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Tony Gonzales
Tony Gonzales Lead Writer, explains that tensions built within the Empyrean Age novel were developed to entice both veteran EVE players and the “uninitiated” science fiction fan. Gonzales also toys with the idea of writing a sequel to the book.
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Noah Ward
Noah C. Ward Lead Game Designer, attempts to narrow down his favorite features found in Empyrean Age. Ward discusses what “mini” features in Factional Warfare come together to make the entire expansion tremendous. Have no fear. Ward covers the effects of Factional Warfare on player run corporations.
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Matthew Woodward
Matthew Woodward, Game Designer for Empyrean Age, tells us “These new missions give players the strength of narrative.” New missions within Factional Warfare alter the focus from isolated PvE, taking these objectives and tying them into the sweeping story found in The Empyrean Age novel.
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Nathan Richardsson
Nathan Richardsson Executive Producer, discusses the origins of EVE Online while providing an overview of Empyrean Age’s features. All out war was the most brutal and obvious choice for this new expansion. Was this war inevitable? Yes. Richardsson also offers his view on what makes PvP exciting and worthwhile.
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