Dev Blogs

Archive

Clipboard to Client: Easy Fittings Import / Export In Oceanus

By CCP karkur
| Comments

Hi all, In Oceanus, we are adding a feature which allows you to easily import and export your fittings to and from various 3rd party tools. This includes fittings in fitting tools such as Pyfa and EFT, and from websites that host kill reports and fitting loadouts. These tools can be extremely helpful when fitting a ship, as they allow you to try out various combinations of modules, and see how the ship’s stats change as a result.

Read full post

Rebalancing EVE, One Module At A Time

By CCP Fozzie
| Comments

Hello again innovative capsuleers! This is CCP Fozzie bringing you another dev blog covering balance improvements that are coming your way with the upcoming Oceanus release. This is an exciting blog for me, as we are finally ready to begin releasing the next phase in our ongoing quest to improve the selection of ships and modules available in the markets and contracts of New Eden.

Read full post

The Space Object Factory: One File To Rule Them All

By CCP Mankiller
| Comments

Greetings, Capsuleers! CCP Mankiller (never convicted) here to tell you a little bit about how we save the data for our spaceships. Now, by “data” I mean visual data only; no gameplay stats, number of high slots, drone bay volume, etc. I am strictly talking about the things you can see while in space: the materials, the lights, the decals. I know, I know! Most of you care more about your Dominix’s speed and armor than the color or orientation of that small Gallente decal there at the back by th...

Read full post

Oceanus: The New Cloaking Effect

By CCP Mannapi
| Comments

Hi everyone, this is CCP Mannapi from Team TriLambda. We had a great session during last Fanfest where it was brought up that pilots had difficulty seeing where their ship was pointed while cloaked. The cloaking effect has been on our to do list for a while and this gave us the push to go and explore making changes to it.

Read full post

A visual update of Wormhole space with Oceanus

By CCP_Myrkur
| Comments

Greetings from Space, I’m CCP Myrkur. After Hyperion, Team Five-0—the dev team recently playing in W-space—asked the art department whether we had any ideas on making the wormhole visuals indicate the size of the ships which can pass through them. With Hyperion’s new “frigate-only” wormholes, we realized that the visual cue for a wormhole’s max size was something that could be improved upon (note that Five-0 also added this information into the “show info” on individual wormholes, so any suspic...

Read full post

Some NPCs Just Want to Watch the World Burn

By CCP Fozzie
| Comments

Hello once again dogged capsuleers! This is CCP Fozzie with another dev blog for your enjoyment. Today we’ll be discussing the Burner Missions that were introduced in our recent Hyperion release, as well as bringing you a sneak preview of what you can expect from the next four Burner Missions that will be coming your way in our upcoming Oceanus release. Our goals with the Burner Missions were to add some challenging, novel and optional new PVE content for our mission running community to test t...

Read full post

Opt-in Notifications for Oceanus

By CCP Rise
| Comments

Hello my space snowflakes! I’m CCP Rise and I’m here on behalf of Team Pirate Unicorns (AKA Team EFT Copy Paste, Team Tool Typpi and Team Ishtar4life) with news about something we’ve got coming for you in Oceanus on September 30th – Notifications! Notifications will give you feedback and information about all the deadly, creative, regretful and/or awesome things your characters are doing in New Eden! BUT WHY Before I dig into details I want to take a second to explain why we’re doing notificati...

Read full post

Lighting the invention bulb

By CCP Ytterbium
| Comments

With Crius we deployed our first step in rebalancing industry in EVE Online. It was a tremendous challenge to overcome, as we did nothing short but to start anew with the implementation of industry and its user interface, all the while making sure design changes would still support one the most fundamental systems of the game without breaking everything. (click image to enlarge) While there are iterations still left to undertake, the results look satisfying so far.

