EVE ONLINE: Incursion
 

For years industrialists have been faced with finding those precious originals in the sea of blueprint originals and blueprint copies.

 

This is the story of how we fixed it.

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Who hasn't looked at their character and thought, "What this bad boy needs is a monocle?" or "Snakeskin boots, that's where it's at!" Hell, who hasn't looked at their ship and wished it had racing stripes or was full-on chromed. Seriously!

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It's time for an update on what's new in the Incarna front and what's included in the next public test build on Captain's Quarters. The build is up and available to all EVE players on the Duality test servers. You can find the instructions on how to get there right here.

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For quite some time we‘ve talked about Incarna and what we want it to be. Internally we’ve argued how best to use it to open even more opportunities to those who rule EVE’s universe. We‘ve held tech demos, shown concept pieces, thrown around feature ideas and spoken about our vision—all with an excitement charged with the vast potential EVE has to offer. At times we‘ve scrapped our efforts and restarted from scratch, recycling designs, tech and assets because they didn’t align with the EVE Universe we wanted to bring to you.

 

No more of that.

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Some of you will have noticed that a change to agents went out recently on Singularity. We talked a bit about these upcoming changes during Fanfest, but it's high time we explained them in a bit more detail, now that they're just about ready to be deployed on Tranquility. 

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It’s time for more little things!

 

Actually, that’s not entirely true; they aren’t all little this time around. We ended up doing some larger changes we felt would have a greater impact on a higher number of people. Some of these changes just made too much sense to pass over and should positively impact the EVE Online experience considerably for a lot of people. Anyway, enough of me rambling, here are the changes:

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We’re going to delve back into 0.0 development in the near future and I’d like to keep you guys in the loop of what we’re doing. There are going to be a few immediate changes coming out very soon and some changes over the long run.

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CCP's Soundwave, Tallest and Greyscale are part of Team Best Friends Forever (Team BFF), a dev team dedicated to actively targeting the 'little things' - tasks that need to be addressed but invariably end up on the backburner in large-scale or long-term projects. In this video, they share how 'Little Things' came about and what their plans are for this release.



CCP Greyscale explains the improvements to the overview and the new settings introduced to aid both veteran and new players. Soundwave follows up with news about the changes made to agents in order to deliver more appropriate missions to the players.

 



Hi there. I'm CCP Elais and on behalf of team Occam's Razor I hereby proudly declare the new EVE forums officially open. I want to give a big shout out to all of you who took part in the public testing and thank for your brilliant suggestions and feedback. It was a great Frankenstein moment for the team to see the forum we had been developing come alive. Today we can finally say those words that are many a developer's dream: "Look! It's moving. It's alive. It's alive... IT'S ALIVE!"

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