No ship left behind in the ongoing effort to keep the look and tech of EVE's graphics up to date. New pilots and the freshly podded will find their rookie ships now sport some new textures and even a bit of redesign.

Ratters and mission runners receive a wave of new DED content for Blood Raider, Sansha and Serpentis pirate factions. Over 50 sites have been added, bringing new challenges and an array of new high-end modules that are sure to please those lucky enough to procure them.
Hovering over the Structure, Armor and Shield bars of your targets will now reveal the percentage remaining, allowing pilots to better see how close their enemy is to glorious explosion time.
Industrialists with stockpiles of blueprints can now find the one they need faster using the new search filter in the Science and Industry Panel.
Following up the features added to the watch list in Crucible 1.1, we've built a few more functions to enhance usability and the current feature set.
Storming forward with the mission to make 'hard' a battlecry for space combat and not the UI, Team Avatar brought a new level of ease-of-use and functionality to how players interact with and play the game. The patch notes for Crucible 1.5 have the full list of updates, but here are some of the highlights:
Character Creator
HUD and Panels
EVE Market
Improvements have been made to increase performance and reduce memory usage of Cerberus, the new localization engine.
Crucible 1.2 tackles client side "lag" by introducing a range of updates to complement Time Dilation (TiDi) in the pursuit of making all your epic wars just that much more epic to be in. Two of the more notable changes include:
Overview Optimization
Performance and usability of the Overview get boosted, improving playability during large fleet fights and major battles.
Better Brackets for Big Battles
Targeting brackets have been tweaked to minimize their impact on performance during large scale engagements.
Players can now move, rearrange and customize the NeoCom to fit your personal playstyle. Drag and drop UI elements to create groups and buttons that put your most wanted features at your fingertips.

DevBlog: New Neocom (Dec 2010)
Devblog: Remember the old new Neocom? (Jan 2012)
Clicking the friend notification portraits when they appear now allow you to interact directly with that pilot.
Push your modules to the limit faster and easier with direct shift-click overload toggling.
Fuel Notifications can now be checked using the in-game calendar, eliminating the need to sort through evemails to check important POS fueling dates.
The timer on jumping, docking and switching ships has once again been reduced, bringing it to half the wait on session changes pre-Crucible.
DevBlog: Death to the Session-Change Timer
Individuals, corporations and now entire alliances can answer the call to arms for their chosen nation.
We've been monitoring the new modules introduced in Crucible and we've made a few changes based on usage data and community feedback. Affected modules include several warfare and mining link modules, Triage module and the recently added bomb launcher.
Portraits can now be turned off in the channel list to allow more names of active members to fit in the window.
Tweaked, tested and ready for delivery, Assault Frigates have now been updated to bring them in line with the current state of ships and combat in EVE Online.
Drag and drop pilots names to rearrange and manage the members in your Fleet Watch list in realtime.
Players can now monitor and manage up to 15 members in their fleet watch list.
Bookmark creation now allows pilots to specify where they want the bookmark placed.
Changes made to the management of shield bonuses now correct issues in how they were applied and displayed.
Range and falloff bonuses for all sizes of Null ammo have been improved to bring the stats more in line with Barrage and Scorch ammunition.
Among the new features added to make agents and mission information more accessible, the Agents panel in stations now displays color-coded mission status information by each agent's name.
Your list of skills can now be filtered by name, making it easier to search for skills when the category is not known.
The CPU use of Capital Shield Transfer Arrays has been reduced, allowing more options for shield capital pilots.
New treasures await deadspace adventurers, as powerful new invulnerability fields have been discovered among the wreckages.
Modules will now adhere to clearer and more unified naming conventions. Details on the changes will be relayed in a forthcoming devblog.
Player Owned Structures (POS) will stop using legacy fuel and will operate solely on the new fuel blocks starting January 24th, 2012.
Four new ships, forged from artwork created by our fans, introduce a powerful new rank to the battlecruiser class of starships. Pilots interested in heavier firepower without the expense of upgrading to battleship-class vessels will find the Tier 3 Battlecruisers a more than enjoyable option.

DevBlog: Details on the New Battlecruisers
First mentioned at Fanfest 2011, these incredibly rendered nebulae have now arrived, engulfing players in an immersive sense of scale and location. Inspired by real world imagery and painstakingly rendered using state of the art hardware and software, the new nebulae will be visible across all 7,000+ star systems of the EVE Online Universe.

See also:
Players will once again be able to leave 'space tracks' as engine trails have returned to EVE Online. Exhaust never looked so good!

