Patch Notes

Patch Notes for Carnyx

Patch notes for Carnyx 1.0
Released on Tuesday, June 2, 2015

FEATURES & CHANGES:

Sovereignty:

  • Station Services
    • Station services for outposts and conquerable stations are now enabled/disabled using the Entosis Link module. They have become immune to regular damage.
    • The structures have been moved away from the center of station to more appropriate locations on the station model. Each type of station/outpost has a different layout of service locations.
    • Services will take 5 minutes of uncontested Entosis Link activation (after completing a warm-up cycle) to enable/disable. To provide a defensive bonus, the time take to disable a service is increased according to the solar system's occupancy multiplier (more details in the dev blogs linked above)
  • Activity Defense Multiplier
    • System Sovereignty Index values now combine to form a single Activity Defense Multiplier. In this release the multiplier modifies the time required to disable station services, and in future releases it will modify the time required to capture and reinforce sovereignty structures.
    • Activating an Entosis Link module will now trigger a Weapon Timer. This causes the normal penalties on the ship (cannot jump/dock or switch ships in space)
    • A director in an alliance’s executor corporation is now able to set a default alliance vulnerability time. Currently this has no effect, but will allows alliances to pre-set their timer in preparation for the next stage of sovereignty changes coming in AEGIS.
  • Entosis Link module
    • Activating an Entosis Link module will now trigger a Weapon Timer. This causes the normal penalties on the ship (cannot jump/dock or switch ships in space)
  • Default Alliance Vulnerability Time
    • A director in an alliance’s executor corporation is now able to set a default alliance vulnerability time. Currently this has no effect, but will allows alliances to pre-set their timer in preparation for the next stage of sovereignty changes coming in AEGIS.

Exploration:

  • New systems are available that can be accessed via the Unidentified wormholes. (Unidentified wormholes can be found in systems that contain the Jove Observatory)

Graphics:

  • The second iteration of PBR has been applied to all ships, capital wrecks, turrets and drones.
  • The Naga has had a texture update.
  • Secondary lighting from ships and stations has been added.

Gameplay:

  • Ships in high-sec space piloted by a character with a Criminal Flag will now be unable to use in-space re-fitting facilities.

Localization:

  • All ship SKIN durations are now fully translated in Russian and German.

Market:

  • New items have been added to the Trade Goods > Unknown Components Market category.

Modules:

  • Afterburners and Microwarpdrives have been rebalanced to reduce complexity and provide more meaningful options within each module set. More info can be found here.
  • Shield Extenders and Armor Plates have been rebalanced to reduce complexity and provide more meaningful options within each module set. More info can be found here.
  • Adjustments have been made to Garde, Curator and Bouncer Sentry Drones. See this forum thread for more details:
    • Gardes: -25% Optimal, +66.7% Falloff, -3% Damage, -6.67% Tracking
    • Curators: -3.1% Damage, -13% Tracking
    • Bouncers: -3.3% Damage, -12.5% Tracking

Missions & NPCs:

  • A new Anomic Base burner mission has been added to the level 4 security mission pool. A new mission where players face off against fighters of the Angel Cartel.
  • Drifter presence has reportedly been increased throughout Amarr space.

New Eden Store:

  • Marauder pilots will find several new appearance options in the New Eden Store
    • Amarr Paladin - Blood Raider SKIN
    • Caldari Golem - Kaalakiota SKIN
    • Gallente Kronos - Police SKIN
    • Minmatar Vargur - Thukker Tribe SKIN
  • Always on the forefront of innovation, Sanctuary have introduced a collection of SKINs for the Astero, Stratios and Nestor. Head to the New Eden Store every Tuesday over June as these are introduced one at a time.

Ships:

  • The next Tech 3 Tactical Destroyer has been introduced: the Caldari Jackdaw. All details can be found in this forum thread:
  • Jackdaw
    Caldari Tactical Destroyer Bonuses Per Level:
    5% bonus to Rocket and Light Missile Launcher rate of fire
    15% reduction in Missile Launcher reload time
    5% reduction in heat damage generated by modules
    Role Bonus:
    50% bonus to Rocket and Light Missile damage
    95% reduction in Scan Probe Launcher CPU requirements

    Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.
    Defense Mode:
    33.3% bonus to all shield resistances while Defense Mode is active
    33.3% reduction in ship signature radius while Defense Mode is active
    Propulsion Mode:
    33.3% bonus to max velocity while Propulsion Mode is active
    66.6% bonus to ship inertia modifier while Propulsion Mode is active
    Sharpshooter Mode:
    66.6% bonus to Rocket and Light Missile velocity while Sharpshooter Mode is active
    100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active

    Slot layout: 6 H, 6 M, 2 L, 5 launchers
    3 Rig Slots, 400 Calibration
    Fittings: 57 PWG, 270 CPU
    Defense (shields / armor / hull) : 900 / 600 / 600
    Base shield resistances (EM/Therm/Kin/Exp): 0 / 60 / 55 / 50
    Base armor resistances (EM/Therm/Kin/Exp): 50 / 72.5 / 43.75 / 10
    Capacitor (amount / recharge rate / average cap per second): 700 / 300s / 2.333
    Mobility (max velocity / agility / mass / warp speed / align time): 170 / 6.6 / 1,000,000 / 4.5 / 9.15s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7
    Sensor strength: 15 Gravimetric
    Signature radius: 70
    Cargo capacity: 450

Skills:

  • Infomorph Psychology can no longer be trained on trial accounts.

