Patch Notes

Patch notes for Kronos

 Patch notes for Kronos 1.4
Released on Tuesday, June 24th, 2014

 

FIXES

Gameplay

  • Fixed a bug in the recruitment window that caused the corporation window to break in rare cases

Graphics

  • Fixed camera-centering on Amarr System Stargates

Audio

  • Mordu ships should now have functioning ship sounds
  • Click/pop removed from many booster sounds

 

 

 

Patch notes for Kronos 1.3
Released on Wednesday, June 18th, 2014

 

FEATURES & CHANGES

User Interface:

  • Contract Creation : The search field when creating private contracts now supports a more advanced search, including searching by exact terms.

 

FIXES:

Graphics:

  • The "Look At" functionality has been improved, you will now see an effect played when a ship warps off-grid and your camera interest is restored to your ship.
  • Fixed the decal area on the Moa and variants that would flicker when the ship went into warp.

 

 

 

Patch notes for Kronos 1.2
Released on Friday, June 13th, 2014

 

FIXES:

Audio:

  • The feature to mute an inactive client works now as expected when the client window is minimized or when the windows button was utilized.

Gameplay:

  • Rings on data containers stop spinning after a successful hack now.
  • COSMOS containers are refilled correctly with loot again.
  • In some edge cases exploration sites weren’t redistributing correctly, this has been fixed.
  • Fixed an issue with the salvager module on hacking containers.
  • Overloaded cargo restrictions for Freighters, Jump Freighters and Supercarriers have been restored to their normal status.
  • Mordu’s Legion NPC’s now have the correct wreck size.
  • Increased the time tutorial containers take to refill from ten seconds to one minute.

Graphics:

  • Modified lens flare occlusions at the screen edge.

Localization:

  • Some untranslated strings within the audio menu and other instances for DE, JA and RU are translated now.

Modules:

  • Omnidirectional Tracking Enhancer modules no longer appear to be scriptable in the fitting window.

User Interface:

  • Changing quantity in the New Eden Store caused exceptions and an incorrect amount was displayed, this has been fixed now.
  • Added an option to the audio tab in the System menu to limit the sound engine voice count for better performance.
  • Hints on redeemable items in the redeeming queue now reference New Eden Store.
  • Fixed an issue where tooltips persist after the mouse goes outside the client borders.
  • Reload timers won't disappear any more when modules were moved in the HUD.
  • Fixed an issue preventing the fitting window side pane from appearing at times.
  • Entities no longer on grid will gray out correctly in in-space brackets.
  • The chat window doesn't lose focus when docking or receiving chat invites.
  • Fixed an issue where the Starmap did not properly show current location ("You are here").
  • Improved loading for involved parties on kill reports.

 

 

 

Patch notes for Kronos 1.1
Released on Thursday, June 5th, 2014

 

FIXES:

Gameplay:

  • Fixed an issue where hacked containers would block access after they had been hacked and not accessed for a while.
  • Added the Data Sequence to the market, this can now be bought and sold.
  • Reduced the timer in the Contested Covert Research Facility and fixed the issue where the site may not despawn after hacking success.
  • Fixed Warp Accelerator to only affect warps speed when online.
  • The skill requirements of 'Augmented' drones now once again correctly match the requirements of T2 drones.
  • Small, Large and Capital Transverse Bulkhead rigs can now be properly invented.
  • Expedition Frigates can now correctly enter Small and Medium Factional Warfare complexes.
  • The Expedition Frigate group in the market browser now correctly shows an icon.

Graphics:

  • Adjusted the icon for the Medium Micro Jump Drive.

User Interface:

  • Fixed an issue where an empty redeem panel would show up after the user closes an offer in the New Eden Store.
  • The redeem panel won't pop up in the inventory after an offer is bought through the New Eden Store.
  • The redeem token label now correctly reads that the item was bought through the New Eden Store
  • The Prospect is now included with other entries in the 'can be fitted to' list for covert cloaking devices when showing info.
  • The filter bar in the New Eden Store is cleared now when going back to the landing page via the store logo.

Ships:

  • The amount of capacitor required for Mining Barges and Exhumers to activate warp has been reduced.

 

 

 

Patch notes for Kronos
Released on Tuesday, June 3rd, 2014

FEATURES & CHANGES

Audio

  • Audio Customization

    • Grouped sliders for almost every sound in the game
    • The option to select which sounds are audible in inactive client
  • New ambient sounds for Mordu's Legion ships
  • Mordu's Legion atmospheric sounds added to the ISIS shiptree.
  • EVE Store interaction sounds
  • Warp effect sounds
  • New booster sounds and better mix for all ship types 

 

Ship Balancing

Pirate Faction ships have been completely overhauled

  • Balance pass is focused on added viability for some faction ships and unifying each faction around a unique theme
  • For more details and discussion visit the following threads in the features and ideas section of our official forums: pirate frigates, pirate cruisers, and pirate battleships
  • Pirate Faction Frigates:
    • SUCCUBUS

      Amarr Frigate Bonus:
      7.5% bonus to Small Energy Turret tracking speed
      Caldari Frigate Bonus:
      20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
      Role Bonus:
      150% bonus to Small Energy Turret damage (was 100% small energy turret damage)

      Slot layout: 3H(-1), 4M, 3L(+1); 2 turrets, 0 launchers
      Fittings: 44 PWG(-14), 170 CPU(-5)
      Defense (shields / armor / hull) : 650(+41) / 550(+6) / 540(+23)
      Capacitor (amount / recharge / cap per second) : 450(+15) / 210000 (-24375) / 2.14 (+0.09)
      Mobility (max velocity / agility / mass / align time): 340(+53) / 3.5(-0.35) / 965000 / 4.68s(-0.4) 
      Drones (bandwidth / bay): 0 / 0
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 32km / 650 / 5
      Sensor strength: 13 
      Signature radius: 33(-2)

    • CRUOR

      Amarr Frigate Bonus:
      15% bonus to Energy Vampire and Energy Neutralizer effectiveness
      Minmatar Frigate Bonus:
      20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
      Role Bonus:
      100% bonus to Small Energy Turret damage
      Note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

      Slot layout: 4H, 3M, 4L(+1); 2 turrets, 0 launchers
      Fittings: 57 PWG, 150 CPU(+13)
      Defense (shields / armor / hull) : 480(-103) / 740(+83) / 580(-2)
      Capacitor (amount / recharge / cap per second) : 470 / 205000 (-29375) / 2.24 (+0.23)
      Mobility (max velocity / agility / mass / align time): 330(+22) / 3.6 / 1003000 / 5.01s
      Drones (bandwidth / bay): 5(+5) / 5(+5)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 33km(+8km) / 760 / 6
      Sensor strength: 12 
      Signature radius: 35

    • WORM

      Gallente Frigate Bonus:
      10% bonus to kinetic and thermal missile damage (was 5m3 Drone Bay Capacity per level)
      Caldari Frigate Bonus:
      4% bonus to all shield resistances
      Role Bonus:
      300% bonus to light combat drone damage and hitpoints (was 50% bonus to Rocket and Light Missile velocity)

      Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers
      Fittings: 40 PWG(+5), 180 CPU(+20)
      Defense (shields / armor / hull) : 830(+33) / 500(-82) / 620(-3)
      Capacitor (amount / recharge / cap per second) : 380(+30) / 212000 (-22375) / 1.79 (+0.29)
      Mobility (max velocity / agility / mass / align time): 320(+33) / 3.8(+0.31) / 965000 / 5.17s(+0.42) 
      Drones (bandwidth / bay): 10(-15) / 25
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 650 / 5
      Sensor strength: 15 
      Signature radius: 40

    • DAREDEVIL

      Gallente Frigate Bonus:
      10% bonus to Small Hybrid Turret falloff
      Minmatar Frigate Bonus:
      10% bonus to Stasis Webifier effectiveness
      Role Bonus:
      200% bonus to Small Hybrid Turret damage

      Slot layout: 3H, 3M, 4L; 2 turrets, 0 launchers
      Fittings: 35 PWG, 145 CPU
      Defense (shields / armor / hull) : 530(-7) / 560(-22) / 630(-27)
      Capacitor (amount / recharge / cap per second) : 390(-5) / 230000 (-4375) / 1.69 (+0.01)
      Mobility (max velocity / agility / mass / align time): 385(+1) / 3.2(-0.02) / 823000 / 3.65s(-0.02) 
      Drones (bandwidth / bay): 0 / 0
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 25km(+5km) / 650 / 5
      Sensor strength: 12(-1) 
      Signature radius: 35

    • DRAMIEL

      Gallente Frigate Bonus:
      7.5% bonus to Small Projectile Turret tracking speed
      Minmatar Frigate Bonus:
      10% bonus to Small Projectile Turret falloff
      Role Bonus:
      100% bonus to Small Projectile Turret damage
      Note: This ship has increased warp speed and acceleration

      Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers
      Fittings: 37 PWG, 133 CPU
      Defense (shields / armor / hull) : 590(+7) / 590(+8) / 520(+3)
      Capacitor (amount / recharge / cap per second) : 370(+5) / 208000(-26375) / 1.77(+0.22)
      Mobility (max velocity / agility / mass / align time): 460 / 3.1(-0.02) / 950000 / 4.08s(-0.02) 
      Drones (bandwidth / bay): 15 / 20
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km(+3km) / 750 / 5
      Sensor strength: 11 
      Signature radius: 30(-2)

  • Pirate Faction Cruisers
    • PHANTASM

      Amarr Cruiser Bonus:
      7.5% bonus to Medium Energy Turret tracking speed 
      Caldari Cruiser Bonus:
      20% bonus to Afterburner velocity bonus  (was 5% to medium energy turret damage)
      Role Bonus:
      150% bonus to Medium Energy Turret damage (was 100% energy turret damage)

      Slot layout: 4H(-1), 6M, 5L(+2); 3 turrets, 0 launchers
      Fittings: 890 PWG(-35), 380 CPU(-45)
      Defense (shields / armor / hull) : 2700(+266) / 2175 / 2065
      Capacitor (amount / recharge / cap per second) : 1800(+105) / 495000 (+3750) / 3.5
      Mobility (max velocity / agility / mass / align time): 228(+64) / 0.62(-0.06) / 9600000 / 8.25s 
      Drones (bandwidth / bay): 15 / 15
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 59km / 275 / 7
      Sensor strength: 20
      Signature radius: 120(-10)
      Cargo Hold: 410

    • ASHIMMU

      Amarr Cruiser Bonus:
      15% bonus to Energy Vampire and Energy Neutralizer effectiveness
      Minmatar Cruiser Bonus:
      20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
      Role Bonus:
      100% bonus to Medium Energy Turret Damage
      Note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

      Slot layout: 5H(-1), 4M, 6L(+1); 3 turrets, 0 launchers
      Fittings: 1300 PWG(-120), 350 CPU
      Defense (shields / armor / hull) : 2290(-38) / 2950(+325) / 2325
      Capacitor (amount / recharge / cap per second) : 1850(+20) / 530000(-7500) / 3.49
      Mobility (max velocity / agility / mass / align time): 208(+33) / 0.58 / 11010000 / 8.85s
      Drones (bandwidth / bay): 40(+30) / 40(+30)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10km) / 340 / 7(+1)
      Sensor strength: 19
      Signature radius: 130
      Cargo Hold: 430

    • GILA

      Gallente Cruiser Bonus:
      10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
      Caldari Cruiser Bonus:
      4% bonus to all shield resistances
      Role Bonus:
      500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)

      Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1)
      Fittings: 670 PWG(+40), 400 CPU(+50)
      Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490
      Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85
      Mobility (max velocity / agility / mass / align time): 195(+31) / 0.66 / 9600000 / 8.78s 
      Drones (bandwidth / bay): 20(-105) / 100(-300)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7
      Sensor strength: 22 
      Signature radius: 145(-5)
      Cargo Hold: 440

    • VIGILANT

      Gallente Cruiser Bonus:
      10% bonus to Medium Hybrid Turret falloff
      Minmatar Cruiser Bonus:
      10% bonus to Stasis Webifier effectiveness
      Role Bonus:
      75% bonus to Medium Hybrid Turret damage

      Slot layout: 5H, 4M, 6L; 5 turrets, 0 launchers
      Fittings: 1050 PWG(-150), 360 CPU
      Defense (shields / armor / hull) : 2175 / 2500(+175) / 2625
      Capacitor (amount / recharge / cap per second) : 1545 / 490000 (-1250) / 3.15
      Mobility (max velocity / agility / mass / align time): 242(+36) / 0.48 / 9830000 / 6.54s
      Drones (bandwidth / bay): 50 / 50
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 49km(+14km) / 300 / 7
      Sensor strength: 20 
      Signature radius: 130
      Cargo Hold: 450

    • CYNABAL

      Gallente Cruiser Bonus:
      10% bonus to Medium Projectile Turret falloff
      Minmatar Cruiser Bonus:
      10% bonus to Medium Projectile Turret damage
      Role Bonus:
      25% bonus to Medium Projectile Turret rate of fire
      Note: This ship has increased warp speed and acceleration

      Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers
      Fittings: 980 PWG(-120), 335 CPU(-15)
      Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065
      Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88
      Mobility (max velocity / agility / mass / align time): 263(+6) / 0.45(-.0045) / 9047000(+200000) / 5.64s 
      Drones (bandwidth / bay): 50 / 50
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7
      Sensor strength: 18(+2) 
      Signature radius: 115(+5)
      Cargo Hold: 400

  • Pirate Faction Battleships
    • NIGHTMARE

      Amarr Battleship Bonus:
      7.5% bonus to Large Energy Turret tracking speed 
      Caldari Battleship Bonus:
      30% bonus to Afterburner velocity bonus  (was 5% to large energy turret damage)
      Role Bonus:
      150% bonus to Large Energy Turret damage (was 100% energy turret damage)
      Note: This is the same total damage bonus as the ship had prior to the change. (1.25 (25% bonus) * 2.00 (100% bonus) = 2.50 (150% bonus))