The V3 Project is the latest step forward in shader and texture quality for the ships of EVE Online, delivering crisper detailing and finer quality to the already amazing-looking starships of New Eden.
Witness the corporeal glory of your fellow pilot and their brave senses of fashion through the simple click of the Show Info option.
![]()
Warring alliances in EVE often perform the extraordinary feat of amassing fleets of several hundred pilots at the same time for massive 200-1,000 ship battles. Extraordinary situations require extraordinary solutions. Time Dilation reduces the performance impact of such massive engagements, allowing for less laggy and more responsive combat environment.
See also:
Interior decorators have been contracted by Amarr, Caldari and Gallente station managers to create more faction-appropriate environments. New Captain's Quarters now match the style of the station you are docked in.
See also:
Player owned Customs Offices will be introduced to Planetary Interaction. This new feature allows players to make planetary taxation a profitable business. In order to become a proud owner of a Customs Office you need to erect a Customs Office structure in orbit of a planet. Full details can be found in the blog Player Owned Customs Offices and Player Owned Customs Offices: An update by CCP Omen.
Over a dozen new Tech 2 modules and their associated blueprints have been forged for your use and abuse in the EVE universe.
See also:
Changes to a wide range of turrets, ships and ammo have brought the blasters back into a favorable light.
See also:
Logistic ship stat changes made to bring these ships in line with other Tech 2 cruisers.
Your oversized Noctis will be commanding a bit more respect from now on.
Anomalies have been rebalanced to yield more ISK than before.
One more awesome reason to blow other people up.
Planetary colonists can now enjoy a more rapacious plunderage of planetary resources.
More salvage and a wider range of loot make Mag sites more lucrative discoveries.
A faster, more expedient way to swipe the spoils of war.
Logging off to escape destruction has become harder to do.
A classic station feature returns! Players will now be able to
board/exit their ships to switch between Ship Mode and Captain's
Mode. In addition to the introduction of Ship Mode, several
graphical upgrades and visual enhancements have been made to
enhance the looks and lighting of all four faction
environments.
See also:
Multiple improvements to make starbase life a bit easier.
See also:
Orbit distances will now be stored based on ship types. Pilots who regularly bounce between frigates and battleships will find this a welcome change.
Accidentally hovering over a target no longer causes the camera to automatically pan over to it.
Pilots can now see at a glance what skill group their selected skill is in, as well as if the skill book has been learned already and if it is currently being trained.
No need to fly to a station to tell your landlord you're leaving. Flip him the bird from a galaxy away.
Store up to 100 personal ship fitting configurations and up to 200 in corporation lists.
Revel in how much more you dented their wallet with that last pod volley.
See also:
Players can now see whether a blueprint was an original or copy in killmails.
For those who have ever asked "How many times have I twirled this Raven today?" Well, now you'll know.
Readability of text in chat windows and context menus has been improved with the introduction of EVE Sans Neue, EVE Online's new font. 6G& now clearly reads as gibberish instead of the Mark of Satan.
See also:
HUD elements and information panels are now scalable, allowing users to customize the size of the UI for maximum readability.

See also:
Share bookmarks with your corporation so that corp mates can see and use them. The location folder has also been moved server side to prevent accidental deletion or loss due to caching issues.
See also:
Players in good standings with the owner of a jumpbridge can now pass through without needed to enter the password.
Click and drag to select multiple items in inventory containers.
Easily track down inventory you've squirreled away in great big storage units all around the universe.
The information window for all items will feature either a 'View Market Details' or 'Find in Contracts' button.
The length of time to complete Carriers 5 has not changed. We mean the other dragging. Players can now drag skills from their list directly to the queue to train them.
Corp, Alliance and Fleet channels can now have a Message of the Day set.
Minimized map option windows will remain minimized the next time you open the map.
Mission runners can now minimize the pop-up dialogs in missions.
Docking and Undocking will no longer close out your corp hangar window.
Login password form now displays an icon to let the user know when capslock is on
Icons in the market can be dragged into a chat window to create a contextual link to that market item.
Cosmic signatures may now be filtered according to type, allowing explorers to easily sort Ladar, Gravimetric, Magnetometric, Radar and Unknown cosmic signatures in their system scanner results.
You can now select a division which will display its balance as a tooltip when you hover over the wallet.
The skill currently training will be highlighted light blue, to make it easier to differentiate from the rest of the skill queue.
Anyone in an alliance can see all online, connected jump bridges belonging to their alliance, and the connections between them.
Traveling through space at warp speed gives one a unique view of things. Our new warp tunnel effects wrap you in a channel of speed, where you can gaze out at the distorted shapes of planets and the other trivialities you are racing by on your way to your next adventure.
The Doomsday Device for each faction has been revisited. Enjoy more efficient and more awe inspiring effects from these lovely beasts of devestation. Additionally, Cynosural Field effects for jumping in, jumping out and field beacons have been updated and replaced by new, more impressive effects.
Engineers across New Eden are taking look at the role of capital ships in warfare, in hopes of inspiring more frequent explosions and less monolithic fleet tactics and composition.
We're filling in the gaps for DED Complexes, adding more bosses and more modules (some never before seen in-game) in the process.
If you tell your ship to warp, deployed drones will automatically attempt to return to the drone bay before you take off instead of just watching you leave them behind.
There's a new "Jump" command similar to the "Dock" command, which will fly you to a gate, wormhole or acceleration gate and automatically jump through. Similarly, "Open Cargo", "Scoop to Drone Bay" and "Scoop to Cargo Bay" will now maneuver your ship in range and do that command.
10 less seconds waiting to change your session means quicker reshipping amongst other things.
In the interest of the Proper Science of Astral Cartography, all stargates in New Eden will now point correctly to their destinations, making some of them very freaking VERTICAL
When using the tactical overlay, missile launcher ranges and bomb launcher explosion radii will show up in the same way as other turrets when you mouse over the modules, giving you the quick visual reference you need to better blow things up.
All ship computers have now been upgraded with the ability to compute a fitting's DPS (including turrets, drones and missiles) as a single sum using a mysterious celestial force called basic mathematics. Also, the CPU and Power Grid will now display remaining amount as opposed to used amount.