Read full post

Sharing is caring - Overview improvements with Hyperion

By CCP karkur
| Comments

In Hyperion (Aug 26th) we are introducing a change that will allow you to share overviews in the game with any pilot in New Eden. This has been requested quite often and ties in very well with improving tools for player groups and those who want to share setups with their friends. We think new players and veterans alike will benefit from a new, comprehensive means of sharing overview settings in-game, as well as importing and exporting them. The shareable overview profiles will contain all the ...

Read full post

Incursion changes in Hyperion

By CCP FoxFour
| Comments

Hello capsuleers, As CCP Seagull said in her Hyperion overview dev blog, we have some changes coming to Incursions with Hyperion on August 26th. This dev blog is going to give a more detailed explanation of what those changes to Incursions are. If you would like to know more about what Incursions are, check out this really good article over on the EVE University wiki about Incursions. Reducing the re-spawn time of Incursions Right now when an Incursion finishes there is between a 24 and 48 hour...

Read full post

An Update on Bug Reporting, Part 3

By CCP Goliath
| Comments

Hi all, CCP Goliath here to go over the work that CCP Tier has been doing on the bug reporting service. When we launched the service almost a year ago, we knew that it was missing two vital components: the ability to communicate between players and developers/volunteers and the ability to see and edit your bug report. While these missing features certainly didn‘t slow players down when it came to submitting reports, nor developers and volunteers while processing them, there was still a clear ne...

Read full post

Size Matters: Introducing Burner Missions

By CCP Fozzie
| Comments

Hello again indomitable capsuleers! This is CCP Fozzie bringing you another dev blog with more features coming in our August 26th Hyperion release. Today we’ll be talking about a new type of level 4 security mission that we’ll be bringing you in the Hyperion release.

Read full post

Coming in Hyperion on August 26th

By CCP Seagull
| Comments

The next release coming to EVE Online is Hyperion, scheduled for deployment on August 26th. So what’s coming to New Eden? Lots of news for wormholes! Read all about the wormhole-related changes in this devblog from CCP Fozzie, where you will also find feedback threads for each feature: http://community.eveonline.com/news/dev-blogs/into-the-known-unknowns/ The team is very serious about listening to and incorporating thoughtful feedback, so please keep it coming! (Click to enlarge) Rebalanced sy...

Read full post

Alliance Tournament XII - Prizes Revealed

By CCP Fozzie
| Comments

Hello glory-hungry capsuleers! This is CCP Fozzie, bringing you another update on New Eden’s rapidly approaching 12th Alliance Tournament. Today we’ll be sharing all the details of the incredible prizes that await the daring alliances that will compete in the tournament, as well as providing some updates on our Duality practice server. For those of you who are unfamiliar with EVE’s premier e-sports event, the Alliance Tournament is an annual competition in which the greatest alliances of EVE ca...

Read full post

EVE Industry - All you want to know

By CCP Greyscale
| Comments

Greetings space-Rockefellers, This blog is going to go over everything we're doing with research and costs in Crius, to explain the "final form" of what we're shipping so you can see everything that's happening in one place, and to act as long-form release documentation (the patchnotes of course go into significant bullet-pointed detail). If something relating to cost or research is not listed here, then it isn't happening, even if it was mentioned in a previous blog or post. M.E.

Read full post

Industry & 3rd Party Developers

By CCP Nullarbor
| Comments

We have seen a bit of a rebirth in API development here at CCP, in no small part thanks to CCP FoxFour. This blog is going to do a wrap up of the changes we have made to our API endpoints and the static data export (SDE), with the assumption that you are already up to speed with the gameplay changes related to industry. Static Data Export We have rebuilt the static data export for Crius with the latest numbers ready for your consumption.

Read full post

In-Space Brackets revisited with Crius

By CCP Delegate Zero
| Comments

Team Pirate Unicorns here with an update on our iteration work with the in-space brackets list for the Crius release on July 22nd. That’s the list that comes up when you mouse over something. As per our recent Test Server Feedback thread, we have introduced a ‘compact list’ mode and made some changes to the bounded list view.

Read full post
Prev 1 2 3 4 5 6 ... 68 Next