      Slot layout: 6H, 7M, 6L(+1); 4 turrets, 0 launchers
      Fittings: 14500 PWG, 710 CPU
      Defense (shields / armor / hull) : 10550(+815) / 8650(-45) / 8200(-60)
      Capacitor (amount / recharge / cap per second) : 6950 / 1154000ms(-875) / 6.0
      Mobility (max velocity / agility / mass / align time): 114(+20) / 0.122(-0.014) / 99300000 / 17.76s(-1.9)
      Drones (bandwidth / bay): 75 / 75
      Targeting (max targeting range / Scan Resolution / Max Locked targets):80km / 110(+10) / 7
      Sensor strength: 28
      Signature radius: 370(-30)

    • BHAALGORN

      Amarr Battleship Bonus:
      15% bonus to Energy Vampire and Energy Neutralizer effectiveness
      Minmatar Battleship Bonus:
      20% bonus to Stasis Webifier range
      Role Bonus: 
      100% bonus to Large Energy Turret Damage
      Note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

      Slot layout: 7H, 5M, 7L; 4 turrets, 0 launchers
      Fittings: 18400 PWG, 588 CPU
      Defense (shields / armor / hull) : 9300(-17) / 10850(+350) / 9300 (+2)
      Capacitor (amount / recharge / cap per second) : 7500 / 1154000ms(-875) / 6.49
      Mobility (max velocity / agility / mass / align time): 101 / 0.125(-0.011) / 97100000 / 16.83s(-1.5)
      Drones (bandwidth / bay): 100(+25) / 150(+75)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 72km(+10km) / 100 / 8
      Sensor strength: 28
      Signature radius: 400

    • RATTLESNAKE

      Gallente Battleship Bonus:
      10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
      Caldari Battleship Bonus:
      4% bonus to all shield resistances
      Role Bonus:
      275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)

      Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1)
      Fittings: 10000 PWG, 710 CPU
      Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960
      Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
      Mobility (max velocity / agility / mass / align time): 94 / 0.128 / 99300000 / 18.45s 
      Drones (bandwidth / bay): 50(-75) / 175(-225)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7
      Sensor strength: 30
      Signature radius: 450(-10)

    • VINDICATOR

      Gallente Battleship Bonus:
      7.5% bonus to Large Hybrid Turret tracking speed
      Minmatar Battleship Bonus:
      10% bonus to Stasis Webifier effectiveness
      Role Bonus:
      37.5% bonus to Large Hybrid Turret damage

      Slot layout: 8H, 5M, 7L; 8 turrets, 0 launchers(-2)
      Fittings: 17500 PWG, 630 CPU
      Defense (shields / armor / hull) : 8750(+55) / 9300 / 10500
      Capacitor (amount / recharge / cap per second) : 6330 / 1154000ms(-875) / 5.48
      Mobility (max velocity / agility / mass / align time): 132(+6) / 0.083(-0.005) / 105200000 / 12.10s(-0.7)
      Drones (bandwidth / bay): 125 / 125
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+22.5) / 100 / 7
      Sensor strength: 28 
      Signature radius: 400

    • MACHARIEL

      Gallente Battleship Bonus:
      10% bonus to Large Projectile Turret falloff
      Minmatar Battleship Bonus:
      5% bonus to Large Projectile Turret damage
      Role Bonus:
      25% bonus to Large Projectile Turret rate of fire
      Note: This ship has increased warp speed and warp acceleration

      Slot layout: 8H, 5M, 7L; 7 turrets, 0 launchers
      Fittings: 17950 PWG, 600 CPU
      Defense (shields / armor / hull) : 9320 / 9250 / 8260
      Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02
      Mobility (max velocity / agility / mass / align time): 161 / 0.096(+.012) / 94680000 / 12.60(+1.5)
      Drones (bandwidth / bay): 100 / 125
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7
      Sensor strength: 26
      Signature radius: 350(+10)

  • Freighters and Jump Freighters have been rebalanced.
    • This balance pass is focused on providing choice and flexibility to freighter pilots.
    • The addition of low power module slots is the biggest part of these changes, and allows pilots to fit a variety of modules for different purposes.
    • Freighters
      • PROVIDENCE

        Amarr Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Maximum Velocity
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 1 CPU
        Defense (shields / armor / hull) : 10000(+5000) / 46000(+22000) / 100000(-12500)
        Mobility (max velocity / agility / mass / align time / warp speed): 70 / 0.0625 / 900,000,000 / 77.98s / 1.37
        Cargo Capacity: 435000(-300000)m3

      • CHARON

        Caldari Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Maximum Velocity
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 1 CPU
        Defense (shields / armor / hull) : 50000(+44000) / 15000(-5000) / 77500(-28750)
        Mobility (max velocity / agility / mass / align time / warp speed): 60 / 0.0625 / 960,000,000 / 83.18s / 1.37
        Cargo Capacity: 465000(-320000)m3

      • OBELISK

        Gallente Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Maximum Velocity
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 1 CPU
        Defense (shields / armor / hull) : 14000(+10687) / 40000(+17500) / 110000(-10000)
        Mobility (max velocity / agility / mass / align time / warp speed): 65 / 0.0625 / 940,000,000 / 81.44s / 1.37
        Cargo Capacity: 440000(-310000)m3

      • FENRIR

        Minmatar Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Maximum Velocity
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 1 CPU
        Defense (shields / armor / hull) : 48000(+42375) / 22000(+750) / 65000(-35000)
        Mobility (max velocity / agility / mass / align time / warp speed): 80 / 0.0625 / 820,000,000 / 71.05s / 1.37
        Cargo Capacity: 435000(-285000)m3

    • Jump Freighters
      • ARK

        Amarr Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Agility
        Jump Freighters Bonus per level:
        +10% to armor and hull hitpoints
        -10% jump fuel requirements
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 5(+4) CPU
        Defense (shields / armor / hull) : 12000(+6000) / 55200(+26400) / 120000(-15000)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 47.5(+7.5) / 62.5(+12.5)
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 34.375(+9.375) / 40(+20)
        Mobility (max velocity / agility / mass / align time / warp speed): 84 / 0.055(+0.005) / 900,000,000 / 68.62(+6.24)s / 1.5
        Signature Radius: 2800(-12)
        Cargo Capacity: 135000(-140625)m3

      • RHEA

        Caldari Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Agility
        Jump Freighters Bonus per level:
        +10% to shield and hull hitpoints
        -10% jump fuel requirements
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 5(+4) CPU
        Defense (shields / armor / hull) : 60000(+52800) / 18000(-6000) / 93000(-34500)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 40(+20) / 47.5(+7.5) / 50
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 58.75(+13.75) / 34.375(+9.375) / 10
        Mobility (max velocity / agility / mass / align time / warp speed): 72 / 0.055(+0.005) / 960,000,000 / 73.20(+6.66)s / 1.5
        Signature Radius: 2930(-2)
        Cargo Capacity: 144000(-150375)m3

