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An Update on Bug Reporting, Part 3

By CCP Goliath
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Hi all, CCP Goliath here to go over the work that CCP Tier has been doing on the bug reporting service. When we launched the service almost a year ago, we knew that it was missing two vital components: the ability to communicate between players and developers/volunteers and the ability to see and edit your bug report. While these missing features certainly didn‘t slow players down when it came to submitting reports, nor developers and volunteers while processing them, there was still a clear ne...

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Incursion changes in Hyperion

By CCP FoxFour
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Hello capsuleers, As CCP Seagull said in her Hyperion overview dev blog, we have some changes coming to Incursions with Hyperion on August 26th. This dev blog is going to give a more detailed explanation of what those changes to Incursions are. If you would like to know more about what Incursions are, check out this really good article over on the EVE University wiki about Incursions. Reducing the re-spawn time of Incursions Right now when an Incursion finishes there is between a 24 and 48 hour...

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Size Matters: Introducing Burner Missions

By CCP Fozzie
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Hello again indomitable capsuleers! This is CCP Fozzie bringing you another dev blog with more features coming in our August 26th Hyperion release. Today we’ll be talking about a new type of level 4 security mission that we’ll be bringing you in the Hyperion release.

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Coming in Hyperion on August 26th

By CCP Seagull
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The next release coming to EVE Online is Hyperion, scheduled for deployment on August 26th. So what’s coming to New Eden? Lots of news for wormholes! Read all about the wormhole-related changes in this devblog from CCP Fozzie, where you will also find feedback threads for each feature: http://community.eveonline.com/news/dev-blogs/into-the-known-unknowns/ The team is very serious about listening to and incorporating thoughtful feedback, so please keep it coming! (Click to enlarge) Rebalanced sy...

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Alliance Tournament XII - Prizes Revealed

By CCP Fozzie
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Hello glory-hungry capsuleers! This is CCP Fozzie, bringing you another update on New Eden’s rapidly approaching 12th Alliance Tournament. Today we’ll be sharing all the details of the incredible prizes that await the daring alliances that will compete in the tournament, as well as providing some updates on our Duality practice server. For those of you who are unfamiliar with EVE’s premier e-sports event, the Alliance Tournament is an annual competition in which the greatest alliances of EVE ca...

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EVE Industry - All you want to know

By CCP Greyscale
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Greetings space-Rockefellers, This blog is going to go over everything we're doing with research and costs in Crius, to explain the "final form" of what we're shipping so you can see everything that's happening in one place, and to act as long-form release documentation (the patchnotes of course go into significant bullet-pointed detail). If something relating to cost or research is not listed here, then it isn't happening, even if it was mentioned in a previous blog or post. M.E.

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Industry & 3rd Party Developers

By CCP Nullarbor
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We have seen a bit of a rebirth in API development here at CCP, in no small part thanks to CCP FoxFour. This blog is going to do a wrap up of the changes we have made to our API endpoints and the static data export (SDE), with the assumption that you are already up to speed with the gameplay changes related to industry. Static Data Export We have rebuilt the static data export for Crius with the latest numbers ready for your consumption.

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In-Space Brackets revisited with Crius

By CCP Delegate Zero
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Team Pirate Unicorns here with an update on our iteration work with the in-space brackets list for the Crius release on July 22nd. That’s the list that comes up when you mouse over something. As per our recent Test Server Feedback thread, we have introduced a ‘compact list’ mode and made some changes to the bounded list view.

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Teams and the Revamp of Industry in EVE Online

By CCP SoniClover
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Hello Capsuleers! This is CCP SoniClover from Team Super Friends, one of EVE’s dev groups working as part of the Industry revamp. The bulk of what we’ve been doing will be coming your way in Crius on July 22. The major portion of our labor has been the industry landscape, namely scaling of job costs based on activity and teams.

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'Little Things' coming to EVE Online in Crius

By CCP Punkturis
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Hello space friends! Team Super Friends have been working on a few little things for Crius and we want to tell you about them. Here’s what you can expect come July 22nd. Split insurance list For those with the appropriate corporation roles, browsing through the insurance list could be a bit confusing.

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Principles of Industry in EVE Online

By CCP Greyscale
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This is not a feature blog, but rather a view of the bigger picture, of what we're up to and what you can expect out of it. Coming into this industry work, we had two main goals. Firstly, industry should be easy to understand. Once you've decided what you want to do, it should be obvious how you do it.

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Testing EVE Online's graphics with 'EVE Probe'

By CCP Snorlax
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Greetings! Team RnB is hard at work on EVE Probe – a standalone application that uses Trinity, the graphics engine from EVE, and will act as our test bed for optimizations and new features. CCP Snorlax had a presentation on this at Fanfest this year (http://www.youtube.com/watch?v=apyD43WQjQ4) – if you missed it there you can follow the link or read all about it here. Know how sometimes you get crashes that we can´t reproduce? It may be a full crash to desktop, or it could be the display driver...

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Coming in Crius: Introducing what’s in EVE’s big industry release

By CCP Seagull
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Crius, the next release for EVE Online, will bring about a massive set of new features and changes to science, manufacturing, research and reprocessing in EVE. For those new to manufacturing in EVE Online, it’ll be the perfect time to try building your own ships and ammunition, or to try setting up a small operation at a starbase. The ambitious industrialist will be able to better outsmart the market by making decisions about where to build thanks to a powerful new toolset to help create opport...

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Alliance Tournament XII - Teams revealed

By CCP Gargant
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Here we are at last! The Tournament Team has detailed the rules and format, teams have signed up to meet and do glorious battle in beautiful space as well as have access to a tournament practice server, there shall be pretty faces with witty voices saying clever things, and fantastic prizes for all.

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Upcoming API Changes for Industry

By CCP FoxFour
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Another API-related dev blog in a matter of weeks. This is getting out of hand. I may have to stop writing them if this is the pace they are happening. For now however we need to have a quick talk about changes that are coming to the EVE API in the July Crius release. Right now there are two endpoints from which you can get industry jobs from: corp/IndustryJobs and char/IndustryJobs.

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Starbase changes for Crius

By CCP Ytterbium
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Hello space ladies and gentlemen. While you are all enjoying the new content available in Kronos, we would like to draw your attention to what’s coming up in Crius, our next release. This blog is specifically about tweaks and changes related to player-owned starbases, and while some of the information you’ll see here may previously have been available in various other blogs and forum threads, we figured you could use a central place to read it. Reprocessing Arrays As mentioned in our “reprocess...

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POCOs and Wars coming to an API near you!

By CCP FoxFour
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Well crud, It's been some time since there was a dev blog on API related stuff. This will be a pretty brief dev blog but should contain a few interesting things. This dev blog is aimed at Third Party Developers for EVE and contains technical details for new API endpoints.

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