – 65m3 (was 60m3)

Gallente Mining Laser

  • Powergrid Usage – 3 (was 2)
  • CPU Usage – 60 (was 59)
  • Mining Amount – 45m3 (was 40m3)

EP-R Argon Ion Basic Excavation Pulse is now Single Diode Basic Mining Laser

Xenon Basic Drilling Beam is now Single Diode Basic Mining Laser

Rubin Basic Particle Bore Stream is now Single Diode Basic Mining Laser

Dual Diode Mining Laser I is now EP-S Gaussian Scoped Mining Laser

XeCl Drilling Beam I is now Particle Bore Compact Mining Laser

 

Mining Laser Upgrades (Ore and Ice)

Elara Mining Laser Upgrade is now Elara Restrained Mining Laser Upgrade

  • CPU Usage – 35 (was 33)
  • CPU Penalty – 8% (was 8.5%)
  • Mining Amount Bonus – 8% (was 7%)

Carpo Mining Laser Upgrade is now 'Carpo' Mining Laser Upgrade

  • Meta – 6 (was 3)
  • CPU Penalty – 6% (was 8%)
  • Mining Amount Bonus – 9% (was 8%)

Aoede Mining Laser Upgrade is now 'Aoede' Mining Laser Upgrade

  • Meta – 6 (was 4)
  • CPU Penalty – 8% (was 7.5%)
  • Mining Amount Bonus – 10% (was 9%)

Frigoris Ice Harvester Upgrade is now Frigoris Restrained Ice Harvester Upgrade

  • CPU Usage – 35 (was 33)
  • CPU Penalty – 8% (was 8.5%)
  • Cycle Time Bonus – 8% (was 7%)

Anguis Ice Harvester Upgrade is now 'Anguis' Ice Harvester Upgrade

  • Meta – 6 (was 3)
  • CPU Penalty – 6% (was 8%)
  • Cycle Time Bonus – 9% (was 8%)

Ingenii Ice Harvester Upgrade is now 'Ingenii' Ice Harvester Upgrade

  • Meta – 6 (was 4)
  • CPU Penalty – 8% (was 7.5%)
  • Cycle Time Bonus – 10% (was 9%)

Erin Ming Laser Upgrade is now Elara Restrained Mining Laser Upgrade

Crisium Ice Harvester Upgrade is now Frigoris Restrained Ice Harvester Upgrade

 

HULL & ARMOR

Expanded Cargoholds

Civilian Expanded Cargohold

  • Cargo Capacity Bonus – 10 (was 5)

Expanded Cargohold I

  • Structure Hitpoint Bonus – -20% (was -25%)

Expanded Cargohold II

  • Structure Hitpoint Bonus – -23% (was -20%)
  • Velocity Modifier – -18% (was -10%)

Basic Expanded Cargohold is now 'Basic' Expanded Cargohold

  • Meta – 6 (was 0)
  • Structure Hitpoint Bonus – -5% (was -10%)
  • Cargo Capacity Bonus – 17.5% (was 15%)

Type-D Altered SS Expanded Cargo is now Type-D Restrained Expanded Cargo

  • Structure Hitpoint Bonus – -15% (was -23%)
  • Limited Expanded 'Archiver' Cargo
  • Structure Hitpoint Bonus – -15% (was -20%)
  • Velocity Modifier – -10% (was -9%)

ORE Expanded Cargohold (NEW Module)

  • Structure Hitpoint Bonus – -20%
  • Cargo Capacity Bonus – 29%
  • Velocity Modifier – -10%

Alpha Hull Mod Expanded Cargo is now 'Basic' Expanded Cargohold

Marked Modified SS Expanded Cargo is now 'Basic' Expanded Cargohold

Partial Hull Conversion Expanded Cargo is now 'Basic' Expanded Cargohold

Type-E Altered SS Expanded Cargo is now 'Basic' Expanded Cargohold

Mark I Modified SS Expanded Cargo is now Type-D Restrained Expanded Cargo

Beta Hull Mod Expanded Cargo is now Type-D Restrained Expanded Cargo

Local Hull Conversion Expanded Cargo I is now Type-D Restrained Expanded Cargo

 

Reinforced Bulkheads

Reinforced Bulkheads I

  • Inertia Modifier – 3% (from 1%)

Basic Reinforced Bulkheads are now 'Basic' Reinforced Bulkheads

  • Meta – 6 (was 0)
  • CPU Usage – 15 (was 20)
  • Structure Hitpoint Bonus – 10% (was 5%)
  • Cargo Capacity Bonus – -5% (was -5%)
  • Inertia Modifier – 1% (was 5%)

Mark I Modified SS Reinforced Bulkheads are now Mark I Compact Reinforced Bulkheads

  • CPU Usage – 25 (was 34)
  • Structure Hitpoint Bonus – 18% (was 16%)
  • Cargo Capacity Bonus – -7% (was -9%)
  • Inertia Modifier – 3% (was 1%)

Type-D Altered SS Reinforced Bulkheads are now Type-D Restrained Reinforced Bulkheads