      • ANSHAR

        Gallente Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Agility
        Jump Freighters Bonus per level:
        +10% to armor and hull hitpoints
        -10% jump fuel requirements
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 5(+4) CPU
        Defense (shields / armor / hull) : 16800(+10424.4) / 48000(+21000) / 132000(-12000)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 30(+10) / 55(+15) / 50
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 43.125(+8.125) / 51.25(+16.25) / 10
        Mobility (max velocity / agility / mass / align time / warp speed): 78 / 0.055(+0.005) / 940,000,000 / 71.67(+6.51)s / 1.5
        Signature Radius: 2880(-4)
        Cargo Capacity: 137500(-143750) m3 

      • NOMAD

        Minmatar Freighter Bonus per level:

        +5% Cargo Capacity
        +5% Agility
        Jump Freighters Bonus per level:
        +10% to shield and hull hitpoints
        -10% jump fuel requirements
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 5(+4) CPU
        Defense (shields / armor / hull) : 57600(+50850) / 26400(+900) / 78000(-42000)
        Base shield resistances (EM/Therm/Kin/Exp): 25(+25) / 30(+10) / 40 / 50
        Base armor resistances (EM/Therm/Kin/Exp): 70(+10) / 43.125(+8.125) / 25 / 10
        Mobility (max velocity / agility / mass / align time / warp speed): 96 / 0.055(+0.005) / 820,000,000 / 62.52(+5.68)s / 1.5
        Signature Radius: 2700(-8)
        Cargo Capacity: 132000(-138000)m3

  • Deep Space Transports have been rebalanced
    • This balance pass is focused on providing Deep Space Transports with the ability to carry large loads in a fleet hangar while also sporting excellent defensive options.
    • All Deep Space Transports are capable of using the new Medium Micro Jump Drive modules.
      • IMPEL

        Amarr Industrial Bonus per level:
        +7.5% Armor Repairer Effectiveness
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Fleet Hangar capacity
        +4% Armor Resistances
        Role Bonuses:
        +2 Warp Core Strength
        +100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

        Slot layout: 2(+1)H, 2(+1)M, 7L; 2(+2) launchers
        Fittings: 330(+80) PWG, 240(+65) CPU
        Defense (shields / armor / hull) : 2000(-109) / 4300(+81) / 4500
        Capacitor (amount / recharge / cap per second) : 3500(+2250) / 875(+563)s / 4
        Mobility (max velocity / agility / mass / align time): 90(+10) / 1 / 19,500,000(+500,000) / 27.03s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 205 / 3(+1)
        Sensor strength: 16
        Signature radius: 160
        Assembled Volume: 400000(+100000)
        Cargo Hold: 3100(-900)m3
        Fleet Hangar: 50000m3

      • BUSTARD

        Caldari Industrial Bonus per level:
        +7.5% Shield Booster Effectiveness
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Fleet Hangar capacity
        +4% Shield Resistances
        Role Bonuses:
        +2 Warp Core Strength
        +100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

        Slot layout: 2(+1)H, 6(+3)M, 3(-2)L; 2(+2) launchers
        Fittings: 200 PWG, 290(+40) CPU
        Defense (shields / armor / hull) : 4300(+784) / 2300(-91) / 4000(+62)
        Capacitor (amount / recharge / cap per second) : 2900(+1806.25) / 725(+456)s / 4
        Mobility (max velocity / agility / mass / align time): 80() / 1(+0.07) / 20,000,000 / 27.73s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 195 / 3(+1)
        Sensor strength: 20
        Signature radius: 165
        Assembled Volume: 390000(+100000)
        Cargo Hold: 5000(-500)m3
        Fleet Hangar: 50000m3

      • OCCATOR

        Gallente Industrial Bonus per level:
        +7.5% Armor Repairer Effectiveness
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Fleet Hangar capacity
        +4% Armor Resistances
        Role Bonuses:
        +2 Warp Core Strength
        +100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

        Slot layout: 2(+1)H, 3(+1)M, 6L; 2(+2) turrets
        Fittings: 290(+45) PWG, 260(+60) CPU
        Defense (shields / armor / hull) : 2400(-131) / 4000(+203) / 5000(-203)
        Capacitor (amount / recharge / cap per second) : 3100(+1943.75) / 775(+281)s / 4
        Mobility (max velocity / agility / mass / align time): 110(+20) / 1 / 19,000,000(-500,000) / 26.34s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 200 / 3(+1)
        Sensor strength: 18
        Signature radius: 165
        Assembled Volume: 390000(+100000)
        Cargo Hold: 3900(-1100)m3
        Fleet Hangar: 50000m3

      • MASTODON
        Minmatar Industrial Bonus per level:

        +7.5% Shield Booster Effectiveness
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Fleet Hangar capacity
        +4% Shield Resistances
        Role Bonuses:
        +2 Warp Core Strength
        +100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

        Slot layout: 2(+1)H, 5(+2)M, 4(-1)L; 2(+2) turrets
        Fittings: 230(+15) PWG, 270(+80) CPU
        Defense (shields / armor / hull) : 4000(+906) / 2800(-13) / 3100()
        Capacitor (amount / recharge / cap per second) : 2700(+1700) / 675(+425)s / 4
        Mobility (max velocity / agility / mass / align time): 120(+20) / 1 / 19,200,000(700,000) / 26.62s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 210 / 3(+1)
        Sensor strength: 14
        Signature radius: 150
        Assembled Volume: 385000(+100000)
        Cargo Hold: 4500(-750)m3
        Fleet Hangar: 50000m3

  • Blockade Runners have been rebalanced.
      • PRORATOR

        Amarr Industrial Bonus per level:

        +5% Cargo Capacity
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Warp Speed (was the useless tanking bonus)
        -20% CPU requirements for Cloaking Devices
        Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

        Slot layout: 2(+1)H, 2M, 4L; 1 turret
        Fittings: 150 PWG, 200(+5) CPU
        Defense (shields / armor / hull) : 800(-255) / 2000(-109) / 2100(-150)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70(+15) / 87.5(+12.5)
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5(+18.75) / 80(+20)
        Capacitor (amount / recharge / cap per second) : 1375(+437.5) / 393(+112)s / 3.5
        Mobility (max velocity / agility / mass / align time): 170(+10) / 0.52(-0.03) / 10,750,000 / 7.75s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 240 / 2
        Sensor strength: 14
        Signature radius: 110(-5)
        Cargo Hold: 2900(+400)m3

      • CRANE

        Caldari Industrial Bonus per level:

        +5% Cargo Capacity
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Warp Speed (was the useless tanking bonus)
        -20% CPU requirements for Cloaking Devices
        Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

        Slot layout: 2(+1)H, 4M, 2L; 1 launcher
        Fittings: 125 PWG, 285 CPU
        Defense (shields / armor / hull) : 2100(+342) / 1000(-196) / 1900(-69)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 80(+20) / 70(+15) / 50
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 86.25(+13.75) / 62.5(+18.75) / 10
        Capacitor (amount / recharge / cap per second) : 1300(+456.25) / 371(+118)s / 3.5
        Mobility (max velocity / agility / mass / align time): 160(-5) / 0.51(+0.03) / 11,000,000(-500,000) / 7.78s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 225 / 2
        Sensor strength: 17
        Signature radius: 115
        Cargo Hold: 4300(+800)m3