User Interface:

  • Added a ‘Fit’ button to the shared fitting window, allowing players to fit directly without having to save the fitting first.
  • Improved the popup window which appears when pilots attempt to fit a saved or shared fitting they do not have all the modules for. The window now alphabetically lists the missing modules with clickable links.
  • Character names are now displayed underneath portraits in the final confirmation window in new character creation.
  • Added a popup error window to inform players when they are trying to import an invalid fitting from clipboard.
  • Modules can now be drag-dropped from saved fittings into the compare tool.
  • New icons have been added to the overview, ISIS and in space for the following groups:
    • Ships
    • Drones
    • Structures
    • Celestials
    • Containers
    • Wrecks
    • Beacons
    • Scanner probes
    • Bombs
    • Agents in space
    • Frozen corpses
    • NPC sentry guns
    • POS structures + batteries
    • Deployables
    • Sovereignty structures
    • Outposts, Upgrade Platforms and Station Services
    • Factional Warfare Control Bunkers
    • Large Collidable Structures
  • Minor changes to Planetary Interaction window functionality
  • Planetary Interaction windows have been modified to be more in line with UI modernization strategy
  • The Size of Planetary Interaction windows can now be changed. Width has a set min/max size but height min/max depends on the panel expanded.
  • The information windows for SKIN items and SKIN variations now have buttons to purchase available SKINs either from the New Eden Store or the regional market
  • The SKIN groups in the left-hand panel in the fitting window and the preview window now remember the collapsed state
  • The SKINs tab in the character sheet has new filtering options to filter by owned and available SKINs
  • When you activate a SKIN item you are now asked to confirm the activation (this dialog is suppressible)

 

FIXES :

Gameplay:

  • Fixed the Scythe Fleet Issue and Rapier bonuses so that they do not apply to incorrect missile types.
  • Changed volume of Magnetic Field Stabilizer to 5 m3 to match other Magnetic Field Stabilizer variants.
  • Changed various 1600mm Reinforced Steel Plates' volume to 20m3, to comply with other variants.
  • Changed Zealot Blueprint required input materials to 38 Antimatter Reactor Units.
  • Fixed saved fleets not remembering squad order.
  • Added 'Remove from Overview' option to scanner probe right click menu.

Localization:

  • Several translation and terminology issues have been resolved for DE, FR, RU and JA.
  • RU:
    • Categories of shield-related modules now properly and consistently rely to «силовые поля» instead of «щиты» for both market and skills descriptions as well as related ship bonuses.
    • A number of misleading translations have been changed to be clearer.
    • Resistance types have been moved to the beginning of any relevant phases

Miscellaneous:

  • Changed the descriptions of The Widow, Sin, Panther, and Redeemer. Sentence now reads "With the use of a jump drive and portal generator..."
  • Fixed issue where the holoscreen in captain's quarters displayed yourself as a newly licensed pilot. It now displays only recently created pilots.
  • Fixed grammatical text errors in the descriptions of Minmatar Starbase Control Towers.
  • Fixed grammatical text errors in the descriptions of various 800mm cannons.
  • Fixed text & grammar errors in the description of the Modulated Strip Miner II.
  • Fixed grammatical errors in descriptions for 'Crop', 'Plow', and T2 gas cloud harvesters.
  • Corrected a spelling error in the description of Initiated Ion Field ECM I.
  • Fixed a text error in info text for Malfunctioning Electromechanical Component.
  • Removed redundant space before comma in the description of Tengu Electronics – Obfuscation Manifold.
  • Fixed the description of 50MN Digital Booster Microwarpdrive (formerly known as 10MN Digital Booster Microwarpdrive) so it matches other similar modules.
  • Removed an extra space from Men's 'Crusher' Cybernetic Arm (green camo right).
  • Fixed a grammatical error in description of Synthetic Synapses.
  • Fixed a grammatical error in description of Imperial Navy Warfare Mindlink.
  • Removed incorrect spaces from the descriptions of all Eifyr and Co. ‘Rogue’ High Speed Maneuvering implants.
  • Fixed grammar in the description text for various ‘Eifyr and Co.’ and 'Inherent’ gunnery implants.
  • Fixed grammar error in the descriptions for all Zainou ‘Snapshot’ Torpedoes implants.
  • Fixed capitalization errors in the description texts for various implants.
  • Changed the description of effects on CA implants to comply with standards.
  • Fixed an issue causing the in-game browser history to not show dates.
  • Fixed an issue causing the 'Highlight My Messages' button in chat settings to be unresponsive.
  • Fixed errors in the mission text of 'Black Ops Crisis'.
  • Fixed the formatting of damage resistance in T3 subsystem attributes tabs.
  • Fixed the strange decimals in thermal resistance attributes for Crow and Raptor.
  • Resolved the capitalization errors in various info windows' Attributes & Fitting tabs.
  • Removed an extra line break from sensor dampener tooltip.
  • The description of Fullerene Intercalated Graphite has been fixed.
  • Small Military Beacons now correctly list that Tech 3 destroyers are allowed through the site gate.
  • The offensive "sensor strength" attribute for drones and modules has been renamed to "ECM Jammer Strength" to avoid confusion with the defensive "Sensor Strength" attribute.
  • The Victorieux Luxury Yacht traits tab now correctly displays its 100% warp speed bonus.
  • The descriptions of minerals Megacyte, Zydrine, Isogen, Mexallon, Pyerite and Tritanium have been adjusted to reflect their most current availability in ores.
  • The error message displayed when attempting to invite a character with roles in their current corporation into a new corporation has been clarified.
  • Text errors in the description of the CA-4 implant have been corrected.
  • The description of the Light Missiles skill has been adjusted to become more consistent with similar skill descriptions.
  • The error message displayed when attempting to set Thera as an autopilot destination/waypoint has been clarified.
  • The error message displayed when attempting to accept or reject a corporation application that has already been accepted, rejected or withdrawn has been clarified.
  • Activating a SKIN item multiple times through the Assets window is no longer hazardous.
  • Fixed capitalization in attributes tab for shield extenders.