  • CPU Usage – 35 (was 33)
  • Structure Hitpoint Bonus – 18% (was 17%)
  • Cargo Capacity Bonus – -5% (was -8%)
  • Reinforced Bulkheads II
  • Inertia Modifier – 5% (was 1%)

Synthetic Hull Conversion Reinforced Bulkheads

  • CPU Usage – 20 (was 40)
  • Inertia Modifier – 3% (was 1%)

ORE Reinforced Bulkheads (NEW Module)

  • CPU Usage – 35
  • Structure Hitpoint Bonus – 27%
  • Cargo Capacity Bonus – -6%
  • Inertia Modifier – 4%

Syndicate Reinforced Bulkheads (NEW Module)

  • CPU Usage – 35
  • Structure Hitpoint Bonus – 27%
  • Cargo Capacity Bonus – -10%
  • Inertia Modifier – 2%

Alpha Hull Mod Reinforced Bulkheads are now 'Basic' Reinforced Bulkheads

Marked Modified SS Reinforced Bulkheads are now 'Basic' Reinforced Bulkheads

Partial Hull Conversion Reinforced Bulkheads are now 'Basic' Reinforced Bulkheads

Type-E Altered SS Reinforced Bulkheads are now 'Basic' Reinforced Bulkheads

Beta Hull Mod Reinforced Bulkheads are now Mark I Compact Reinforced Bulkheads

Local Hull Conversion Reinforced Bulkheads are now Type-D Restrained Reinforced Bulkheads

 

Nanofiber Internal Structures

Nanofiber Internal Structure I

  • Velocity Modifier – 7.75% (was 7.85%)
  • Inertia Modifier – -13% (was -13.1%)

Basic Nanofiber Internal Structure is now 'Basic' Nanofiber Internal Structure

  • Meta – 6 (was 0)
  • Structure Hitpoint Bonus – -5% (was -10%)
  • Velocity Modifier – 5.25% (was 5.3%)
  • Inertia Modifier – -10.25% (was -10.4%)

Type-D Altered SS Nanofiber Structure is now Type-D Restrained Nanofiber Structure

  • Structure Hitpoint Bonus – -10% (was -15%)
  • Velocity Modifier – 8.5% (was 8.35%)
  • Inertia Modifier – -14.5% (was -14.4%)

Nanofiber Internal Structure II

  • Velocity Modifier – 9.5% (was 9.4%)
  • Inertia Modifier – -15.75% )(was -15.8%

Synthetic Hull Conversion Nanofiber Structure

  • Velocity Modifier – 8.75% (was 8.6%)
  • Inertia Modifier – -15.5% (was -15.8%)

Nanofiber Internal Structure I

  • Velocity Modifier – 9.5% (was 9.4%)
  • Inertia Modifier – -16 (was -15.8)

Alpha Hull Mod Nanofiber Structure is now 'Basic' Nanofiber Internal Structure

Marked Modified SS Nanofiber Structure is now 'Basic' Nanofiber Internal Structure

Partial Hull Conversion Nanofiber Structure is now 'Basic' Nanofiber Internal Structure

Type-E Altered SS Nanofiber Structure is now 'Basic' Nanofiber Internal Structure

Mark I Modified SS Nanofiber Structure is now Type-D Restrained Nanofiber Structure

Beta Hull Mod Nanofiber Structure is now Type-D Restrained Nanofiber Structure

Local Hull Conversion Nanofiber Structure I is now Type-D Restrained Nanofiber Structure

 

PROPULSION

Inertial Stabilizers

All Inertial Stabilizer modules are now consistently named Inertial Stabilizers instead of some being Inertia Stabilizers and some Inertial Stabilizers.

Inertial Stabilizers I

  • Inertia Modifier – -16.75% (was -16.7%)

Basic Inertial Stabilizers are now 'Basic' Inertial Stabilizers

  • Meta – 6 (was 0)
  • Signature Radius Bonus – 5% (was 10%)
  • Inertia Modifier – -14% (was -13.3%)

Type-D Altered SS Inertial Stabilizers are now Type-D Restrained Inertial Stabilizers

  • Signature Radius Bonus – 8% (was 9%)
  • Inertia Modifier – -18.5% (was -18.3%)

Synthetic Hull Conversion Inertia Stabilizers

  • Signature Radius Bonus – 6% (was 5.5%)

Domination Inertial Stabilizers (NEW Module)

  • Signature Radius Bonus – 7%
  • Inertia Modifier – -20.5%

Shadow Serpentis Inertial Stabilizers (NEW Module)

  • Signature Radius Bonus – 10%
  • Inertia Modifier – -21.5%

Partial Hull Conversion Inertial Stabilizers are now 'Basic' Inertial Stabilizers

Alpha Hull Mod Inertial Stabilizers are now 'Basic' Inertial Stabilizers

Type-E Altered SS Inertial Stabilizers are now 'Basic' Inertial Stabilizers

Marked Modified SS Inertial Stabilizers are now Type-D Restrained Inertial Stabilizers

Mark I Modified SS Inertial Stabilizers are now Type-D Restrained Inertial Stabilizers

