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Phoebe Travel Change Update

By CCP Greyscale
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Here follows a complete description of changes regarding ship travel being shipped in the Phoebe release on November 4th, for your edification. Changes in bold. Explanations in italics. Jump drive ranges Jump Drive Calibration (JDC) skill bonus reduced from 25%/level to 20%/level. Primarily to allow us to make base ranges whole numbers while hitting our target ranges – a 2.25x multiplier leads to lots of repeating decimals. Titan base jump range reduced from 3.5LY to 2.5LY, for a new maximum ra...

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Invention updates in Phoebe

By CCP Ytterbium
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Some time has passed since our previous blog on invention changes and we would like to make sure the latest information is available to our player base before those changes go live with Phoebe. Science field changes As mentioned in our previous blog, we are going to change science field skills drastically both for invention and Tech II manufacturing activities.

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CSM9 Summer Summit Minutes!

By CCP Leeloo
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Hello capsuleers, CCP Leeloo here with some excitement about all things CSM! If you don't know what the CSM is, then check this out! CSM9 Summer Summit Remember I said we would release the minutes on 31st of October? Well, that was not true.

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Guiding Light: The Mission Objective Guidance system

By CCP SoniClover
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Hello Capsuleers! This is CCP SoniClover on behalf of Team Banana Stand, telling you about one of our new features in Phoebe: Mission Objective Guidance. Mission Objective Guidance is a system intended to aid people in completing missions they’ve accepted by giving hints on what to do next to progress or complete the mission. There were several reasons for going for this feature, the two main ones being to reduce likelihood of players becoming confused or frustrated when doing a mission and to ...

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Longer Queues Expected: Skill Training Above and Beyond 24 Hours

By CCP Delegate Zero
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Greetings ever-evolving and ever-learning capsuleers! As many of your already know from CCP Seagull’s Phoebe release blog, we will be making a major change to EVE’s skill training system in the upcoming release by removing the 24-hour training queue limitation. Quick history lesson: once upon a time there was no skill training queue and much use of alarm clocks and other reminders was involved in “optimizing” a skill-training plan.

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Trials and Tribulations

By CCP Terminus
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Hello capsuleers! As some of you may have heard already from CCP FoxFour's presentation at EVE Vegas, Team Size Matters will be releasing a number of improvements for trial accounts in the Phoebe release on November 4th. This blog will go into detail regarding what we're actually changing and how we hope to improve the trial experience for new players. Why We Are Changing Trials The goal of these changes is to open up the game to new players so they can explore a greater variety of the content ...

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Multisell all the things with Phoebe

By CCP Punkturis
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Hi, I'm CCP Punkturis from Team Banana Stand. I'm here to tell you that, with Phoebe on November 4th, we're introducing the long anticipated ability to create multiple market sell orders at the same time! *clap clap clap* This means we're removing the old "sell Item" window and replacing it with a window that you can add one or more items to. We designed the new window with simplicity in mind, so you‘ll find it easy to use.

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All That Is Gold Does Not Glitter - Data Sites, Expeditions and more

By CCP RedDawn
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With a thunderous humility I bring many greetings. My name is CCP RedDawn and on behalf of Team Space Glitter I’m here to tell you all about some of the features and improvements that we have been working on for the upcoming Phoebe release on the 4th of November. Exploration So for starters we have something for all you intrepid explorers out there. The general consensus right now is that Relic sites are worth more than their Data site counterparts when it comes to the basic ISK per hour and th...

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Coming to EVE Online in the Phoebe release on November 4th

By CCP Seagull
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I’m very excited to present the features coming to EVE Online in the Phoebe release on November 4th. And this is not even everything, we have a few more things that are likely to make it in, and I’ll bring you an update when we get even closer to the release. For even more details on these changes, and a look at what is ahead for December and beyond, tune in to the EVE Keynote at EVE Vegas where I will speak about where EVE is going. But let’s get to it – here’s the first round of what’s coming...

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Upcoming Forum changes - Phase 1 of 2

By raRaRa CCPraRaRa
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Good morning space friends, and in case I don't see ya, good afternoon, good evening and good night! This is CCP raRaRa from Team Webster. This dev blog will introduce a few upcoming changes that we are making to the EVE Forums. We've received many great ideas on how to make the forums a better place.

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Sensor Overlay 2.0: Bigger, Better, Bookmarks in Spacier!