      • VIATOR
        Gallente Industrial Bonus per level:
        +5% Cargo Capacity
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Warp Speed (was the useless tanking bonus)
        -20% CPU requirements for Cloaking Devices
        Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

        Slot layout: 2(+1)H, 3M, 3L; 1 turret
        Fittings: 135 PWG, 250 CPU
        Defense (shields / armor / hull) : 1000(-266) / 1700(+1) / 2700(+98)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 60(+20) / 85(+15) / 50
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 67.5(+16.25) / 83.75(+16.25) / 10
        Capacitor (amount / recharge / cap per second) : 1300(+425) / 371(+109)s / 3.5
        Mobility (max velocity / agility / mass / align time): 165(-5) / 0.54(-0.01) / 10,000,000(-1,150,000) / 7.49s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 230 / 2
        Sensor strength: 15
        Signature radius: 120(+5)
        Cargo Hold: 3600(+600)m3

      • PROWLER
        Minmatar Industrial Bonus per level:

        +5% Cargo Capacity
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Warp Speed (was the useless tanking bonus)
        -20% CPU requirements for Cloaking Devices
        Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

        Slot layout: 2H, 3M, 3(+1)L; 1 turret, 1 launcher
        Fittings: 130 PWG, 230(+5) CPU
        Defense (shields / armor / hull) : 1500(-47) / 1500(+94) / 1700(+22)
        Base shield resistances (EM/Therm/Kin/Exp): 75(+25) / 60(+20) / 40 / 50
        Base armor resistances (EM/Therm/Kin/Exp): 90(+10) / 67.5(+16.25) / 25 / 10
        Capacitor (amount / recharge / cap per second) : 1200(+418.75) / 343(+109)s / 3.5
        Mobility (max velocity / agility / mass / align time): 220(+35) / 0.485(-0.11) / 11,200,000(+1,200,000) / 7.53(-0.04)s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 245 / 2
        Sensor strength: 12
        Signature radius: 105(-5)
        Cargo Hold: 3500(+250)m3

  • Mining Barges and Exhumers have been rebalanced.
    • This balance pass reinforces and focuses the strengths of each barge line.
    • Mining Barges
      • PROCURER

        Mining Barge Bonus per level:

        +5% Shield HP
        -2% Strip Miner and Ice Harvester duration
        Role Bonuses:
        +150% Bonus to Strip Miner yield
        -60% Ice Harvester duration and capacitor use
        +50% Drone Damage and Hitpoints

        Slot layout: 1H, 4M, 2L;
        Fittings: 45 PWG, 255(+5) CPU
        Defense (shields / armor / hull) : 6000 / 5000 / 5500
        Capacitor (amount / recharge / cap per second) : 800 / 187.5s / 4.27
        Mobility (max velocity / agility / mass / align time): 160(+70) / 1 / 10,000,000 / 13.86s
        Drones (bandwidth / bay): 25 / 50(+25)
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 440(-220) / 5(+1)
        Sensor strength: 10
        Signature radius: 150(-50)
        Ore Bay: 12000m3

      • RETRIEVER

        Mining Barge Bonus per level:

        +5% Ore Hold capacity
        -2% Strip Miner and Ice Harvester duration
        Role Bonuses:
        +25% Bonus to Strip Miner yield
        -20% Ice Harvester duration and capacitor use

        Slot layout: 2H, 1M, 3L;
        Fittings: 35 PWG, 235 CPU
        Defense (shields / armor / hull) : 2300 / 1700 / 2000
        Capacitor (amount / recharge / cap per second) : 250 / 187.5s / 1.33
        Mobility (max velocity / agility / mass / align time): 80 / 0.659 / 20,000,000 / 18.26s
        Drones (bandwidth / bay): 25 / 25
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 550(-110) / 5
        Sensor strength: 9
        Signature radius: 250
        Ore Bay: 22000m3

      • COVETOR

        Mining Barge Bonus per level:

        +5% Strip Miner and Ice Harvester optimal range
        -4% Strip Miner and Ice Harvester duration

        Slot layout: 3H, 1M, 2L;
        Fittings: 35 PWG, 255 CPU
        Defense (shields / armor / hull) : 1700 / 1300 / 1500
        Capacitor (amount / recharge / cap per second) : 312.5 / 187.5s / 1.67
        Mobility (max velocity / agility / mass / align time): 100(+30) / 0.46(+0.234) / 30,000,000(-10,000,000) / 19.13s(-5.58s)
        Drones (bandwidth / bay): 50 / 50
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km(+12.5km) / 660 / 6
        Sensor strength: 8
        Signature radius: 200(+50)
        Ore Bay: 7000m3

    • Exhumers
      • SKIFF

        Mining Barge Bonus per level:
        +5% Shield HP
        -2% Strip Miner and Ice Harvester duration
        Exhumer Bonus per level:
        +4% Shield resistances
        -2% Strip Miner and Ice Harvester duration
        Role Bonuses:
        +150% Bonus to Strip Miner yield
        -60% Ice Harvester duration and capacitor use
        +50% Drone Damage and Hitpoints

        Slot layout: 1H, 5M, 3L(+1);
        Fittings: 50 PWG, 300(+30) CPU
        Defense (shields / armor / hull) : 6500 / 5500 / 6000
        Capacitor (amount / recharge / cap per second) : 900 / 187.5s / 4.8
        Mobility (max velocity / agility / mass / align time): 200 / 1 / 10,000,000 / 13.86s
        Drones (bandwidth / bay): 50 / 100(+50)
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 440(-220) / 6(+2)
        Sensor strength: 14(+4)
        Signature radius: 150(-50)
        Ore Bay: 15000m3

      • MACKINAW

        Mining Barge Bonus per level:

        +5% Ore Hold capacity
        -2% Strip Miner and Ice Harvester duration
        Exhumer Bonus per level:
        +4% Shield resistances
        -2% Strip Miner and Ice Harvester duration
        Role Bonuses:
        +25% Bonus to Strip Miner yield
        -20% Ice Harvester duration and capacitor use

        Slot layout: 2H, 4M, 3L;
        Fittings: 35 PWG, 270 CPU
        Defense (shields / armor / hull) : 3000 / 2300 / 2700
        Capacitor (amount / recharge / cap per second) : 500 / 187.5s / 2.66
        Mobility (max velocity / agility / mass / align time): 90(+10) / 0.659 / 20,000,000 / 18.26s
        Drones (bandwidth / bay): 50 / 50
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 550(-110) / 6(+2)
        Sensor strength: 13(+4)
        Signature radius: 250
        Ore Bay: 28000m3

      • HULK

        Mining Barge Bonus per level:

        +5% Strip Miner and Ice Harvester optimal range
        -4% Strip Miner and Ice Harvester duration
        Exhumer Bonus per level:
        +4% Shield resistances
        -3% Strip Miner and Ice Harvester duration

