Dev Blogs

Archive

EVE Industry - All you want to know

By CCP Greyscale
| Comments

Greetings space-Rockefellers, This blog is going to go over everything we're doing with research and costs in Crius, to explain the "final form" of what we're shipping so you can see everything that's happening in one place, and to act as long-form release documentation (the patchnotes of course go into significant bullet-pointed detail). If something relating to cost or research is not listed here, then it isn't happening, even if it was mentioned in a previous blog or post. M.E.

Read full post

Industry & 3rd Party Developers

By CCP Nullarbor
| Comments

We have seen a bit of a rebirth in API development here at CCP, in no small part thanks to CCP FoxFour. This blog is going to do a wrap up of the changes we have made to our API endpoints and the static data export (SDE), with the assumption that you are already up to speed with the gameplay changes related to industry. Static Data Export We have rebuilt the static data export for Crius with the latest numbers ready for your consumption.

Read full post

In-Space Brackets revisited with Crius

By CCP Delegate Zero
| Comments

Team Pirate Unicorns here with an update on our iteration work with the in-space brackets list for the Crius release on July 22nd. That’s the list that comes up when you mouse over something. As per our recent Test Server Feedback thread, we have introduced a ‘compact list’ mode and made some changes to the bounded list view.

Read full post

Teams and the Revamp of Industry in EVE Online

By CCP SoniClover
| Comments

Hello Capsuleers! This is CCP SoniClover from Team Super Friends, one of EVE’s dev groups working as part of the Industry revamp. The bulk of what we’ve been doing will be coming your way in Crius on July 22. The major portion of our labor has been the industry landscape, namely scaling of job costs based on activity and teams.

Read full post

'Little Things' coming to EVE Online in Crius

By CCP Punkturis
| Comments

Hello space friends! Team Super Friends have been working on a few little things for Crius and we want to tell you about them. Here’s what you can expect come July 22nd. Split insurance list For those with the appropriate corporation roles, browsing through the insurance list could be a bit confusing.

Read full post

Principles of Industry in EVE Online

By CCP Greyscale
| Comments

This is not a feature blog, but rather a view of the bigger picture, of what we're up to and what you can expect out of it. Coming into this industry work, we had two main goals. Firstly, industry should be easy to understand. Once you've decided what you want to do, it should be obvious how you do it.

Read full post

Testing EVE Online's graphics with 'EVE Probe'

By CCP Snorlax
| Comments

Greetings! Team RnB is hard at work on EVE Probe – a standalone application that uses Trinity, the graphics engine from EVE, and will act as our test bed for optimizations and new features. CCP Snorlax had a presentation on this at Fanfest this year (http://www.youtube.com/watch?v=apyD43WQjQ4) – if you missed it there you can follow the link or read all about it here. Know how sometimes you get crashes that we can´t reproduce? It may be a full crash to desktop, or it could be the display driver...

Read full post

Coming in Crius: Introducing what’s in EVE’s big industry release

By CCP Seagull
| Comments

Crius, the next release for EVE Online, will bring about a massive set of new features and changes to science, manufacturing, research and reprocessing in EVE. For those new to manufacturing in EVE Online, it’ll be the perfect time to try building your own ships and ammunition, or to try setting up a small operation at a starbase. The ambitious industrialist will be able to better outsmart the market by making decisions about where to build thanks to a powerful new toolset to help create opport...

Read full post

Alliance Tournament XII - Teams revealed

By CCP Gargant
| Comments

Here we are at last! The Tournament Team has detailed the rules and format, teams have signed up to meet and do glorious battle in beautiful space as well as have access to a tournament practice server, there shall be pretty faces with witty voices saying clever things, and fantastic prizes for all.

Read full post

Upcoming API Changes for Industry

By CCP FoxFour
| Comments

Another API-related dev blog in a matter of weeks. This is getting out of hand. I may have to stop writing them if this is the pace they are happening. For now however we need to have a quick talk about changes that are coming to the EVE API in the July Crius release. Right now there are two endpoints from which you can get industry jobs from: corp/IndustryJobs and char/IndustryJobs.