Beta Hull Mod Inertial Stabilizers are now Type-D Restrained Inertial Stabilizers

Local Hull Conversion Inertial Stabilizers I are now Type-D Restrained Inertial Stabilizers

 

Overdrive Injectors

Overdrive Injector System I

  • Velocity Modifier – 10.5% (was 10.4%)

Basic Overdrive Injector System is now 'Basic' Overdrive Injector System

  • Meta – 6 (was 0)
  • Cargo capacity Bonus – -1% (was -10%)
  • Velocity Modifier – 6% (was 6.9%)

Type-D Altered SS Overdrive Injector is now Type-D Restrained Overdrive Injector

  • Cargo capacity Bonus – -10% (was -15%)
  • Velocity Modifier – 11.75% (was 11.1%)
  • Synthetic Hull Conversion Overdrive Injector
  • Cargo capacity Bonus – -3% (was -10%)
  • Velocity Modifier – 12% (was 11.4%)

Alpha Hull Mod Overdrive Injector is now 'Basic' Overdrive Injector System

Marked Modified SS Overdrive Injector is now 'Basic' Overdrive Injector System

Partial Hull Conversion Overdrive Injector is now 'Basic' Overdrive Injector System

Type-E Altered SS Overdrive Injector is now 'Basic' Overdrive Injector System

Mark I Modified SS Overdrive Injector is now Type-D Restrained Overdrive Injector

Beta Hull Mod Overdrive Injector is now Type-D Restrained Overdrive Injector

Local Hull Conversion Overdrive Injector I is now Type-D Restrained Overdrive Injector

 

ENGINEERING UPGRADES

Power Diagnostic Systems

Mark I Generator Refitting: Diagnostic System is now Mark I Compact Power Diagnostic System

  • Meta – 1 (was 3)
  • CPU Usage – 8 (was 10)
  • Powergrid Bonus – 5.5% (was 5%)
  • Capacitor Capacity Bonus – 4.5% (was 4.6%)
  • Capacitor Recharge Rate Bonus – 8% (was 8.1%)
  • Shield Capacity Bonus – 4.5% (was 4.6%)
  • Shield Recharge Rate Bonus – 8% (was 8.1%)

Power Diagnostic System II

  • CPU Usage – 22 (was 20)
  • Powergrid Bonus – 6% (was 5%)

Basic Power Diagnostic System is now 'Basic' Power Diagnostic System

  • Meta – 6 (was 0)
  • CPU Usage – 8 (was 10)

'Cartel' Power Diagnostic System I

  • CPU Usage – 10 (was 16)
  • Powergrid Bonus – 5.5% (was 5%)

Thukker Power Diagnostic System

  • Meta – 8 (was 7)
  • CPU Usage – 16 (was 25)
  • Shield Capacity Bonus – 6% (was 5%)
  • Shield Recharge Rate Bonus – 8.8% (was 8.5%)

Caldari Navy Power Diagnostic System

  • Meta – 8 (was 6)
  • CPU Usage – 16 (was 25)
  • Powergrid Bonus – 7.5% (was 6.5%)
  • Shield Recharge Rate Bonus – 8.8% (was 8.5%)

Shadow Serpentis Power Diagnostic System

  • Meta – 8 (was 7)
  • CPU Usage – 16 (was 25)
  • Capacitor Capacity Bonus – 6% (was 5%)
  • Capacitor Recharge Rate Bonus – 8.8% (was 8.5%)

True Sansha Power Diagnostic System

  • Capacitor Capacity Bonus – 6% (was 5%)
  • Capacitor Recharge Rate Bonus – 8.8% (was 8.5%)

Dark Blood Power Diagnostic System

  • Capacitor Capacity Bonus – 6% (was 5%)
  • Capacitor Recharge Rate Bonus – 8.8% (was 8.5%)

Ammatar Navy Power Diagnostic System

  • Capacitor Capacity Bonus – 6% (was 5%)
  • Capacitor Recharge Rate Bonus – 8.8% (was 8.5%)

Tairei's Modified Power Diagnostic System

  • Capacitor Capacity Bonus – 6.25% (was 5.25%)
  • Shield Capacity Bonus – 6.25% (was 5%)
  • Shield Recharge Rate Bonus – 10.7875% (was 8.5%)

Brokara's Modified Power Diagnostic System

  • Capacitor Capacity Bonus – 6.25% (was 5.25%)
  • Shield Capacity Bonus – 6.25% (was 5%)
  • Shield Recharge Rate Bonus – 10.7875% (was 8.5%)

Brynn's Modified Power Diagnostic System

  • Capacitor Capacity Bonus – 6.25% (was 5.25%)
  • Shield Capacity Bonus – 6.25% (was 5%)
  • Shield Recharge Rate Bonus – 10.7875% (was 8.5%)

Selynne's Modified Power Diagnostic System

  • Capacitor Capacity Bonus – 6.5% (was 5.5%)
  • Shield Capacity Bonus – 6.5% (was 5%)
  • Shield Recharge Rate Bonus – 13.075% (was 8.5%)