PvE:

  • Burner NPC´s have had their faction standing penalty removed when killing them.
  • Burner NPC now give out a security standing gain when killed. 
  • The Audesder War Effort, The Ammatar Traitor (3 of 8) has a clearer mission briefing.

Graphics:

  • Siege, Bastion and Industrial Core animations are correctly represented to 3rd parties arriving on grid.
  • Adjusted visual appearance of Smart Bomb EMP effects on low shader settings.
  • Modified Blue stars to prevent shining through occlusive objects.
  • Corrected missing textures on the Repair Outpost assets.
  • Minmatar stargates no longer feature erroneously colored sails.
  • Corrected textures on Golem hull antenna.
  • Corrected position of Confessor arm when in sharpshooter mode.
  • Corrected fin on Eagle hull
  • Corrected erroneous animation in the warp mode of the Enyo and Ishkur.

Missions & NPCs:

  • An incorrect faction turret has been replaced in the 'Serpentis Fleet Shipyard' combat site.
  • Some objects in 'Pulverize the Pioneers' have been moved to prevent clipping inside each other.
  • Frequency of Burner Missions offered by level 4 Security agents has been lowered.
  • Objects within the Rogue Eradication (3 of 3) combat site have been repositioned.

Technical:

  • Performance improvements for opening the fitting window

User Interface:

  • Fixed an issue causing some modules in the market to show as if they do not fit on current ship when they actually do.
  • Fixed an issue causing the mouse pointer to become partially stuck when resizing windows and jumping between systems simultaneously.
  • Removed "Reset Tutorial State" from system menu to reflect the removal of the tutorial.
  • Fixed "Raw Materials" capitalization in market menu.
  • Added missing icon to cap booster attribute tabs.
  • Fixed an issue causing distance values to sometimes disappear from overview.
  • Fixed a misleading error message that appears when you try to add a skill that you do not have to queue.
  • Fixed standings icons not showing up in local chat directly after login.
  • Fixed an issue which caused standings icons to sometimes not show up in the Guests tab in stations.
  • Fixed an issue causing corporation bulletins with large font sizes to not be editable or deletable.
  • The duplicate listing of Clone Activation has been removed from notification settings.
  • Fixed issue when notifications sometimes displayed 'None ago' when they were very recent.
  • Resolved some notification widget positioning issues, preventing the widget from being draggable off screen.
  • Fixed an issue causing some windows to not correctly reopen after docking and undocking and vice versa.
  • Fixed missing Variations tab in info window for all Polarized weapons.
  • Fixed 'Aligning' text sometimes not persisting.
  • New map: fixed issue causing saved location markers to appear despite being turned off.
  • New Map: fixed an issue causing the map to become blurry and cluttered when having the map grouped by constellations while jumping between constellations.
  • New Map: fixed 'Security Offices' color filter.
  • New map: fixed an issue causing some players in wormholes to have completely empty maps.
  • Armor hardener descriptions now have a proper line break before the penalty paragraph.
  • Planetary Interaction windows will now appear blurred behind windows like the overview.
  • Labels in contacts and EVE Mail window are now listed in correct alphabetical order
  • You can now rename your contacts and EVE Mail labels to the same word with different capitalization
  • The click area for using corporation account in the Sell Items window is no longer ridiculously big
  • Fixed an issue which caused the final waypoint in a route set while in a wormhole system to be identical to the first.
  • Several cases of inconsistent punctuation and capitalization in the corporation management UI have been corrected.
  • The ship preview window minimum size has been slightly increased
  • Changing the previewed SKIN in the preview window no longer resets the camera zoom
  • The SKIN groups in the ship preview window are no longer duplicated

 

THIRD PARTY DEVELOPERS:

XML API:

CREST API:

  • Added a new V2 of the character statistics resource.

IMAGE EXPORT COLLECTION (IEC):

  • Added images related to hacking.