Read full post

Starbase changes for Crius

By CCP Ytterbium
| Comments

Hello space ladies and gentlemen. While you are all enjoying the new content available in Kronos, we would like to draw your attention to what’s coming up in Crius, our next release. This blog is specifically about tweaks and changes related to player-owned starbases, and while some of the information you’ll see here may previously have been available in various other blogs and forum threads, we figured you could use a central place to read it. Reprocessing Arrays As mentioned in our “reprocess...

Read full post

POCOs and Wars coming to an API near you!

By CCP FoxFour
| Comments

Well crud, It's been some time since there was a dev blog on API related stuff. This will be a pretty brief dev blog but should contain a few interesting things. This dev blog is aimed at Third Party Developers for EVE and contains technical details for new API endpoints.

Read full post

The New Eden Store

By CCP Xhagen
| Comments

Greetings pilots! In the Kronos release (tomorrow June 3rd), we have revamped the experience for browsing virtual items in EVE Online. In the grand-opened New Eden Store, which replaces the Noble Exchange (NEX) store, you can buy visual customization for your avatar or ship for the virtual currency AURUM.

Read full post

Alliance Tournament XII - Commentators revealed

By CCP Gargant
| Comments

Signups for Alliance Tournament XII are now live! Get your alliance executor online and tell him to sign your alliance up because there is glory to be earned! There will be fabulous ship prizes as always, immortality in the Alliance Tournament halls of fame, and bragging rights to last you a year. The signup page is located here. For information on the format of the tournament and rules, go read this previous blog.

Read full post

Ship and Module Balancing in Kronos

By CCP Fozzie
| Comments

The Meaning of Life, the Universe and Everything Ship and Module Balancing in Kronos Greetings and salutations gallant capsuleers. This is CCP Fozzie bringing you another in our continuous series of balance summary dev blogs. For the Kronos release next Tuesday we are extremely proud to be bringing you four new ships and thirty eight rebalanced ships.

Read full post

Solar Flares

By CCP Nag
| Comments

Greetings pilots, I´m CCP Nag, Lead Artist on the EVE team. I wanted to show you something that we´ve been working on for this release. A few months ago, CCP Solaris (the founder of CCP) turned 40 years old, so I gave him a phone call to congratulate him on this life event. I casually mentioned that I was going to take and revamp the existing sunflares because they were getting a bit outdated.

Read full post

Introducing The Mordu's Legion Fleet

By CCP Rise
| Comments

Greetings to you, heroic capsuleer! Once again, I have the pleasure of introducing you to a brand new faction ship line: Mordu’s Legion. (click to enlarge) On June 3rd, for the Kronos release, we are adding full pirate faction lineup: the Garmur Frigate, the Orthrus Cruiser and the Barghest Battleship. These three new player ships are going to be a lot of fun and we really enjoyed building them but before I walk you through their creation, let me show you what you can look forward to seeing and...

Read full post

Audio Customization Coming In Kronos!

By CCP WhiteNoiseTrash
| Comments

Hello all, CCP WhiteNoiseTrash here on behalf of the audio team at CCP. Our team has often faced the massive challenges there is when developing audio for a game as epic and unique as EVE Online, one of these being that the game is very communication heavy and another is that the game is often played with more than one session of the client open at a time--multiboxing. We brainstormed on how we could approach some of the audio challenges in EVE and how we can encourage more people to turn sound...

Read full post

Coming In Kronos, Part II

By CCP Seagull
| Comments

Greetings Capsuleers! In this blog last week we outlined what you can expect to see in the Kronos release on June 3rd. To add to that list, here are a few more things heading your way beginning of next week! The new Typhoon model In Kronos we have upgraded the visuals for the Typhoon and it´s variants, the Panther and Fleet Issue Typhoon.

Read full post
Prev 1 2 3 4 5 6 ... 67 Next