Raysere's Modified Power Diagnostic System

  • Capacitor Capacity Bonus – 6.5% (was 5.5%)
  • Shield Capacity Bonus – 6.5% (was 5%)
  • Shield Recharge Rate Bonus – 13.075% (was 8.5%)

Tuvan's Modified Power Diagnostic System

  • Capacitor Capacity Bonus – 6.5% (was 5.5%)
  • Shield Capacity Bonus – 6.5% (was 5%)
  • Shield Recharge Rate Bonus – 13.075% (was 8.5%)

Setele's Modified Power Diagnostic System

  • Capacitor Capacity Bonus – 6.75% (was 5.75%)
  • Shield Capacity Bonus – 6.75% (was 5%)
  • Shield Recharge Rate Bonus – 15.3625% (was 8.5%)

Ahremen's Modified Power Diagnostic System

  • Capacitor Capacity Bonus – 6.75% (was 5.75%)
  • Shield Capacity Bonus – 6.75% (was 5%)
  • Shield Recharge Rate Bonus – 15.3625% (was 8.5%)

Vizan's Modified Power Diagnostic System

  • Capacitor Capacity Bonus – 6.75% (was 5.75%)
  • Shield Capacity Bonus – 6.75% (was 5%)
  • Shield Recharge Rate Bonus – 15.3625% (was 8.5%)

Chelm's Modified Power Diagnostic System

  • Capacitor Capacity Bonus – 7% (was 6%)
  • Shield Capacity Bonus – 7% (was 5%)
  • Shield Recharge Rate Bonus – 17.65% (was 8.5%)

Cormack's Modified Power Diagnostic System

  • Capacitor Capacity Bonus – 7% (was 6%)
  • Shield Capacity Bonus – 7% (was 5%)
  • Shield Recharge Rate Bonus – 17.65% (was 8.5%)

Draclira's Modified Power Diagnostic System

  • Capacitor Capacity Bonus – 7% (was 6%)
  • Shield Capacity Bonus – 7% (was 5%)
  • Shield Recharge Rate Bonus – 17.65% (was 8.5%)

Type-E Power Core Modification: Reaction Control is now 'Basic' Power Diagnostic System

Alpha Reactor Control: Diagnostic System is now 'Basic' Power Diagnostic System

Partial Power Plant Manager: Diagnostic System is now 'Basic' Power Diagnostic System

Type-E Power Core Modification: Diagnostic System is now 'Basic' Power Diagnostic System

Marked Generator Refitting: Diagnostic System is now 'Basic' Power Diagnostic System

Type-D Power Core Modification: Diagnostic System is now Mark I Compact Power Diagnostic System

Local Power Plant Manager: Diagnostic System I is now Mark I Compact Power Diagnostic System

Beta Reactor Control: Diagnostic System I is now Mark I Compact Power Diagnostic System

 

Capacitor Rechargers

Eutectic Capacitor Charge Array is now Eutectic Compact Cap Recharger

  • Meta – 1 (was 4)
  • CPU Usage – 4 (was 5)
  • Capacitor Recharge Rate Bonus – 17.5% (was 18%)

Basic Capacitor Recharger is now 'Basic' Capacitor Recharger

  • Meta – 6 (was 0)
  • CPU Usage – 4 (was 5)
  • Capacitor Recharge Rate Bonus – 12% (was 10%)

Ammatar Navy Cap Recharger

  • Capacitor Recharge Rate Bonus – 21% (was 20%)

Dark Blood Cap Recharger

  • Capacitor Recharge Rate Bonus – 21% (was 20%)

Imperial Navy Cap Recharger

  • Capacitor Recharge Rate Bonus – 21% (was 20%)

Khanid Navy Cap Recharger

  • Capacitor Recharge Rate Bonus – 21% (was 20%)

True Sansha Cap Recharger

  • Capacitor Recharge Rate Bonus – 21% (was 20%)

Industrial Capacitor Recharger is now 'Basic' Capacitor Recharger

Secondary Parallel Link-Capacitor is now 'Basic' Capacitor Recharger

F-a10 Buffer Capacitor Regenerator is now 'Basic' Capacitor Recharger

AGM Capacitor Charge Array is now 'Basic' Capacitor Recharger

Barton Reactor Capacitor Recharger I is now Eutectic Compact Cap Recharger

Fixed Parallel Link-Capacitor I is now Eutectic Compact Cap Recharger

F-b10 Nominal Capacitor Regenerator is now Eutectic Compact Cap Recharger

 

Capacitor Power Relays

 

Mark I Generator Refitting: Capacitor Power Relay is now Mark I Compact Capacitor Power Relay

  • Meta – 1 (was 3)
  • CPU Usage – 2 (was 3)
  • Capacitor Recharge Rate Bonus – 22% (was 23%)

Type-D Power Core Modification: Capacitor Power Relay is now Type-D Restrained Capacitor Power Relay

  • CPU Usage – 4 (was 3)
  • Capacitor Recharge Rate Bonus – 22% (was 21%)
  • Shield Boost Penalty – -8% (was -10%)

Basic Capacitor Power Relay is now 'Basic' Capacitor Power Relay

  • Meta – 6 (was 0)
  • CPU Usage – 1 (was 2)