        Slot layout: 3H, 4M, 2L;
        Fittings: 40(+5) PWG, 310(+10) CPU
        Defense (shields / armor / hull) : 2200 / 1800 / 2000
        Capacitor (amount / recharge / cap per second) : 625 / 187.5s / 3.33
        Mobility (max velocity / agility / mass / align time): 140(+70) / 0.46(+0.234) / 30,000,000(-10,000,000) / 19.13s(-5.58s)
        Drones (bandwidth / bay): 50 / 50
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km(+12.5km) / 660 / 7
        Sensor strength: 12(+4)
        Signature radius: 200(+50)
        Ore Bay: 8500m3

  • The Phoenix and Citadel Missiles have been rebalanced.
    • The Phoenix's kinetic missile damage bonus has been replaced with a 4% per level shield resistance bonus.
    • All Citadel Cruise launchers have received a 20% rate of fire improvement
    • All Citadel Torpedo launchers have received a 25% rate of fire improvement
    • The kinetic missile damage bonus on the Leviathan titan has been reduced to 100%
    • The velocity of all Citadel Cruise missiles has been increased by 34%
    • The velocity of all Citadel Torpedoes has been increased by 100%
    • The explosion velocity of Citadel Cruises has been increased by 38%, and their explosion radius has been increased by 14%.
    • The explosion velocity of Citadel Torpedoes has been increased by 75%, and their explosion radius has been increased by 50%.
    • The signature radius of all external starbase structures has been increased to 3000m.
    • The signature radius of small control towers has been increased to 4000m.
    • The signature radius of medium control towers has been increased to 5000m.
    • The signature radius of all dreadnaughts has been increased:
      • Revelation:
        Signature Radius: 4100 (+1125)

        Naglfar:
        Signature Radius: 4000 (+1140)

        Moros:
        Signature Radius: 4300 (+1255)

        Phoenix:
        Signature Radius: 4200 (+1100)

 

Exploration:

  • Contested Guristas Covert Research Facility has been added to High and Low security space.
  • Besieged Covert Research Facility has been added to Low security space. (These will be unlocked once players have completed the Contested Guristas Covert Research Facility challenge)
  • The loot scattering mechanic has been completely removed from all sites that contained that functionality.
  • Exploration loot tables have been adjusted to compensate for the loot scattering removal.
  • Thanks to the pirates' completely irresponsible Isogen-5-fuelled research into ultrahigh-velocity transport, more wormholes have begun appearing in low security space.
  • Anomalies full of Hedbergite, Hemorphite, Jaspet, and in rare cases Arkonor and Bistot have begun to appear throughout low security space.
  • Hacking containers in Data Sites now have the appropriate collision detection.

 

Graphics:

  • The upgrade to the latest version of Cider, allows for improved customer experience on the Mac. This version of Cider only supports version Mac OS X 10.7 and above.
    • Blinking point lights sprites are back.
    • Ships featuring fields and drone bays now have their Force-field effects back.
    • Anti-Aliasing options now correctly affect antialiasing as they should.
    • We are seeing slight performance gains in heavy scenes.
    • Starfields no longer flicker uncontrollably if you are being shot.
    • Warp disruption bubble effects no longer flicker uncontrollably.
    • Improved compatibility with USB based headsets and mics.
    • Support for Retina displays
    • Fixes for some full-screen effects
    • Corrupt clouds in high shaders are fixed
    • Black graphical corruption in warp engine trails are fixed
    • Transparent character models from using a combo of "low" post-processing and AA are fixed
  • Station exteriors now are visually representative of the NPC faction or corporation that owns the station.
  • Sun flare system has now been refactored and all effects have been redone in the new system.
  • Warps into or out-off your grid are now represented with a new warp effect.

 

Implants:

  • The loot scattering decay bonus from the Poteque 'Prospector' Environmental Analysis EY-1005 implant was replaced with a +5 Virus Coherence bonus for both data and relic analyzers.
  • Pirate Implants have been rebalanced and a new level of pirate implants has been introduced:
    • The Crystal, Halo, Slave, Talisman, Snake, Ascendancy, Grail, Jackal, Spur, and Talon implants have been renamed to "High-grade" and their attribute bonuses have been increased to +4.
    • The Low-grade Crystal, Halo, Slave, Talisman, Snake, Centurion, Nomad, Edge, Harvest, Virtue and Ascendancy implants have been renamed to "Mid-grade" and their attribute bonuses have been increased to +3.
    • New Low-grade versions of the Crystal, Halo, Slave, Talisman, Snake, Centurion, Nomad, Edge, Harvest, and Virtue implant sets can now be found in the new Besieged Covert Research Facility sites.
      • The new Low-grade implant sets provide attribute bonuses of +2 and set effects that are approximately 60-65% the strength of the Mid-grade sets.
  • The set bonus provided by High-Grade Ascendancy Omega implants has been increased to 70%
  • The set bonus provided by Mid-Grade Ascendancy Omega implants has been increased to 35%

 

Market:

  • Non-Empire Faction Frigate category in market now called Pirate Faction like other ship classes

 

Modules:

  • Medium Micro Jump Drive modules have been introduced.
    • These modules may only be fit to Combat Battlecruisers, Command Ships and Deep Space Transports
    • The Medium Micro Jump Drive uses the same Micro Jump Drive Operation skill as the Large Micro Jump Drive and has the same range (100km), spool up (12s base reduced by the skill) and cooldown (3 minutes) as the Large version.

    • The Medium Micro Jump Drive has the following fitting and activation requirements: 

      • Powergrid: 165
        Capacitor: 197
        CPU: 51

  • Hyperspatial Accelerator modules have been introduced.
    • These low slot modules increase warp speed by a flat modifier, and are not affected by stacking penalties.
    • The blueprints for these modules can be found in the new Besieged Covert Research Facility sites.
    • There will be three versions, with blueprints of increasing rarity.
      • The Limited Hyperspatial Accelerator increases warp speed by 0.2au/s
      • The Experimental Hyperspatial Accelerator increases warp speed by 0.25au/s
      • The Prototype Hyperspatial Accelerator increases warp speed by 0.3au/s
  • Hyperspatial Velocity Optimizer rigs are now subject to stacking penalties
  • Transverse Bulkhead Rigs have been introduced.
    • These rigs increase hull hitpoints.
    • T1 versions increase hull HP by 20% and use 50 calibration.
    • T2 versions increase hull HP by 25% and use 75 calibration.
  • The velocity penalty on all reinforced bulkhead modules has been changed to a cargo capacity penalty.
  • The rate of fire of all Nosferatu modules has been improved by 16.66%
  • The Mining Laser Field Enhancement gang link now provides a bonus to Survey Scanner range in addition to its previous function.
  • New low slot Omnidirectional Tracking Enhancers have been introduced.
  • Faction versions of the Drone Damage Amplifier, Drone Navigation Computer, and Omnidirectional Tracking Link modules have been added.
  • The duration and capacitor need of all Capital Tractor Beams has been reduced by 75%.