By CCP Lebowski
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Greetings Capsuleers! It was back in the Odyssey expansion that the Sensor Overlay was added to EVE, a feature allowing Cosmic Anomalies and Signatures to be viewed in space instead of only existing as text entries in the scan window. We are now adding a number of other objects in space to the sensor overlay, along with filtering options and a new compass view.

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Anomalous Materials: The Research Race of YC 116

By CCP Fozzie
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Greetings trailblazing capsuleers! This is CCP Fozzie bringing you a quick dev blog covering an ingame event that is running for the next week. This blog represents the out-of-character side of the story that began with two in-character news reports released yesterday and today. The Story so Far Yesterday the Sanctuary Corp (the leaders of the Sisters of EVE) published a research paper that highlighted unusual new behavior among Sleeper Drones in W-Space. Today all four faction navies have put ...

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Long-Distance Travel Changes Inbound

By CCP Greyscale
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MAKE SURE TO READ THE UPDATES IN APPENDICIES B AND C Hi everyone, We are about to make some significant changes to how long-distance travel in various forms works in EVE, with the aim of significantly increasing minimum travel times between two arbitrary distant points, most particularly in regards to jump drive and portal based movement. The overarching reason for this is that the current ease of movement has shrunk the practical dimensions of New Eden considerably, to the detriment of the gam...

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Clipboard to Client: Easy Fittings Import / Export In Oceanus

By CCP karkur
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Hi all, In Oceanus, we are adding a feature which allows you to easily import and export your fittings to and from various 3rd party tools. This includes fittings in fitting tools such as Pyfa and EFT, and from websites that host kill reports and fitting loadouts. These tools can be extremely helpful when fitting a ship, as they allow you to try out various combinations of modules, and see how the ship’s stats change as a result.

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Rebalancing EVE, One Module At A Time

By CCP Fozzie
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Hello again innovative capsuleers! This is CCP Fozzie bringing you another dev blog covering balance improvements that are coming your way with the upcoming Oceanus release. This is an exciting blog for me, as we are finally ready to begin releasing the next phase in our ongoing quest to improve the selection of ships and modules available in the markets and contracts of New Eden.

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The Space Object Factory: One File To Rule Them All

By CCP Mankiller
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Greetings, Capsuleers! CCP Mankiller (never convicted) here to tell you a little bit about how we save the data for our spaceships. Now, by “data” I mean visual data only; no gameplay stats, number of high slots, drone bay volume, etc. I am strictly talking about the things you can see while in space: the materials, the lights, the decals. I know, I know! Most of you care more about your Dominix’s speed and armor than the color or orientation of that small Gallente decal there at the back by th...

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Oceanus: The New Cloaking Effect

By CCP Mannapi
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Hi everyone, this is CCP Mannapi from Team TriLambda. We had a great session during last Fanfest where it was brought up that pilots had difficulty seeing where their ship was pointed while cloaked. The cloaking effect has been on our to do list for a while and this gave us the push to go and explore making changes to it.

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A visual update of Wormhole space with Oceanus

By CCP_Myrkur
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Greetings from Space, I’m CCP Myrkur. After Hyperion, Team Five-0—the dev team recently playing in W-space—asked the art department whether we had any ideas on making the wormhole visuals indicate the size of the ships which can pass through them. With Hyperion’s new “frigate-only” wormholes, we realized that the visual cue for a wormhole’s max size was something that could be improved upon (note that Five-0 also added this information into the “show info” on individual wormholes, so any suspic...

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Some NPCs Just Want to Watch the World Burn

By CCP Fozzie
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Hello once again dogged capsuleers! This is CCP Fozzie with another dev blog for your enjoyment. Today we’ll be discussing the Burner Missions that were introduced in our recent Hyperion release, as well as bringing you a sneak preview of what you can expect from the next four Burner Missions that will be coming your way in our upcoming Oceanus release. Our goals with the Burner Missions were to add some challenging, novel and optional new PVE content for our mission running community to test t...

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Opt-in Notifications for Oceanus

By CCP Rise
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Hello my space snowflakes! I’m CCP Rise and I’m here on behalf of Team Pirate Unicorns (AKA Team EFT Copy Paste, Team Tool Typpi and Team Ishtar4life) with news about something we’ve got coming for you in Oceanus on September 30th – Notifications! Notifications will give you feedback and information about all the deadly, creative, regretful and/or awesome things your characters are doing in New Eden! BUT WHY Before I dig into details I want to take a second to explain why we’re doing notificati...

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