'Motte' Capacitor Power Relay 

  • CPU Usage – 2 (was 3)
  • Shield Boost Penalty – -7% (was -12.5%)

Ammatar Navy Capacitor Power Relay

  • Shield Boost Penalty – -8% (was -10%)

Dark Blood Capacitor Power Relay

  • Shield Boost Penalty – -8% (was -10%)
  • Imperial Navy Capacitor Power Relay
  • Shield Boost Penalty – -8% (was -10%)

Khanid Navy Capacitor Power Relay

  • Shield Boost Penalty – -8% (was -10%)
  • True Sansha Capacitor Power Relay
  • Shield Boost Penalty – -8% (was -10%)

Alpha Reactor Control: Capacitor Power Relay is now 'Basic' Capacitor Power Relay

Marked Generator Refitting: Capacitor Power Relay is now 'Basic' Capacitor Power Relay

Partial Power Plant Manager: Capacity Power Relay is now 'Basic' Capacitor Power Relay

Type-E Power Core Modification: Capacitor Power Relay is now 'Basic' Capacitor Power Relay

Local Power Plant Manager: Capacity Power Relay I is now Type-D Restrained Capacitor Power Relay

Beta Reactor Control: Capacitor Power Relay I is now Mark I Compact Capacitor Power Relay

 

The following modules are being retired from the game. Any items currently in possession will be morphed into other modules. See the list below for more details.

  • EP-R Argon Ion Basic Excavation Pulse will become Single Diode Basic Mining Laser
  • Xenon Basic Drilling Beam will become Single Diode Basic Mining Laser
  • Rubin Basic Particle Bore Stream will become Single Diode Basic Mining Laser
  • Dual Diode Mining Laser I will become EP-S Gaussian Scoped Mining Laser
  • XeCl Drilling Beam I will become Particle Bore Compact Mining Laser
  • Erin Ming Laser Upgrade will become Elara Restrained Mining Laser Upgrade
  • Crisium Ice Harvester Upgrade will become Frigoris Restrained Ice Harvester Upgrade
  • Alpha Hull Mod Reinforced Bulkheads will become 'Basic' Reinforced Bulkheads
  • Marked Modified SS Reinforced Bulkheads will become 'Basic' Reinforced Bulkheads
  • Partial Hull Conversion Reinforced Bulkheads will become  will become 'Basic' Reinforced Bulkheads
  • Type-E Altered SS Reinforced Bulkheads will become 'Basic' Reinforced Bulkheads
  • Beta Hull Mod Reinforced Bulkheads will become Mark I Compact Reinforced Bulkheads
  • Local Hull Conversion Reinforced Bulkheads will become Type-D Restrained Reinforced Bulkheads
  • Alpha Hull Mod Nanofiber Structure will become 'Basic' Nanofiber Internal Structure
  • Marked Modified SS Nanofiber Structure will become 'Basic' Nanofiber Internal Structure
  • Partial Hull Conversion Nanofiber Structure will become 'Basic' Nanofiber Internal Structure
  • Type-E Altered SS Nanofiber Structure  will become 'Basic' Nanofiber Internal Structure
  • Mark I Modified SS Nanofiber Structure will become Type-D Restrained Nanofiber Structure
  • Beta Hull Mod Nanofiber Structure will become Type-D Restrained Nanofiber Structure
  • Local Hull Conversion Nanofiber Structure I will become Type-D Restrained Nanofiber Structure
  • Partial Hull Conversion Inertial Stabilizers will become 'Basic' Inertial Stabilizers
  • Alpha Hull Mod Inertial Stabilizers will become 'Basic' Inertial Stabilizers
  • Type-E Altered SS Inertial Stabilizers will become 'Basic' Inertial Stabilizers
  • Marked Modified SS Inertial Stabilizers will become Type-D Restrained Inertial Stabilizers
  • Mark I Modified SS Inertial Stabilizers will become Type-D Restrained Inertial Stabilizers
  • Beta Hull Mod Inertial Stabilizers will become Type-D Restrained Inertial Stabilizers
  • Local Hull Conversion Inertial Stabilizers will become Type-D Restrained Inertial Stabilizers
  • Alpha Hull Mod Overdrive Injector will become 'Basic' Overdrive Injector System
  • Marked Modified SS Overdrive Injector will become 'Basic' Overdrive Injector System
  • Partial Hull Conversion Overdrive Injector will become 'Basic' Overdrive Injector System
  • Type-E Altered SS Overdrive Injector will become 'Basic' Overdrive Injector System
  • Mark I Modified SS Overdrive Injector will become Type-D Restrained Overdrive Injector
  • Beta Hull Mod Overdrive Injector will become Type-D Restrained Overdrive Injector
  • Local Hull Conversion Overdrive Injector I will become Type-D Restrained Overdrive Injector
  • Type-E Power Core Modification: Reaction Control will become 'Basic' Power Diagnostic System
  • Alpha Reactor Control: Diagnostic System will become will become 'Basic' Power Diagnostic System
  • Partial Power Plant Manager: Diagnostic System will become 'Basic' Power Diagnostic System
  • Type-E Power Core Modification: Diagnostic System will become 'Basic' Power Diagnostic System
  • Marked Generator Refitting: Diagnostic System will become 'Basic' Power Diagnostic System
  • Type-D Power Core Modification: Diagnostic System will become Mark I Compact Power Diagnostic System
  • Local Power Plant Manager: Diagnostic System I will become Mark I Compact Power Diagnostic System
  • Beta Reactor Control: Diagnostic System I will become Mark I Compact Power Diagnostic System
  • Industrial Capacitor Recharger will become  will become 'Basic' Capacitor Recharger
  • Secondary Parallel Link-Capacitor  will become 'Basic' Capacitor Recharger
  • F-a10 Buffer Capacitor Regenerator will become 'Basic' Capacitor Recharger
  • AGM Capacitor Charge Array will become 'Basic' Capacitor Recharger
  • Barton Reactor Capacitor Recharger I will become Eutectic Compact Cap Recharger
  • Fixed Parallel Link-Capacitor I will become Eutectic Compact Cap Recharger
  • F-b10 Nominal Capacitor Regenerator will become Eutectic Compact Cap Recharger
  • Alpha Reactor Control: Capacitor Power Relay will become 'Basic' Capacitor Power Relay
  • Marked Generator Refitting: Capacitor Power Relay will become 'Basic' Capacitor Power Relay
  • Partial Power Plant Manager: Capacity Power Relay will become 'Basic' Capacitor Power Relay
  • Type-E Power Core Modification: Capacitor Power Relay will become 'Basic' Capacitor Power Relay
  • Local Power Plant Manager: Capacity Power Relay I will become Type-D Restrained Capacitor Power Relay
  • Beta Reactor Control: Capacitor Power Relay I will become Mark I Compact Capacitor Power Relay

