EVE ONLINE: Incursion
 

It seems like just a session change ago that we first decided to truly test the mettle of EVE pilots and see if they would be equally as willing to venture to Iceland for a real life get together as they were to rampage around nullsec. Turns out they were—more so than our wildest dreams imagined.

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Since PLEX were introduced in 2009, the reception has been way beyond our expectations and we keep seeing more and more people use and purchase PLEX every day.  We in Customer Support have had our work cut out for us due to a small unforeseen feature requirement for the PLEX system. Whenever an account's subscription ran out and the account went inactive, our players had no way of accessing their in-game PLEX to re-activate their subscription since the PLEX is an in-game item much like any other.  The reverse-redeeming system was invented to counter this problem,

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We don't actually mean that, you should definitely try to make it to Fanfest this year, just read CCP Hellmar's letter for a few of the endless reasons.

 

However here at CCP we understand that not everyone can make it to this icy rock in the middle of the Atlantic Ocean. After all, sometimes you just want to sit back, relax at home, and have a portion of Fanfest brought to you.

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Tl;dr: Incarna is coming. Srsly.

 

I am CCP Chiliad, representing the teams working on the first Incarna feature coming your way. Last time I worked on EVE directly was with the Apocrypha expansion on Tech 3 ships, New Player Experience and the Skill Queue. CCP Zulu asked for our help from the Atlanta office in order to keep solid focus on developing EVE as you currently know it and still push Incarna out into open – so here we are.

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Aces High

 

*start encrypted transmission*

 

Hey. You. Yeah, you, at the computer. You like shooting pirates, right? Blood Raiders, Serpentis, Guristas, the rest, they all blow up real good. But you’re way out in nullsec, and you’ve already popped your share of belt rats? You wanna try something new? It’s cool. I got these things called “DED sites.” You’re gonna love ’em.

 

See, the pirate factions set up these bases in deadspace pockets. The DED (CONCORD’s pet enforcement agency) gathers intel on all these pirate sites, and when you find one, your ship’s computer pops up this intel on your screen. Now don’t get alarmed — all those words are just telling you who the bad men are (hint: it’s everyone). You fly in, blow up some bad guys, and when you pop the big baddie you get a prize. Sometimes the prize is faction modules, sometimes it’s a BPC, stuff like that. I’m talking pirate faction-themed battleship meta-level stuff, you follow?

 

And these sites I got? Angels, Blood Raiders, even got a Sansha or two in there. And they show up in three different ways. Exploration? You can find them that way, yep. Escalating path? Check. Or maybe you were just attracted by the “Entrapment Array” you saw in the Sovereignty mechanics? You got it – there too. These new sites, though, make no mistake — they’re the big boys of the DED sites. Just 6 of 10 and up. They’re tough, so you’ll want to bring some friends.

 

So whaddya say, man? You want—?

 

Crap, someone’s coming. I was never here.

 

*end transmission*

 

Wildest Dreams

 

Morning, capsuleers. We've got some new content coming soon from Team Commie Pinkos. But we're not the Commie Pinkos you remember from before. We're leaner and meaner. A small strike team of grizzled professionals. A gang of teenage ninjas fighting injustice. A band of rebels striking from our hidden base. We're so agile that CCP Bettik created a time vortex tomorrow to finish a site yesterday.

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Warning! Nerdy 3rd party developer stuff ahead!

 

We've recently made some changes to the Image Export Collection package that I think you will like.

 

Structural changes

The structure of the image export collection has recently been changed a bit to make it more consistent and easier to use.

 

Instead of a single archive, now there are three.

 

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Summary

In this blog I will explain the ins and outs of the new PI features, explain how a defect affected extraction negatively, and share some rules of thumb that will make your PI life easier.

 

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It's now closing in on two and a half months since we started rolling out the EVE Online: Incursion expansion in various neatly wrapped packages. Since then so much has happened that it's hard to remember it all. We began by deploying a significant amount of small fixes and changes, many of which were advocated directly by the CSM.

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The past releases, Team Best Friends Forever has been working on large features, our latest being Incursions. Next release will be different though; next release we'll be trying to track down all the small things that annoy you and working to correct them.

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It is another routine day in your friendly New Eden neighborhood: some capsuleers are gazing at the exciting, humming glow of strip miners with a blank, almost lifeless stare; others are playing carousels with their ships inside stations; the rest are merrily shooting each other in the face while exchanging strange remarks about their sisters in local chat.

 

Suddenly, all this buzzing activity comes to a stop. Something feels amiss, like a half-eaten Roquefort cheese left too long on the kitchen table. Blockades appear on star gates, asteroid belts are invaded, and even the ambient nebula light has shifts to a pernicious shade. For those inside stations, sirens go off while a constellation wide emergency is declared: an incursion has begun.

 

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