 

Drones:

  • Significant balance changes have been made to Combat Drones of all types.
    • For more details view our dev blog covering all the drone changes.
      • Different factional drones have been balanced to fall on a continuous spectrum of damage and speed.
      • Combat drones now have longer optimal ranges, attack ranges and orbit ranges, with Amarr and Caldari drones operating at longer range than Minmatar and Gallente.
      • Faction, Integrated and Augmented drones have all received significant upgrades.
      • Medium Drone MWD speed has been increased by 20%
      • Heavy Drone MWD speed has been increased by 43%
      • The Drone Interfacing skill is being changed to a 10% per level bonus, with the rest of the damage and mining ability build into the base stats of the drones themselves.
      • Sentry drones of all factions have been balanced to place them on a continuous spectrum from higher damage and tracking to higher range.
      • All universal drone skills and modules now affect Fighters and Fighter bombers
         
      • The maximum number of drones available to Supercarriers has been reduced to 10; the volume of Fighter Bombers has been doubled. Supercarriers have gained a new 100% damage bonus to Fighters and Fighter Bombers.
        • This means that some Supercarriers will find their overloaded drone bays moved to their cargo after the patch. If this causes the ship's cargo to become overloaded it will prevent warping or jumping until the excess drones have been jettisoned or moved to other bays. We advise all Supercarrier pilots to remove half the drones in their drone bays before June 3rd to avoid being locked in place by an overloaded cargo bay.
      • Fighter and Fighter Bomber stats have been adjusted to ensure balance with the previous changes.
  • Assigning drones to assist or guard is now limited to 50 drones per ship.

Miscellaneous:

  • The limit on corporation bookmarks has now been set to 500 (from the previous limit of 250).
  • The volume of an assembled Station Container has been increased to 2 million m3.
  • The volume of all mining crystals has been reduced by 60%.
  • The NEX store has been removed.
  • Aurum has been moved from character wallets to a new store wallet which can be found in the new store.
    • The AUR balance in character wallets will no longer be displayed.
  • A new store has been added, The New Eden Store
    • Accessible from the Character Selection Screen and the Neocom
    • The New Eden Store will be unavailable if the game is launched without using the launcher
    • The store has categorization, filters and search
    • New items have been added to the store
    • The pricing structure of items for AUR has been changed
  • The Redeemable Items location can now be accessed from the Neocom

 

Missions & NPCs:

  • The Clone Soldier Trainer, Recruiter, Transporter and Negotiator NPCs found in low security asteroid belts have received significant upgrades to their engagement range. 

 

Factional Warfare:

  • New Large Outposts have begun appearing in Factional Warfare contested space. These complexes are unrestricted.
  • The NPCs defending Factional Warfare complexes have received a major defensive upgrade and will now call in reinforcements.
  • It is no longer possible to cloak while within capture range in a Factional Warfare complex.
     

Science & Industry:

  • Renamed several projectile weapon blueprints to match the name of the modules they produce

 

Ships:

  • Added new pirate faction: Mordu's Legion
    • Three new ships: The Garmur Frigate, Orthrus Cruiser and Barghest Battleship
    • Mordu's Legion ships require Gallente and Caldari spaceship command skills
    • Mordu's Legion ship Blueprints can be acquired from Mordu's Legion Loyalty point stores at the following rates:
      • Garmur Blueprint: 20,000 LP plus 10,000,000 ISK
        Garmur: 80,000 LP plus 5,000,000 ISK

      • Orthrus Blueprint: 80,000 LP plus 20,000,000 ISK
        Orthrus: 240,000 LP plus 15,000,000 ISK

      • Barghest Blueprint: 400,000 LP plus 100,000,000 ISK
        Barghest: 800,000 LP plus 80,000,000 ISK

    • Mordu's Legion ship Blueprints can also be found on new Mordu's Legion NPC patrols anywhere in low security space
    • For more details and discussion visit the thread in the Features and Ideas section of our official forums on Mordu's Legion
    • Mordu's Legion ship stats:
      • GARMUR

        Caldari Frigate Bonus per level:
        25% bonus to missile damage
        Gallente Frigate Bonus per level:
        10% bonus to warp scrambler and warp disruptor range
        Role Bonus:
        200% bonus to missile velocity
        50% penalty to missile flight time

        Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers
        Fittings: 38 PWG, 178 CPU
        Defense (shields / armor / hull) : 680 / 590 / 560
        Capacitor (amount / cap/sec) : 400 / 2.05
        Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5
        Sensor strength: 13
        Signature radius: 32

      • ORTHRUS

        Caldari Cruiser Bonus per level:
        20% bonus to missile damage
        Gallente Cruiser Bonus per level:
        10% bonus to warp scrambler and warp disruptor range
        Role Bonus:
        200% bonus to missile velocity
        50% penalty to missile flight time

        Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers
        Fittings: 900 PWG, 460 CPU
        Defense (shields / armor / hull) : 2950 / 2280 / 2100
        Capacitor (amount / cap/sec) : 1550 / 3.16
        Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s
        Drones (bandwidth / bay): 25 / 25
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7
        Sensor strength: 21
        Signature radius: 120

      • BARGHEST

        Caldari Battleship Bonus per level:
        5% bonus to missile damage
        Gallente Battleship Bonus per level:
        10% bonus to warp scrambler and warp disruptor range
        Role Bonus:
        200% bonus to missile velocity
        50% penalty to missile flight time

        Slot layout: 8H, 6M, 6L; 0 turrets, 7 launchers
        Fittings: 11600 PWG, 730 CPU
        Defense (shields / armor / hull) : 11200 / 8750 / 8100
        Capacitor (amount / cap/sec) : 6100 / 5.28
        Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s
        Drones (bandwidth / bay): 50 / 75
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7
        Sensor strength: 29
        Signature radius: 370

  • The new Prospect Expedition Frigate has been introduced:
    • PROSPECT

      Mining Frigate Bonus per level:
      +5% Mining Laser yield
      -5% Gas Harvester duration
      Expedition Frigate Bonus per level:
      +5% Mining Laser yield
      -5% signature radius
      Role Bonuses: 
      +100% Bonus to Mining Laser and Gas Harvester Yield
      -100% Cloaking Device CPU use
      Can fit Covert Ops Cloaking Devices and Covert Cynos. Cloak reactivation delay reduced to 5 seconds.