 

Ships:

  • Recon ships have been rebalanced 
  • Combat Recon ships will now be undetectable by directional scanners

Exact changes described below. Numbers in parenthesis (+/-) reflect changes next to previous Tranquility values for quick comparison

 

Pilgrim    

Role Bonus:

  • 80% reduction in Cynosural Field Generator liquid ozone consumption
  • 50% reduction in Cynosural Field Generator duration
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds

Amarr Cruiser Bonuses:

  • 7.5% bonus to strength of tracking disruptors
  • 10% bonus to drone damage and hp

Recon Ships Bonuses:

  • 20% bonus to Energy Vampire and Energy Neutralizer transfer range and 10% bonus to Energy Vampire and Energy Neutralizer strength(was 20% nos/neut strength)
  • 20% reduction in Cloaking Devices CPU requirement

 

  • Slot layout: 4H, 5M, 5L; 3 turrets, 0 launchers
  • Fittings: 1000 PWG(+50), 370 CPU(+20)
  • Defense (shields / armor / hull) : 850(+62) / 1800 / 1050(+178)
  • Capacitor (amount / capacitor per second) : 1450(+190) / 4.39/s (+.75)
  • Mobility (max velocity / agility / align time): 198(+34) / .61(-.1) / 9.61s(-1.57s) 
  • Drones (bandwidth / bay): 50 / 150
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 104km / 237 / 8(+1)
  • Sensor strength: 26(+2) Radar
  • Signature radius: 150(-6)

 

Curse

Role Bonus: 

  • Cannot be detected by directional scanners

Amarr Cruiser Bonuses:

  • 7.5% bonus to Tracking Disruptor effectiveness
  • 10% bonus to Drone hit points and damage

Recon Ships Bonuses:

  • 40% bonus to Energy Vampire and Energy Neutralizer transfer range
  • 20% bonus to Energy Vampire and Energy Neutralizer transfer amount

 

  • Slot layout: 5H, 6M, 4L; 2 turrets, 4 launchers
  • Fittings: 900 PWG, 380 CPU
  • Defense (shields / armor / hull) : 1210(-187) / 1650 / 1075(+203)
  • Capacitor (amount / capacitor per second) : 1470(+220) / 4.46/s (+.83)
  • Mobility (max velocity / agility / align time): 205(+30) / .61(-.04) / 9.99s(-.66s) 
  • Drones (bandwidth / bay): 50 / 150
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 130km / 281 / 10
  • Sensor strength: 28 Radar
  • Signature radius: 145(-5)

 

Falcon

Role Bonus:

  • 80% reduction in Cynosural Field Generator liquid ozone consumption
  • 50% reduction in Cynosural Field Generator duration
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds

Caldari Cruiser Bonuses:

  • 5% bonus to Medium Hybrid Turret damage
  • 10% reduction in ECM Target Jammer activation cost

Recon Ships Bonuses:

  • 30% bonus to ECM Target Jammer strength
  • 20% reduction in Cloaking Devices CPU requirement

 

