EVE Online: Crucible
 

EVE ONLINE: CRUCIBLE

EXPANSION UPDATE 1.6 - Available Now

Within EVE’s eternal crucible of warfare, politics and industry, even the most passionate and skilled are tested. EVE Online: CRUCIBLE pumps the bellows, turning up the heat on the space combat experience in EVE Online. In the factional shipyards, new ships have been forged to expand the reach of war and evolve the tactics of space engagement while existing vessels have been reimagined, bringing greater balance and diversity to large and small scale conflicts.

This winter, CRUCIBLE evolves the graphics, interface and game mechanics with dozens of updated and improved features based on feedback and challenges put forth by its players.

This is EVE re-forged.


Hi, my name is CCP Shiny and I am writing on behalf of Team Stonehenge to bring you the latest updates for our localized clients. But if you are playing on the English client, you may want to read on, too, because there is a goodie hidden in there for you as well.

Let's start with a little history: When we did the localization for Russian and German, one of the core issues was how much we should actually translate. On one hand, we didn't want to divide, or shard, the EVE universe by client language. So we decided not to translate most names - including item names on the market, objects in space, location names and so on. On the other hand, this caused an effect where the game was never fully localized and therefore never felt natural to players that were used to fully localized games.

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I have some good news and some bad news. Which do you want first, random reader on the internet?

Let’s go with the bad news:

Team Best Friends Forever and Pink Zombie Kittens have been disbanded. In memory of their service to the internet, a small statue was erected in Reykjavik today, following a lengthy parade which also had cake. It’s been a fun ride and we hope you all enjoy the features the teams got to make.

Now it's time for the good news...

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A year ago we published this devblog, where we made all sorts of promises about a brand new, customizable neocom. Well, better late than never, right? To begin with, I would like to apologize for the latency and assure you that the blog was in fact not a poorly timed April fool’s joke. We did decide to push the Neocom project a bit back, as we felt it hadn’t received all the love it needed, and then, well, last year happened, so the project kind of got lost in all the turbulence.

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The subject says it all! Ok, it actually doesn‘t so I‘m going to write some more words about this.

We are adding the option for every corporation in EVE to have it‘s own Corporation Forum, on the EVE Online forum.

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Most of us still remember our first time in EVE and that special feeling of piloting our very first ship. We didn't have the comparison to the infinitely more powerful vessels we would soon command so to our fresh and unspoiled minds we were the king of the stars for a little while and the rookie ships were our chariots of destruction. At least until we met Tank CEO at a gate and were „gently“ removed from the throne.

Apart from the obvious fact that the Impairor, the Velator, the Ibis and the Reaper hold great importance being the first ships any new pilot is granted upon being born into the EVE Universe, they hold a special place in all our hearts.

The rookie ships are being re-designed and given a long overdue makeover. This is part of our ongoing effort to continously update the art assets in EVE Online and making sure it remains the most beautiful MMO out there.

We wanted to show you the new rookie ships, and use the opportunity to give you a little insight into the process behind adding new assets to the game. Enjoy!

 


 

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Since Time Dilation (TiDi) was activated fully on Jan 18th, we’ve seen it trigger in many different places, from Jita to some of the biggest spaceship slugfests we’ve seen in some time.  In all cases, it has kicked in appropriately when the server node has become overloaded, keeping things running responsively and sanely.

I want to share my favorite two graphs of the past few weeks with you folks.  They display the amount of time dilation in red against the right axis with how delayed module processing is in blue along the left axis, in seconds. 

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We hinted that we’re up to something big. Following Hilmars letter to the community it’s time to unveil the first step of actions we’re taking.

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Greetings fellow EVE enthusiasts, we are Team Special Circumstances and the topic of today will be the EVE Online Launcher.

What? Launcher?

The EVE Online Launcher is a new little program that makes sure your EVE client is up to date and is always ready for flying into space. You might think that the Launcher is just supposed to launch EVE Online, but that's just one piece of the puzzle. Its primary function (not counting launching the game) is to update EVE Online on your computer whenever we put out a release, patch or fix. It’s the first step in a big overhaul of our updating and patching process which enables us to get smaller updates out to you faster. The Launcher also gives you something to read over while your client is being updated by showing you the latest news and dev blogs. CCP Topknot wrote a blog about the Launcher explaining this point some time ago and you can read it here
 

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Dear Internet Spaceship Fans,

CCP Veritas here from the BRAND NEW Team Gridlock.  I know, I know, it was just a couple days ago when I was here blogging about Time Dilation which is a thing that the old Team Gridlock did, but there was a period where there wasn’t one but now there is again and let me tell ya we’ve been busy, folks.  We’ve got a couple new faces – CCP Snorlax and CCP Colgate, both experienced veterans when it comes to all things client. The servers are doing much better these days, so the performance target has moved over to that little piece of tech you all use to fly spaceships around with, making them excellent additions to the crew.

CCP Masheen posted up a blog asking for ideas on how we can make the client better, which has given us some fantastic targets to go after.  But while that was going on, we were already busy hacking at some overgrown forests in the UI and the results are coming out in Crucible 1.2.  Highlights include:

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The video crew journeys to the web department of CCP where a new EVE Online website has been in development for a while. Will they return, or will they have to be rescued by Navy Seals? Watch and find out!

Check out the blog here : http://www.eveonline.com/devblog.asp?a=blog&nbid=3390



 
 
 

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