      Slot layout: 3H, 3M, 4L; 2 Turrets
      Fittings: 45 PWG, 290 CPU
      Defense (shields / armor / hull): 800 / 600 / 600
      Capacitor (amount / recharge / cap per second): 300 / 125s / 2.4
      Mobility (max velocity / agility / mass / align time): 380 / 3 / 1,400,000 / 5.82s
      Drones (bandwidth / bay): 0 / 0
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 20km / 750 / 6
      Sensor strength: 10
      Signature radius: 40
      Cargo Bay: 150m3
      Ore Bay: 10,000m3

  • Upgraded graphics for the Condor, Crow and Raptor.
  • Upgraded graphics for the Moa, Eagle, Onyx, and Gila.
  • Upgraded graphics for the Typhoon, Panther, and Fleet Issue.
  • The Talos now includes animation states for going into and out of warp.
  • Eight new cosmetic variations of Destroyers and Battlecruisers have been introduced. The blueprints for these skins can be found in the new Besieged Covert Research Facility.
    • Prophecy Blood Raiders Edition
    • Coercer Blood Raiders Edition
    • Brutix Serpentis Edition
    • Catalyst Serpentis Edition
    • Ferox Guristas Edition
    • Cormorant Guristas Edition
    • Cyclone Thukker Tribe Edition
    • Thrasher Thukker Tribe Edition
  • Increased the packaged volume of Freighters, Jump Freighters, Carriers, Dreadnoughts, Capital Industrial ships and Supercarriers to 1.3M m³

 

Skills:

  • The Armor Resistance Phasing skill, which modifies the behavior of Reactive Armor Hardeners, now reduces cap need by 10% instead of 5%.
  • We are reworking the organization and requirements associated with some drone skills
    • Combat Drone Operation removed
    • Scout Drone Operation renamed to Drone Avionics
    • Electronic Warfare Drone Operation renamed to Advanced Drone Avionics
    • New skill added: Light Drone Operation (rank 1)
      • 5% bonus to damage of light combat drones per level
      • Light Combat Drones now require Light Drone Operation rather than Scout Drone Operation
    • New skill added: Medium Drone Operation (rank 2)
      • 5% bonus to damage of medium combat drones per level
      • Medium Combat Drones now require Medium Drone Operation rather than Scout Drone Operation
    • To make this transition possible, we are giving all players who had either Scout Drone Operation OR Combat Operation before this patch both Light and Medium Combat Drone Operation skills. We will set the level of Light and Medium Combat Drone Operation skills to the level of your Scout Drone Operation skill before the patch OR to the level of your Combat Drone Operation skill before the patch based on which was highest.

 

Structures & Deployables:

  • A ship on the edge of a starbase forcefield that is also within 5km of a structure will not be allowed to access that structure unless it has appropriate corp roles and either a) has entered the correct forcefield password or b) the forcefield is configured to allow corp/alliance access.

 

User Interface:

  • Reload Timer has been added to modules in the HUD to indicate the progress of the charge reload while in space.
  • Progress of a module repair with Nanite Repair Paste will now show on the module by "eating up" the damage displayed on the module
  • Double clicking on empty space in windows will no longer collapse windows. Windows can still be collapsed by double clicking their header area
  • Warp Scramble and Warp Disrupt have been separated in the Effects Bar
  • The ability to color-code fleet broadcasts has been added
  • The ability to clear broadcasted icons in the Watch List has been added. It can be done through a right-click menu option in the Watch List's header.
  • When creating Fleet Adverts, the form is now preloaded with a pilot's last published Fleet Advert
  • Stations in Personal Assets are highlighted yellow if the solarsystem they are in is in the current autopilot route.
  • A station in Personal Assets can be dragged and dropped in chat to create a link to it
  • Target indicators have been added in the Survey Scanner to indicate which asteroids are currently targeted
  • A filter that filters the current page has been added for Kill Reports in Charactersheet as well as Corporation window. The filter works for ship type name, victim's name, corp and alliance.
  • Several attributes (damage types, sensor strengths and resistance attributes) have been grouped in Info windows
  • The Jump Clone locations in the Character Sheet have been given a proper right-click menu, allowing you to set the autopilot destination from there.
  • The "Plug In" right-click option on implants has been promoted to be below the "Show Info" option.
  • It's now possible to drag some chat channels from the Channels window to any text field to create a link from which people can join the channel. Channels such as corporation, alliance and solarsystem channels cannot be linked.
  • Characters and other entities can now be dragged from the Channel Settings window to be linked in chat and other input fields.
  • Hyperlinks will now show the web address (URL) in a tooltip, making it harder for mean pilots to trick innocent and unsuspecting pilots into clicking questionable links masked as something else.
  • Incoming conversation requests are now logged in the "Notifications and Logs" window.
  • Targets can now be locked in place so they cannot be dragged around. This is done through a right-click option on the Target Origin.
  • The character name in your Character Sheet is now an info link, so you can easily show info on yourself.
  • The character names in the Trade Window are now also info links, so you can easily see info on the person you're trading with.
  • The online/offline notification on a watchlist contact now has a mouse over tooltip to show which labels you've assigned to the contact.

 

FIXES

Gameplay:

  • Gurista Hideouts can now be accessed with Industrial ship types.
  • The Malkalen V-1 station outer construction work has now been completed.
  • The Advanced Military and Exploration career path missions have now been numbered by order.
  • Various mission, message and module typos have been corrected.
  • The physical size of the X-Large Ship Maintenance Array and Capital Ship Assembly Array has been reduced slightly to ensure that they fit within starbase forcefields. The capacity of these structures is not affected by this change.
  • The meta variations of Mobile Tractor Units and Mobile Siphon Units now correctly appear in the "variations" tab in the show-info window.

 

Audio

  • Sound clipping on active EM Ward Field has been removed.
  • Problems with wormhole sounds not looping has been fixed.
  • Fixed issues with audio voice instance limitations.
  • Fixed sizes of ship engine booster sounds and MWD and AB volume.

 

Graphics:

  • Graphical adjustments to Scanner Swipe effect.
  • Graphical adjustments to Jump Tunnel effect, less rotation and distortion intensity in tunnel.
  • Removed the golden nebula from Amarr station interior.
  • Corrected the display of fitted turrets on Magnate class Amarr frigates.
  • A bug that caused spotlight glows to flicker at certain distances is fixed.
  • Fixed a gap in the geometry of the Caracal and its variants.
  • Adjusted the Gallente Industrial Station to prevent alignment and warp conflicts after undock for Capital class ships.
  • Missing blinking lights and bay force fields have been fixed.
  • Fixed the color of the Redeemer's front-most windows.
  • Adjusted texture seams on the Amarr Station Hub.
  • Replaced the missing strut on the Zephyr frigate.

 

Localization:
  DE

  • “Stasis tower” is now consistently translated as “Stasisturm” in German.
  • “Control range” is now consistently translated as “Kontrollreichweite” in German.
  • “Mining yield” is now consistently translated as “Erzausbeute” in German.
  • “Foreman link” is now consistently translated as “Industriemeisternetzwerk” in German.
  • “Minmatar Republic” is now consistently translated as “Republik Minmatar” in German.
  • Fixed various minor terminology inconsistencies.

 

User Interface:

  • Flickering in the Fleet Watchlist has been fixed
  • If a corporation has no war history, it will say so in the "War History" in the corporations Show Info window, so you no longer have to wonder if it's just taking the war history a long time to load.
  • Paths starting with "http://" or "https://" can now be linked in the "Generate Link" window.
  • Loading of Kill Reports has been improved
  • Loading of Employment history tab in Info window of a character has been improved
  • Loading of War tab in Info window of a corp has been improved
  • Fixes were made to module repair with paste to make sure the time spent on repair was always reflected in the repaired amount.