  • Slot layout: 4H, 7M, 3L; 3 turrets, 1 launchers
  • Fittings: 700 PWG, 500 CPU
  • Defense (shields / armor / hull) : 1750(+147) / 940(-16) / 945(+204)
  • Capacitor (amount / capacitor per second) : 1190(+96.25) / 3.7/s (+.52)
  • Mobility (max velocity / agility / align time): 192(+23) / .64(+.09) / 10.85s(+1.67s) 
  • Drones (bandwidth / bay): 10 / 10
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 120km / 220 / 8(+1)
  • Sensor strength: 28 Gravimetric
  • Signature radius: 180

 

Rook

Role Bonus:

  • Cannot be detected by directional scanners

Caldari Cruiser Bonuses:

  • 7.5% bonus to kinetic missile damage (was 5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire)
  • 10% reduction in ECM Target Jammer activation cost

Recon Ships Bonuses:

  • 30% bonus to ECM Target Jammer strength
  • 10% bonus to Heavy Missile and Heavy Assault Missile max velocity

 

  • Slot layout: 5H, 7M, 3L; 2 turrets, 5 launchers
  • Fittings: 680 PWG(+80), 600 CPU
  • Defense (shields / armor / hull) : 2050(+262) / 965(+9) / 960(+359)
  • Capacitor (amount / capacitor per second) : 1250(+187) / 3.93/s(+.83)
  • Mobility (max velocity / agility / align time): 194(+24) / .61 / 10.76s(-.04s) 
  • Drones (bandwidth / bay): 25 / 25
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 150km / 259 / 10
  • Sensor strength: 32 Gravimetric
  • Signature radius: 170(-3)

 

Arazu

Role Bonus:

  • 80% reduction in Cynosural Field Generator liquid ozone consumption
  • 50% reduction in Cynosural Field Generator duration
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds

Gallente Cruiser Bonuses:

  • 5% bonus to Medium Hybrid Turret damage
  • 7.5% bonus to Remote Sensor Dampener effectiveness

Recon Ships Bonuses:

  • 20% bonus to Warp Scrambler and Warp Disruptor optimal range
  • 20% reduction in Cloaking Devices CPU requirement

 

  • Slot layout: 4H, 6M, 4L; 3 turrets, 1 launchers
  • Fittings: 750 PWG, 420 CPU
  • Defense (shields / armor / hull) : 1180(+55) / 1430(+136) / 1080(+208)
  • Capacitor (amount / capacitor per second) : 1290(+133) / 3.98/s(+.61)
  • Mobility (max velocity / agility / align time): 207(+27) / .59(-.04) / 9.53s(-.74)
  • Drones (bandwidth / bay): 40 / 40
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 112km / 231 / 8(+1)
  • Sensor strength: 26 Magnetometric
  • Signature radius: 155(-7)

 

Lachesis

Role Bonus:

  • Cannot be detected by directional scanners

Gallente Cruiser Bonuses:

  • 10% bonus to Medium Hybrid Turret Tracking (was medium hybrid turret damage)
  • 7.5% bonus to Remote Sensor Dampener effectiveness

Recon Ships Bonuses:

  • 20% bonus to Warp Scrambler and Warp Disruptor optimal range
  • 10% bonus to Medium Hybrid Turret optimal range (was missile rate of fire)

 

  • Slot layout: 4H(-1), 7M, 4L(+1); 4 turrets(+1), 1 launchers
  • Fittings: 850(+50) PWG, 450 CPU
  • Defense (shields / armor / hull) : 1350(+225) / 1500(+94) / 1120(+248)
  • Capacitor (amount / capacitor per second) : 1315(+190) / 4.07/s(+.79)
  • Mobility (max velocity / agility / align time): 220(+29) / .56(-.04) / 9.37s(-.74) 
  • Drones (bandwidth / bay): 50(+10) / 50(+10)
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 140km / 270 / 10
  • Sensor strength: 30 Magnetometric
  • Signature radius: 150(-5)

 

Rapier

Role Bonus:

  • 80% reduction in Cynosural Field Generator liquid ozone consumption
  • 50% reduction in Cynosural Field Generator duration
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds

Minmatar Cruiser Bonuses:

  • 10% bonus to Missile damage (was medium projectile turret rate of fire)
  • 10% bonus to Target Painter effectiveness

Recon Ships Bonuses:

  • 60% bonus to Stasis Webifier optimal range
  • 20% reduction in Cloaking Devices CPU requirement

 

  • Slot layout: 4H, 6M, 4L; 1 turrets, 3 launchers(+2)
  • Fittings: 750 PWG, 450 CPU(+30)
  • Defense (shields / armor / hull) : 1480(+158) / 1075(+6) / 850(-22)
  • Capacitor (amount / capacitor per second) : 1180(+86) / 3.56/s(+.38)
  • Mobility (max velocity / agility / align time): 230(+38) / .59 / 9.03s 
  • Drones (bandwidth / bay): 40 / 40
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 100km / 242 / 8(+1)
  • Sensor strength: 24 Ladar
  • Signature radius: 125(-7)

 

Huginn

Role Bonus:

  • Cannot be detected by directional scanners

Minmatar Cruiser Bonuses:

  • 5% bonus to Medium Projectile Turret rate of fire
  • 10% bonus to Target Painter effectiveness

Recon Ships Bonuses:

  • 60% bonus to Stasis Webifier optimal range
  • 5% bonus to Medium Projectile Turret damage (was 5% missile rate of fire)

 

  • Slot layout: 5H(-1), 6M, 4L(+1); 4 turrets(+1), 1 launchers(-2)
  • Fittings: 750 PWG, 400 CPU
  • Defense (shields / armor / hull) : 1550(+228) / 1250(+69) / 875(+3)
  • Capacitor (amount / capacitor per second) : 1210(+147) / 3.66/s(+.57)
  • Mobility (max velocity / agility / align time): 240(+31) / .57 / 9.13s 
  • Drones (bandwidth / bay): 40 / 40
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 125km / 303 / 10
  • Sensor strength: 28 Ladar
  • Signature radius: 120(-7)

 

Structures & Deployables:

  • Increased storage capacity of Experimental Laboratory from 8850m3 to 25000m3
  • Mobile Tractor Units and Mobile Depots now have a loot all option.

 

User Interface:

  • The Esc button now closes the following full screen view states by default rather than opening menu: Map, ISIS, NES, and planet view.
  • Notifications: Kill reports can now be linked by drag-dropping from notification history or pop ups into text fields
  • New Map: Added standalone solar system view for Wormhole systems
  • New Map: Changed panel header to be full-width except while in full screen
  • New Map: Added search functionality
  • New Map: Added focus current location button
  • New Map: Changed appearance of autopilot jump route
  • New Map: Added mouse over info on stars
  • New Map: Animated group mode change
  • New Map: Right mouse button no longer pans the map. For now, players must click on different systems to center on them, effectively panning the map.

 

FIXES :

Gameplay:

  • Mobile Scan Inhibitor and Mobile Micro Jump Unit deployables will now only trigger a Suspect penalty rather than a Criminal penalty for illegal aggression in high-security space.
  • The scan resolution of Fighter Bombers and Fighters has been reduced to ensure that pilots can not gain an advantage by rapidly scooping and relaunching them.

Graphics:

  • Fixed a seam on the low LODs for the Navy Apocalypse.
  • Replaced missing animation for Naga hull.
  • Modified 'Asteroid Factory' dungeon asset to display the correct model.
  • Adjusted engine effect location on Leviathan.
  •  Fixed ship invisibility issue caused by collapsing wormholes.

Localization:

DE

  • The German translation for "Overdrive" was changed to "Turbolader".
  • "Analyzer" is now consistently translated as "Analysator" throughout the game.
  • Various minor defects and terminology issues were resolved.

JA

  • Updated a number of missing and incorrect Japanese translations

RU

  • Various minor defects were resolved.

PvE:

  • Many structures in missions have had their names changed.
  • In the mission 'A Wolf In the Fold' the force field will now be removed when the Starbase Main Reactor is blown up. 
  • Various grammar and spelling errors have been fixed in missions.
  • Unauthorized Military Presence now refers to the correct pickup item in the mission description.

User Interface:

  • Added fade to lengthy medal texts in character sheet
  • Case fixed for Sisters Epic Arc mission NPC names
  • Fixed alignment of broadcast recipient icon in fleet window
  • Fixed alphabetical drone group sorting issue
  • Fixed an issue causing station service icons to appear incorrectly
  • Fixed an issue where importing fittings from clipboard would cause the fitting window to create nonexistent module slots
  • Fixed kill rights not scrolling or appearing correctly in character sheet
  • Fixed numerical sorting issue in compare tool
  • Fixed overlapping text in Training Queue window
  • Fixed placement of Search button in courier contract destination column
  • Fixed radial menu for Black Drone Container
  • Fixed text clipping in "Latest Updates" in calendar
  • Fixed text sometimes reaching outside of kill report window
  • Fixed unresponsive radial menu right after warping
  • Inconsistency in text style of Erebus description reconciled
  • Moved units from entries to header for velocity overview column to fix aligning issues
  • "Skills Required" tooltip is no longer obscured by other window elements in the industry window
  • Fixed an issue causing overview to not correctly display icons for pilots with available kill rights or bounties
  • Notifications: fixed text incorrectly appearing when expanding history view
  • Notifications: settings are now properly alphabetized
  • New Map: fixed abstract layout showing "You Are Here" and home system markers incorrectly
  • New Map: fixed an issue occurring when resizing the map during a session change
  • New Map: fixed some camera issues when new map is docked
  • New Map: fixed some systems' names being obscured by region labels
  • New Map: fixed color coding dropdown menu not being large enough to read all options
  • Pasting scan results into a saved location's name now saves the full details instead of only the signature ID.
  • Fixed an issue with removing or editing an action that could be applied to a corp member
  • Saved fittings now don't show that you need skills for fitting rigs
  • You no longer see the start conversation button when searching for retired agents through P&P
  • Fixed the tooltip on the expand/collapse button in the fitting window
  • Fixed the wording on the progress bar when cancelling a ship re-insurance

 

THIRD PARTY DEVELOPERS:

CREST API:

  • Added id, location[id], type[id], and volumeEntered to the market order resources.